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  1. #1
    Community Member Emanon67's Avatar
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    Mar 2006
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    Default dragonmarked cleric/monk

    May be trying this toon out. Would like some input if there is anything amiss here. Fell free to critique away freely but not to tear down a pwerson who does something you dont agree with. I play my charcters for fun not to be uber.

    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Level 16 Lawful Good Halfling Male
    (6 Monk \ 10 Cleric) 
    Hit Points: 210
    Spell Points: 605 
    BAB: 11\11\16\21
    Fortitude: 15
    Reflex: 15
    Will: 18
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 16)           (Level 16)
    Strength             10                 10                   10
    Dexterity            18                 20                   22
    Constitution         12                 12                   12
    Intelligence         12                 12                   12
    Wisdom               16                 18                   20
    Charisma              8                  8                   10
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 16)          (Level 16)
    Balance               8                 16                   16
    Bluff                -1                  0                    0
    Concentration         5                 19                   21
    Diplomacy             3                 15                   15
    Disable Device        n/a               n/a                   n/a
    Haggle               -1                  0                    0
    Heal                  3                 23                   26
    Hide                  4                  6                    8
    Intimidate           -1                  0                    0
    Jump                  0                  0                    2
    Listen                3                  5                    7
    Move Silently         4                  6                    8
    Open Lock             n/a               n/a                   n/a
    Perform              n/a                n/a                   n/a
    Repair                1                  1                    1
    Search                1                  1                    1
    Spot                  7                 12                   12
    Swim                  0                  0                    0
    Tumble                8                 13                   13
    Use Magic Device     n/a                n/a                   n/a
    
    Level 1 (Monk)
    Skill: Balance (+4)
    Skill: Concentration (+4)
    Skill: Diplomacy (+4)
    Skill: Spot (+4)
    Skill: Tumble (+4)
    Feat: (Selected) Least Dragonmark of Healing
    Feat: (Monk Bonus) Toughness
    Feat: (Automatic) Attack
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Exotic Weapon Proficiency: Kama
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Finishing Moves
    Feat: (Automatic) Flurry of Blows
    Feat: (Automatic) Halfling Agility
    Feat: (Automatic) Halfling Bravery
    Feat: (Automatic) Halfling Keen Ears
    Feat: (Automatic) Halfling Luck
    Feat: (Automatic) Halfling Size Bonus
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Ki Strike: Damage
    Feat: (Automatic) Martial Weapon Proficiency: Handaxe
    Feat: (Automatic) Simple Weapon Proficiency: Club
    Feat: (Automatic) Simple Weapon Proficiency: Dagger
    Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
    Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
    Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
    Feat: (Automatic) Simple Weapon Proficiency: Unarmed
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Feat: (Automatic) Unarmed Strike
    Enhancement: Disciple of Breezes
    Enhancement: Disciple of Puddles
    
    
    Level 2 (Cleric)
    Skill: Heal (+3)
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency (ALL)
    Feat: (Automatic) Turn Undead
    Enhancement: Jorasco Healing I
    Enhancement: Cleric Heal I
    Enhancement: Cleric Energy of the Zealot I
    
    
    Level 3 (Monk)
    Skill: Concentration (+1)
    Skill: Diplomacy (+2)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Feat: (Selected) Empower Healing Spell
    Feat: (Monk Bonus) Weapon Finesse
    Feat: (Automatic) Evasion
    Feat: (Automatic) Meditation
    Enhancement: Extra Dragonmark I
    Enhancement: Halfling Dexterity I
    Enhancement: Way of the Patient Tortiose I
    Enhancement: Cleric Life Magic I
    
    
    Level 4 (Monk)
    Ability Raise: DEX
    Skill: Balance (+3)
    Skill: Diplomacy (+1)
    Skill: Tumble (+1)
    Feat: (Automatic) Fast Movement
    Feat: (Automatic) Still Mind
    Enhancement: Lifting the Veil
    Enhancement: Monk Improved Recovery I
    Enhancement: Cleric Divine Vitality I
    
    
    Level 5 (Cleric)
    Skill: Diplomacy (+1)
    Skill: Heal (+2)
    Enhancement: Cleric Wisdom I
    
    
    Level 6 (Cleric)
    Skill: Diplomacy (+2)
    Skill: Heal (+1)
    Feat: (Selected) Extra Turning
    Enhancement: Halfling Luck I (Fortitude)
    Enhancement: Cleric Improved Empower Healing I
    Enhancement: Cleric Extra Turning I
    
    
    Level 7 (Monk)
    Skill: Concentration (+5)
    Feat: (Automatic) Ki Strike: Magic
    Feat: (Automatic) Slow Fall
    Enhancement: Extra Dragonmark II
    
    
    Level 8 (Cleric)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Heal (+2)
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Extra Turning II
    
    
    Level 9 (Cleric)
    Skill: Concentration (+2)
    Skill: Diplomacy (+1)
    Feat: (Selected) Lesser Dragonmark of Healing
    Enhancement: Halfling Dexterity II
    Enhancement: Jorasco Healing II
    Enhancement: Cleric Energy of the Zealot II
    
    
    Level 10 (Monk)
    Skill: Balance (+2)
    Skill: Diplomacy (+2)
    Skill: Tumble (+1)
    Feat: (Automatic) AC Bonus
    Feat: (Automatic) Purity of Body
    Enhancement: Way of the Patient Tortiose II
    Enhancement: Cleric Charisma I
    
    
    Level 11 (Cleric)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Heal (+1)
    Enhancement: Cleric Wisdom II
    
    
    Level 12 (Monk)
    Ability Raise: WIS
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Spot (+2)
    Feat: (Selected) Greater Dragonmark of Healing
    Feat: (Monk Bonus) Toughness
    
    
    Level 13 (Cleric)
    Skill: Concentration (+1)
    Skill: Heal (+2)
    Enhancement: Extra Dragonmark III
    Enhancement: Adept of Wind
    Enhancement: Adept of Rain
    
    
    Level 14 (Cleric)
    Skill: Concentration (+1)
    Skill: Heal (+2)
    Enhancement: Cleric Charisma II
    
    
    Level 15 (Cleric)
    Skill: Heal (+3)
    Feat: (Selected) Extend Spell
    Enhancement: Difficulty at the Beginning
    Enhancement: Unbalancing Strike
    Enhancement: Cleric Energy of the Zealot III
    
    
    Level 16 (Cleric)
    Ability Raise: DEX
    Skill: Concentration (+1)
    Skill: Heal (+2)
    Enhancement: Cleric Divine Vitality II
    Thelanis
    Mysterio 20th lvl Wizard "officer of Ravenspittle" main character

  2. #2
    Community Member Mentos3111's Avatar
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    Jul 2006
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    90

    Default

    should of put points into repair for when warforged are in your group. saves sp on reg heals.

  3. #3
    Community Member
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    Apr 2006
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    476

    Default

    Quote Originally Posted by Mentos3111 View Post
    should of put points into repair for when warforged are in your group. saves sp on reg heals.
    ???

  4. #4
    Community Member
    Join Date
    Apr 2006
    Posts
    476

    Default

    One of the nicer things about the Dragonmarks is that you can get the Heal spell at level 9 if you take them as soon as you get access to them. If you can rejigger the order of your feats, you can probably accomplish that, and it might be more fun levelling through the dreaded 7-12 dead zone...

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