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  1. #1
    Community Member Deaths_ward's Avatar
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    Default My Attempt a decent ranged attacker.

    What I tried to do was create a range specced character that was pretty darn lethal with a bow, but that when needed could switch into TWF, but is also capable of self buffing with UMD (maybe even healing with a Shroud CHA skills item). Take into account it's done as a 32 point build, and a +2 STR, +2 DEX tome, and a +1 WIS tome are included (I have them set asside for when I finally do this). I'm looking for comments/critiques, and anyone that comes through and says Ranged Combat isn't worth it can suck a donkey phallus.

    Level 16 Neutral Good Elf Male (8Fighter/2Rogue/6Ranger)
    Hit Points: 208
    Spell Points: 45
    BAB: 15/15/20/2525
    Fortitude: 11
    Reflex: 20
    Will: 4
    Starting Ability Scores
    STR: 14
    DEX: 20
    CON: 10
    INT: 10
    WIS: 10
    CHA: 10
    LVL 16 Stats (After Enhancements, with no items)
    STR: 18
    DEX: 30
    CON: 10
    INT: 10
    WIS: 11
    CHA: 10
    Ending Skills (After Enhancements, and Skill Focus UMD)
    Balance: 10
    Hide: 25
    Jump: 12
    Move Silently: 25
    Spot: 13
    Swim: 11
    Tumble: 11
    Use Magic Device: 22

    Levels
    Level 1 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Elemental
    Feat: (Selected) Weapon Finesse

    Level 2 (Ranger)

    Level 3 (Ranger)
    Feat: (Selected) Weapon Focus: Ranged Weapons

    Level 4 (Ranger)
    Ability Raise: DEX

    Level 5 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider

    Level 6 (Ranger)
    Feat: (Selected) Point Blank Shot

    Level 7 (Fighter)
    Feat: (Fighter Bonus) Precise Shot

    Level 8 (Fighter)
    Ability Raise: DEX
    Feat: (Fighter Bonus) Improved Critical: Ranged Weapons

    Level 9 (Rogue)
    Feat: (Selected) Toughness

    Level 10 (Rogue)

    Level 11 (Fighter)

    Level 12 (Fighter)
    Ability Raise: DEX
    Feat: (Selected) Improved Precise Shot
    Feat: (Fighter Bonus) Weapon Specialization: Ranged Weapons

    Level 13 (Fighter)

    Level 14 (Fighter)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting

    Level 15 (Fighter)
    Feat: (Selected) Skill Focus: Use Magic Device

    Level 16 (Fighter)
    Ability Raise: DEX
    Feat: (Fighter Bonus) Improved Critical: Piercing Weapons
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Ranger Skill Boost I
    Enhancement: Ranger Skill Boost II
    Enhancement: Ranger Sprint Boost I
    Enhancement: Ranger Sprint Boost II
    Enhancement: Elven Dexterity I
    Enhancement: Elven Dexterity II
    Enhancement: Elf Ranged Attack I
    Enhancement: Elf Ranged Attack II
    Enhancement: Elf Ranged Damage I
    Enhancement: Elf Ranged Damage II
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Deepwood Sniper I
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Ranger Hide I
    Enhancement: Ranger Hide II
    Enhancement: Ranger Move Silently I
    Enhancement: Ranger Move Silently II
    Enhancement: Ranger Energy of the Wild I
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III

    I used the fighter levels to compensate for the ranged feats that you miss out on for the ranger levels, and it gives access to Fighter STRII, and Toughness III. The rogue levels add a little bit of damage through backstab damage, and the +3 Damage enhancement, but with a +6 Dex, and +6 Str item, and a +5 Longbow damage/to hit should look something like.

    To Hit
    15 (Base)+13 (Dex)+5 (Bow)+1 (WP Focus)+2 (Elf Ranged Attack)=36 (40 with greater heroism from a gird/scroll/caster)
    Damage
    Assuming Minimum for my own reasons
    1 (Base)+7 (Str)+5 (Bow)+2 (WP Specialization)+2 (Elf Ranged Damage)=17 minimum (18 with ram's might) which gives a minimum of 51 points on crit (more if it's a sniper shot).

    Damage isn't great, but you're going to be hard pressed to miss whatever you decide to take a shot at, and even if the damage is somewhat light, it's a lot easier to bypass DR with bows and arrows, and for undead use a transmuter to get through the bludgeoning/slashing DR.

    And HP shouldn't be to much of a problem with a decent CON item, and Minos Legens. AC also shouldn't be to big of an obstacle to overcome.

    What I want to know is what people think about the build and if there are changes they would make to suit their play style because I'm still slightly iffy on some of it.
    "At the end of all things, let it not be said that I didn't pull the switch that killed us all."

