What I tried to do was create a range specced character that was pretty darn lethal with a bow, but that when needed could switch into TWF, but is also capable of self buffing with UMD (maybe even healing with a Shroud CHA skills item). Take into account it's done as a 32 point build, and a +2 STR, +2 DEX tome, and a +1 WIS tome are included (I have them set asside for when I finally do this). I'm looking for comments/critiques, and anyone that comes through and says Ranged Combat isn't worth it can suck a donkey phallus.
Level 16 Neutral Good Elf Male (8Fighter/2Rogue/6Ranger)
Hit Points: 208
Spell Points: 45
BAB: 15/15/20/2525
Fortitude: 11
Reflex: 20
Will: 4
Starting Ability Scores
STR: 14
DEX: 20
CON: 10
INT: 10
WIS: 10
CHA: 10
LVL 16 Stats (After Enhancements, with no items)
STR: 18
DEX: 30
CON: 10
INT: 10
WIS: 11
CHA: 10
Ending Skills (After Enhancements, and Skill Focus UMD)
Balance: 10
Hide: 25
Jump: 12
Move Silently: 25
Spot: 13
Swim: 11
Tumble: 11
Use Magic Device: 22
Levels
Level 1 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Elemental
Feat: (Selected) Weapon Finesse
Level 2 (Ranger)
Level 3 (Ranger)
Feat: (Selected) Weapon Focus: Ranged Weapons
Level 4 (Ranger)
Ability Raise: DEX
Level 5 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Level 6 (Ranger)
Feat: (Selected) Point Blank Shot
Level 7 (Fighter)
Feat: (Fighter Bonus) Precise Shot
Level 8 (Fighter)
Ability Raise: DEX
Feat: (Fighter Bonus) Improved Critical: Ranged Weapons
Level 9 (Rogue)
Feat: (Selected) Toughness
Level 10 (Rogue)
Level 11 (Fighter)
Level 12 (Fighter)
Ability Raise: DEX
Feat: (Selected) Improved Precise Shot
Feat: (Fighter Bonus) Weapon Specialization: Ranged Weapons
Level 13 (Fighter)
Level 14 (Fighter)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Level 15 (Fighter)
Feat: (Selected) Skill Focus: Use Magic Device
Level 16 (Fighter)
Ability Raise: DEX
Feat: (Fighter Bonus) Improved Critical: Piercing Weapons
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Haste Boost II
Enhancement: Ranger Skill Boost I
Enhancement: Ranger Skill Boost II
Enhancement: Ranger Sprint Boost I
Enhancement: Ranger Sprint Boost II
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Elf Ranged Attack I
Enhancement: Elf Ranged Attack II
Enhancement: Elf Ranged Damage I
Enhancement: Elf Ranged Damage II
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Deepwood Sniper I
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Ranger Hide I
Enhancement: Ranger Hide II
Enhancement: Ranger Move Silently I
Enhancement: Ranger Move Silently II
Enhancement: Ranger Energy of the Wild I
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Fighter Toughness III
I used the fighter levels to compensate for the ranged feats that you miss out on for the ranger levels, and it gives access to Fighter STRII, and Toughness III. The rogue levels add a little bit of damage through backstab damage, and the +3 Damage enhancement, but with a +6 Dex, and +6 Str item, and a +5 Longbow damage/to hit should look something like.
To Hit
15 (Base)+13 (Dex)+5 (Bow)+1 (WP Focus)+2 (Elf Ranged Attack)=36 (40 with greater heroism from a gird/scroll/caster)
Damage
Assuming Minimum for my own reasons
1 (Base)+7 (Str)+5 (Bow)+2 (WP Specialization)+2 (Elf Ranged Damage)=17 minimum (18 with ram's might) which gives a minimum of 51 points on crit (more if it's a sniper shot).
Damage isn't great, but you're going to be hard pressed to miss whatever you decide to take a shot at, and even if the damage is somewhat light, it's a lot easier to bypass DR with bows and arrows, and for undead use a transmuter to get through the bludgeoning/slashing DR.
And HP shouldn't be to much of a problem with a decent CON item, and Minos Legens. AC also shouldn't be to big of an obstacle to overcome.
What I want to know is what people think about the build and if there are changes they would make to suit their play style because I'm still slightly iffy on some of it.