So i am close to getting my 32point build, and i have been playing around with some 28pt monks to get a feal for the class and a feel for what types of monks i like. I didnt realy like the high dex finess build, but did find a liking to the str/con build. I did tomes based on what i have from leveling my ranger up.
I couldnt realy get the equipment part to work, but i will have a +6 str drx con and wiz item for my monk and a GFL and ac+6 bracer ready for him as he gets higher.
i'm not fully sure about my feat and enhancements that i went with, i know i can change them if i dont like how they work out, but i was wondering what some of you other monks felt about this setup
Code:
Character Plan by DDO Character Planner Version 2.96
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Level 16 Lawful Good Human Male
(16 Monk)
Hit Points: 286
Spell Points: 0
BAB: 12\12\17\22
Fortitude: 14
Reflex: 13
Will: 14
Starting Ending
Abilities Base Stats Base Stats
(32 Point) (Level 1) (Level 16)
Strength 16 21
Dexterity 14 16
Constitution 15 17
Intelligence 10 10
Wisdom 14 14
Charisma 8 8
Tomes Used
+1 Tome of Strength used at level 1
+2 Tome of Constitution used at level 1
+2 Tome of Dexterity used at level 13
Starting Ending
Base Skills Base Skills
Skills (Level 1) (Level 16)
Balance 6 22
Bluff -1 -1
Concentration 7 23
Diplomacy -1 -1
Disable Device n/a n/a
Haggle -1 -1
Heal 2 4
Hide 2 3
Intimidate -1 -1
Jump 7 24
Listen 2 4
Move Silently 2 3
Open Lock n/a n/a
Perform n/a n/a
Repair 0 0
Search 0 0
Spot 6 23
Swim 3 5
Tumble 6 22
Use Magic Device n/a n/a
Level 1 (Monk)
Feat: (Selected) Diehard
Feat: (Human Bonus) Dodge
Feat: (Monk Bonus) Toughness
Enhancement: Disciple of Breezes
Enhancement: Disciple of Pebbles
Enhancement: Disciple of Candles
Enhancement: Disciple of Puddles
Level 2 (Monk)
Feat: (Monk Bonus) Toughness
Enhancement: Human Improved Recovery I
Enhancement: Human Versatility I
Enhancement: Way of the Patient Tortiose I
Level 3 (Monk)
Feat: (Selected) Weapon Focus: Bludgeoning Weapons
Enhancement: Fists of Light
Enhancement: Monk Wisdom I
Level 4 (Monk)
Enhancement: Human Versatility II
Enhancement: Monk Improved Recovery I
Level 5 (Monk)
Enhancement: Human Adaptability Constitution I
Enhancement: Way of the Patient Tortiose II
Level 6 (Monk)
Feat: (Selected) Mobility
Feat: (Monk Bonus) Stunning Fist
Level 7 (Monk)
Enhancement: Adept of Wind
Enhancement: Adept of Flame
Enhancement: Monk Wisdom II
Level 8 (Monk)
Enhancement: Adept of Rock
Enhancement: Adept of Rain
Level 9 (Monk)
Feat: (Selected) Spring Attack
Enhancement: Human Improved Recovery II
Level 10 (Monk)
Enhancement: Way of the Patient Tortiose III
Level 11 (Monk)
Enhancement: Monk Wisdom III
Level 12 (Monk)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Enhancement: Master of Bonfires
Level 13 (Monk)
Enhancement: Human Adaptability Wisdom II
Level 14 (Monk)
Enhancement: Monk Improved Recovery II
Level 15 (Monk)
Feat: (Selected) Toughness
Enhancement: Way of the Patient Tortiose IV
Level 16 (Monk)
Enhancement: Restoring the Balance
Enhancement: Master of Thunder
Also i am thinking of dropping int back to 8 and making wis or dex up to 15 (i went 10int so i could leel up spot because i like having spot so i know when traps and such are comming since i dont know all the quests that well)
thanks for the input in advance.