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  1. #1
    Community Member nbhs275's Avatar
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    Default Monk/pally playtime

    Just a concept i'm tooling around with, comments welcome.

    Concept is a pally with exceptional self healing, good offence, and some damage mitigation via saves and evasion

    paladin 13/ monk 3

    human

    stats:

    30 Str (16 base +4 lvl +6 item +3 tome +1 enhancment)
    22 Dex (14 base +6 item +2 tome)
    20 Con (13 base +6 item +1 tome)
    8 Int
    24 Wis (14 base +2 enhancment +6 item +2 tome)
    22 Cha (13 base +1 enhancment +6 item +2 tome)

    Advancment: Paladin 1-2, monk 3-4, paladin 5-6, monk 7, then paladin 8-16



    Feats :

    1 ??????
    1 ?????? (human)
    3 ??????
    3 Toughness (Monk)
    4 Power Attack(Monk)
    6 Mental Toughness
    7 Harmonious Path (Monk)
    9 Improved Crit : Slashing
    12 Empower Healing
    15 ??????

    Im drawing a blank on what to do here considering my casting feats have to be put off until lvl 6, and im not going TWF or any other chain to eat up feats. Maybe THF for the added glancing DPS.

    Skills:

    Again, a blank considering i havent finalized my feats. I could take UMD, tho without skill focus, i doubt i could boost it to a reasonable level. Concentration is most likely going to be in the list

    Saves:

    Fort 33 (11 Base +5 con +4 resistance +4 GH +6 Cha +3 aura)
    Reflex 31 (7 Base +6 dex +4 resistance +4 GH +6 Cha +3 aura)
    Will 32 (7 Base +7 wis +4 resistance +4 GH +6 Cha +3 aura)


    AC

    10 base
    6 dex
    7 wisdom
    8 armor bracers
    4 icy rainments
    3 chattering
    5 protection
    3 natural
    4 shield
    4 aura
    ___________
    54 , probably boosted only to mid 60s at best, not a main focus of the build and may be scrapped all together. In which case i wont spend the enhancment point on it.


    Healing : This is where the build has a bit of fun and flavor

    first, with enhancments you get 140% healing, and with a finger necklace and hound bracer thats 180%.

    Next, with a sup dev III item and dev 3 enhancement (and empower healing) your cure mod should heal for between 50 and 108 on a normal cast. Decent enough.

    Any comments/replies welcome. Again, this is only a concept im playing with, and im not married to any of it lol
    Aundair, New Khyber
    Alreck Gingerbarrel(15clr/1barb), Torrak Gingerbarrel(16 Brd), Oat(13 Rgr/3Ftr), Moxxy(16 Sor), Thorrac Gingerbarrel(6 Pal/1 Ftr) <<Current Toons>>

  2. #2
    Community Member nbhs275's Avatar
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    Default

    bump?
    Aundair, New Khyber
    Alreck Gingerbarrel(15clr/1barb), Torrak Gingerbarrel(16 Brd), Oat(13 Rgr/3Ftr), Moxxy(16 Sor), Thorrac Gingerbarrel(6 Pal/1 Ftr) <<Current Toons>>

  3. #3
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    Quote Originally Posted by nbhs275 View Post
    Im drawing a blank on what to do here considering my casting feats have to be put off until lvl 6, and im not going TWF or any other chain to eat up feats. Maybe THF for the added glancing DPS.
    I'd really try going TWF, so that you can get double damage from each shot of Divine Sacrifice and Exalted Smite.

  4. #4
    Uber Completionist Lithic's Avatar
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    Its hard to go wrong with 2 weapon fighting, and you could take dodge, 2 weapon defence and combat expertise to bring your ac up 7pts. Probably would have to lose 2 pts in strength to get the int for it though, but as a monk splash you may as well get all you can from your AC. A tier 3 weapon would get you 4 more AC for an easily achievable 62 (65 with the chat ring), wich isnt bad at all.

    If you want to stick with a 2handed powerattack build, I would consider quarterstaves. You would gain up to 2 ac (+1 centered, +1 from either water or wind stance), and could still get 5 more AC from dodge and a tier 3 greensteel weapon. Until mod 6, I had a quarterstaff weilding rogue/sorc battlemage, and the DPS isn't that far behind any other 2handed greataxe fighter. Back then it was also real easy to get the best quarterstaves for cheap, though todays greensteel min2 would blow everything else away.
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    Currently on life 42 of 42 (Final Life!)