  2. #2
    Community Member Turial's Avatar
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    My ranged combat build sits at 250ish hp and I find it to be on the low side. I would recomend bumping the con score up.
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  3. #3
    Community Member Deaths_ward's Avatar
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    I had thought about dropping the dex 1 maybe 2 points to get CON and either CHA or INT up. Mostly because I like HP and Skill Points, but Since it's a primary source for pretty much all of this builds attack bonus I'm slightly hesitant. Though with GFL, a +6 CON item, Minos Legens and Draconic vitality he would hit 314

    Optimal Gear would be (and I have most of it just a couple pieces are bound so I'd have to run him for those, and I have the stuff to craft the goggles)

    Trinket: Head of Good Fortune/Voice of the Master/Mummified Bat
    Necklace: +6 CON
    Head: Minos Legen
    Goggle: Shroud CHA Skills Goggles (Will also add a heft sum to SP extending the use of Ram's Might)
    Body: White Scale Robe
    Wrist: STR +6 Bracers
    Ring: +6 Dex ( already have one)
    Boot: +6 Dex/Madstone
    Glove: Seven Fingered/+6 Dex
    Ring: Protection +5
    Belt: Disease Immunity of GFL
    Cloak: Resistance +5 RR: Drow, Elf (Yes I have it.)

    The Boot & Glove situation works out like this. If I'm wearing the Madstone I'm not gonna be UMDing anything so I swap the 7-Fingered for +6 Dex, and Vice Versa. If I can't get the Madstone Boots or the 7-Fingered Gloves with him I'd probably got for Dex gloves and 30% striders.
    "At the end of all things, let it not be said that I didn't pull the switch that killed us all."

  4. #4
    Community Member maddmatt70's Avatar
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    This is a little bit like my ranged build who is a 12 fighter 4 ranger. I would highly recommend you change strength and dex around - I would go with an 18 str and a 16 dex with level ups into dex. My ranged character with 18 str and 18 dex starting never misses with a bow - I do have shot on the run however which helps when moving or kiting what have you. Why not weapon specialization ranged for a feat - I would take that over skill focus umd and with a change in strength score you could get rid of weapon finesse. Its 2 points more damage.
    Last edited by maddmatt70; 08-04-2008 at 05:52 PM.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  5. #5
    Community Member Deaths_ward's Avatar
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    Weapon Specialization Ranged is on there, if you're talking abour Grtr Special. Don't have enough Fighter levels, and I'm not willing to give up the UMD, besides with items and spells he should hit 26 STR anyways, with Rage pots, and possibly madstone rage it'll be 30. That's plenty for me. I've never been a big fan of shot on the run unless you already qualify with your build, and you have a spare feat. I just don't like sacrificing to hit for damage on that scale, and the DEX gives me AC which will be kind of a big thing when you end up toe to toe with a mob that needs to be melee'd.
    "At the end of all things, let it not be said that I didn't pull the switch that killed us all."

  6. #6
    Community Member krud's Avatar
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    I don't think it's necessary to max dex in order to be able to hit everything. You could drop to 18 dex, and bump up to a 14con and 14str, or go with 12 con and 16 str. With the elf bow enhancements, and ranged feats you'll still hit everything.
    Last edited by krud; 08-08-2008 at 10:51 AM.
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  7. #7
    Community Member Gunga's Avatar
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    Listen man. Do yourself a favor and join the 30/30 club (at least 30 Str and 30 Dex). You're also going to want 330-350 hp if you're an elf.

    Also, I started out building my ranger for ranged only combat with the sniper enhancement. I tossed sniper, got tempest and joined the crowd. My ranger is a beast and a lot of fun to play.

  8. #8

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    What about Ranger 2 / Barbarian 14 using the feats available for TWF and getting Barbarian Crit Rage? I have seen that a couple of times to great effect. Might not be viable, as this is more a passing thought than anything.

  9. #9

    Smile A ranged build should strong consider more ranger

    Multi-shot is the best part of ranging; extra ranger levels = extra shots. I also note that almost all the fighter feats you are taking are free in the ranger line. Toughness enhancement isn't. But that can be compensated with gear or by taking some of the other CON suggestiosn in this thread.

    Also, why the rogue? UMD, right? If you take the rogue level first you get extra skill points. Then the question becomes 'why the second level of rogue?'

    Regardless, looks like a fun build!

  10. #10

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    Quote Originally Posted by geoffhanna View Post
    Multi-shot is the best part of ranging; extra ranger levels = extra shots.
    Feat: Manyshot
    By activating this ability, you can shoot multiple arrows simultaneously for a time. With a Base Attack Bonus of 10 and under you can shoot two arrows, from 11 to 15 you can shoot 3, and at 16 and up you can shoot 4 at once.

    The increased shots has nothing to do with ranger levels.
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  11. #11
    Community Member maddmatt70's Avatar
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    good point. have a divine power clicky for when you do a manyshot. Without max base attack you loose an arrow.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  12. #12

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    Quote Originally Posted by DaveyCrockett View Post
    Feat: Manyshot
    By activating this ability, you can shoot multiple arrows simultaneously for a time. With a Base Attack Bonus of 10 and under you can shoot two arrows, from 11 to 15 you can shoot 3, and at 16 and up you can shoot 4 at once.

    The increased shots has nothing to do with ranger levels.
    Ooooh nice. I did not know this.

  13. #13

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    Quote Originally Posted by geoffhanna View Post
    Ooooh nice. I did not know this.
    Its a wonderful thing and makes my Paladin 10 / Ranger 6 nasty with a bow for a short time.

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