Just a concept i'm tooling around with, comments welcome.
Concept is a pally with exceptional self healing, good offence, and some damage mitigation via saves and evasion
paladin 13/ monk 3
human
stats:
30 Str (16 base +4 lvl +6 item +3 tome +1 enhancment)
22 Dex (14 base +6 item +2 tome)
20 Con (13 base +6 item +1 tome)
8 Int
24 Wis (14 base +2 enhancment +6 item +2 tome)
22 Cha (13 base +1 enhancment +6 item +2 tome)
Advancment: Paladin 1-2, monk 3-4, paladin 5-6, monk 7, then paladin 8-16
Feats :
1 ??????
1 ?????? (human)
3 ??????
3 Toughness (Monk)
4 Power Attack(Monk)
6 Mental Toughness
7 Harmonious Path (Monk)
9 Improved Crit : Slashing
12 Empower Healing
15 ??????
Im drawing a blank on what to do here considering my casting feats have to be put off until lvl 6, and im not going TWF or any other chain to eat up feats. Maybe THF for the added glancing DPS.
Skills:
Again, a blank considering i havent finalized my feats. I could take UMD, tho without skill focus, i doubt i could boost it to a reasonable level. Concentration is most likely going to be in the list
Saves:
Fort 33 (11 Base +5 con +4 resistance +4 GH +6 Cha +3 aura)
Reflex 31 (7 Base +6 dex +4 resistance +4 GH +6 Cha +3 aura)
Will 32 (7 Base +7 wis +4 resistance +4 GH +6 Cha +3 aura)
AC
10 base
6 dex
7 wisdom
8 armor bracers
4 icy rainments
3 chattering
5 protection
3 natural
4 shield
4 aura
___________
54 , probably boosted only to mid 60s at best, not a main focus of the build and may be scrapped all together. In which case i wont spend the enhancment point on it.
Healing : This is where the build has a bit of fun and flavor
first, with enhancments you get 140% healing, and with a finger necklace and hound bracer thats 180%.
Next, with a sup dev III item and dev 3 enhancement (and empower healing) your cure mod should heal for between 50 and 108 on a normal cast. Decent enough.
Any comments/replies welcome. Again, this is only a concept im playing with, and im not married to any of it lol