  5. #5
    Community Member nbhs275's Avatar
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    Quote Originally Posted by Lithic View Post
    Its hard to go wrong with 2 weapon fighting, and you could take dodge, 2 weapon defence and combat expertise to bring your ac up 7pts. Probably would have to lose 2 pts in strength to get the int for it though, but as a monk splash you may as well get all you can from your AC. A tier 3 weapon would get you 4 more AC for an easily achievable 62 (65 with the chat ring), wich isnt bad at all.

    If you want to stick with a 2handed powerattack build, I would consider quarterstaves. You would gain up to 2 ac (+1 centered, +1 from either water or wind stance), and could still get 5 more AC from dodge and a tier 3 greensteel weapon. Until mod 6, I had a quarterstaff weilding rogue/sorc battlemage, and the DPS isn't that far behind any other 2handed greataxe fighter. Back then it was also real easy to get the best quarterstaves for cheap, though todays greensteel min2 would blow everything else away.
    thanks for the input, tho i gotta say there is a HUGE difference between greataxes/swords and staffs

    1d6 19-20/x2 vs 2d6 17-20/x2 or 1d12 19-20/x3

    Im looking to maybe switch to just 14/2. No CE, but should do well enough if i make my items a little more orderly, for a DPS atleast.

    And as far as TWF, unless they have changed something smites arent on both attacks. Though the benefit of DF is true.
    Aundair, New Khyber
    Alreck Gingerbarrel(15clr/1barb), Torrak Gingerbarrel(16 Brd), Oat(13 Rgr/3Ftr), Moxxy(16 Sor), Thorrac Gingerbarrel(6 Pal/1 Ftr) <<Current Toons>>

  6. #6
    Uber Completionist Lithic's Avatar
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    Quote Originally Posted by nbhs275 View Post
    thanks for the input, tho i gotta say there is a HUGE difference between greataxes/swords and staffs

    1d6 19-20/x2 vs 2d6 17-20/x2 or 1d12 19-20/x3

    Im looking to maybe switch to just 14/2. No CE, but should do well enough if i make my items a little more orderly, for a DPS atleast.

    And as far as TWF, unless they have changed something smites arent on both attacks. Though the benefit of DF is true.
    Well monk3 is mostly useless if you arent using the monk special attacks and finishers, so if you arent going quarterstaff/kama/handwraps, then its a waste of a level (Cant use special attacks with non-monk weapons).
    Star Firefall
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    Currently on life 42 of 42 (Final Life!)

  7. #7
    Community Member nbhs275's Avatar
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    Quote Originally Posted by Lithic View Post
    Well monk3 is mostly useless if you arent using the monk special attacks and finishers, so if you arent going quarterstaff/kama/handwraps, then its a waste of a level (Cant use special attacks with non-monk weapons).
    yea, hence considering switching to 14/2

    Tho i could swap around between handwraps/quarterstaffs/swords but eh, too much downtime doing that

    and atleast with 14 pally i get CSW, a vast improvment on CMW(2d8+10 vs 3d8+14)
    Aundair, New Khyber
    Alreck Gingerbarrel(15clr/1barb), Torrak Gingerbarrel(16 Brd), Oat(13 Rgr/3Ftr), Moxxy(16 Sor), Thorrac Gingerbarrel(6 Pal/1 Ftr) <<Current Toons>>

  8. #8
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    Quote Originally Posted by nbhs275 View Post
    And as far as TWF, unless they have changed something smites arent on both attacks. Though the benefit of DF is true.
    No. Smites have always worked on both attacks. If they don't anymore, then that would be a recent change.

  9. #9
    Community Member nbhs275's Avatar
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    AC could be a decent amount more now that i look at it

    10 base
    6 dex
    7 wisdom
    8 armor bracers
    4 icy rainments
    3 chattering
    5 protection
    3 natural (4 with madstone or 5 with ranger)
    4 shield
    4 aura
    4 shroud
    1 haste
    1 dodge
    4 bard
    ___________
    66 ideally, still with PA running. Though it would take considerable time to get to that point.
    Aundair, New Khyber
    Alreck Gingerbarrel(15clr/1barb), Torrak Gingerbarrel(16 Brd), Oat(13 Rgr/3Ftr), Moxxy(16 Sor), Thorrac Gingerbarrel(6 Pal/1 Ftr) <<Current Toons>>

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