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  1. #1
    Community Member ariel7's Avatar
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    Feb 2008
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    732

    Default Pete, pete and repeat. Expert help.

    So, my collection of repeaters is growing again, and, unfortunately, so is my frustration at building "the" repeater build I'm gonna be happy with. Basically as I see it, there are multiple options to take here.

    Race I think gives three pretty good choices: Human allows for an extra feat, extra skill levels, Elf and Halfling both provide an extra 2 points of dexterity being available.

    Class(es) also are available to debate. Ranger up through 10 gives 3 more points for dexterity, and ranger 11 is precise shot and improved precise shot, ranger 12 some final ap points, ranger in general giving up some free twf feats as well. Fighter is also right up there, up to fighter 12 providing the specializations and foci providing +3 to attack and +4 to damage rolls, 7 feats and unlocking further toughness enhancements. Monk, 2 levels provides two useful feats and the ability to use the wind stance for a +2 bonus to dex (like a stackable tome that is, I love monk stances).

    So...how much dex is needed to really hit the bad guys enough end game? Which race do you think is better? Which class breakdown? F12m2ro2? Rr12f4? f12ro4? rr12m2ro2?

    I do not have doubts of a well built repeater build being viable and successful end game. I've ran the vale as an observer and watched one solo, I've ran end game quests and raids with a repeater build, seen their use. I'm curious as to what makes the ideal repeater build ideal, and how to implement it for my own unique play style.
    Nightbreak - Thelanis.

  2. #2
    Community Member ariel7's Avatar
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    Feb 2008
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    Default

    Oh, possibly rogue 6,10 or 12 to take advantage of way of enhancements, dexterity bonuses and to provide another avenue of assisting a party with trap smithing skills.
    Nightbreak - Thelanis.

  3. #3

    Default

    If your goal is to hit things with repeaters for effects then you are on the right track with high DEX and DEX enhancement based classes.

    If your goal is to tear things apart fast with repeater damage then you will have to look at classes that have effects that specifically boost "weapon damage". A bard can do this well through their inspire courage song (and inspire greatness will help you hit a bit more). A ranger has Ram's Might which gives a size bonus to damage (which oddly seems to work with ranged weapons) along with favored enemies. Fighters can mix in the Fighter Weapon Specialization feats to tack on more ranged damage. Although not really considered, cleric and paladin can boost repeater damage through Divine Favor. There are also the builds that rely on Barbarian Critical Rage to dish out lots of ranged critical effects.

    The trick is to find the balance of the classes that work best for you that gives you the desired effects and side abilities that suit you.
    Server - Thelanis
    Diaries of a True Reincarnate (Wizard, Sorcerer, Melee, Divine, Artificer, Druid)

  4. #4
    Community Member Geonis's Avatar
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    Apr 2006
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    Default

    I really enjoy my Rog 1/Ftr 2/Rgr 13 Halfling with full Dragonmarks.

    A lot of people voiced their opinions of Ranger not being a good idea for Repeaters upon my joining a party, after a quest, no more opinions.

    If you're looking for specifics, let me know and I can post some here.
    Hi, I play Generic Fantasy RPG Online, formerly known as DDO.

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