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  1. #1
    Community Member Velorn's Avatar
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    Default First Sorceror Build

    As you can see in my sig, I have various characters I like playing. This time I chose the Sorc class. Since this is my first attempt, I'd like a critique of the build. Just got him to the harbor last night and I'd like to see what everyone thinks before I start quaffing tomes. The spells I chose reflect the feats and enhancements for a fire/ice specced sorc with the ability to buff the party with the more important buffs. Took the WF repair spells for obvious reasons. At end game, I think I should be able to UMD heal scrolls and raise dead. (Hopefully)

    Just a side note about the tomes. I have a +1 Cha tome and +1 Con tome. The rest will be obtainable from my capped characters. I pull my fair share The two +3 tomes are from raiding....hopefully they will show up upon 20th (40th, 60th, etc.) raid completions.


    Code:
    Character Plan by DDO Character Planner Version 2.96
    DDO Character Planner Home Page
    
    Freebs 
    Level 16 Lawful Good Human Male
    (16 Sorcerer) 
    Hit Points: 148
    Spell Points: 1805 
    BAB: 8\8\13
    Fortitude: 9
    Reflex: 6
    Will: 19
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             10                    12
    Dexterity            10                    12
    Constitution         14                    18
    Intelligence         10                    12
    Wisdom               12                    14
    Charisma             18                    28
    
    Tomes Used
    +1 Tome of Charisma used at level 1
    +2 Tome of Strength used at level 16
    +2 Tome of Dexterity used at level 16
    +3 Tome of Constitution used at level 16
    +2 Tome of Intelligence used at level 16
    +2 Tome of Wisdom used at level 16
    +3 Tome of Charisma used at level 16
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               0                     1
    Bluff                 8                    28
    Concentration         4                    22
    Diplomacy             4                     9
    Disable Device        n/a                   n/a
    Haggle                4                     9
    Heal                  1                     2
    Hide                  0                     1
    Intimidate            4                     9
    Jump                  0                     1
    Listen                1                     2
    Move Silently         0                     1
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     1
    Search                0                     1
    Spot                  1                     2
    Swim                  0                     1
    Tumble                1                     2
    Use Magic Device      6                    21
    
    Level 1 (Sorcerer)
    Feat: (Human Bonus) Maximize Spell
    Feat: (Selected) Mental Toughness
    Enhancement: Human Versatility I
    Enhancement: Sorcerer Elemental Manipulation I
    Enhancement: Sorcerer Energy of the Dragonblooded I
    
    
    Level 2 (Sorcerer)
    Enhancement: Sorcerer Improved Maximizing I
    Enhancement: Sorcerer Charisma I
    Enhancement: Sorcerer Wand Mastery I
    
    
    Level 3 (Sorcerer)
    Feat: (Selected) Skill Focus: Use Magic Device
    Enhancement: Human Improved Recovery I
    Enhancement: Sorcerer Lineage of Elements I
    Enhancement: Sorcerer Wand Heightening I
    
    
    Level 4 (Sorcerer)
    Enhancement: Sorcerer Elemental Manipulation II
    
    
    Level 5 (Sorcerer)
    Enhancement: Human Versatility II
    Enhancement: Sorcerer Lineage of Deadly Elements I
    Enhancement: Sorcerer Energy of the Dragonblooded II
    
    
    Level 6 (Sorcerer)
    Feat: (Selected) Improved Mental Toughness
    Enhancement: Sorcerer Charisma II
    
    
    Level 7 (Sorcerer)
    Enhancement: Human Adaptability Charisma I
    Enhancement: Sorcerer Subtle Spellcasting I
    Enhancement: Sorcerer Subtle Spellcasting II
    
    
    Level 8 (Sorcerer)
    Enhancement: Sorcerer Lineage of Elements II
    Enhancement: Sorcerer Spell Penetration I
    
    
    Level 9 (Sorcerer)
    Feat: (Selected) Force of Personality
    Enhancement: Sorcerer Energy of the Dragonblooded III
    
    
    Level 10 (Sorcerer)
    Enhancement: Sorcerer Lineage of Deadly Elements II
    Enhancement: Sorcerer Elemental Manipulation III
    
    
    Level 11 (Sorcerer)
    Enhancement: Sorcerer Elemental Manipulation IV
    
    
    Level 12 (Sorcerer)
    Feat: (Selected) Extend Spell
    Enhancement: Sorcerer Lineage of Elements III
    
    
    Level 13 (Sorcerer)
    Enhancement: Sorcerer Energy of the Dragonblooded IV
    
    Level 14 (Sorcerer)
    Enhancement: Sorcerer Lineage of Deadly Elements III
    
    
    Level 15 (Sorcerer)
    Feat: (Selected) Spell Penetration
    Enhancement: Sorcerer Charisma III
    
    
    Level 16 (Sorcerer)
    Enhancement: Sorcerer Spell Penetration II
    So, what do you think? Maybe drop a few points from bluff to bump up balance?
    Last edited by Velorn; 06-18-2008 at 11:41 AM.
    Bearrin (L20 Fighter) - Desmondo (L19 Drow Rogue) - Freebay (L18 Bard) - Freebee (L19 Fighter) - Eclypsse (L18 Sorc) - Freebs (L19 Barb) - Intuit (L20 Cleric) - Krule (L12 Wizard) - Perseus (L17 Cleric) COLOR]

  2. #2
    Community Member juniorpfactors's Avatar
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    lower wisdom ... put points into con ..can never have enought hp....lowest starting con would be 15

    max umd all the way, all points into Char...its pretty cookie cutter from there...enjoy...I preffer human for the extra feat which are very very few on socs

    drop extend... drop umd feat later and you will need to take greater spell pen and drop umd after crafting shroud item with +6 umd, and get necromancy feat
    drop force of personality... need max and empower, both spell pens and both necromancy at end game
    no room for human versatility ii and even harder to get soc energy 4 there are just too many ap better spent

    to kill with fire and ice you need Max and empower and never turn them off

    socs kill they dont buff with extend... extend is not necessary at all after lvl 11 say if ever

    good luck

    jrp
    Last edited by juniorpfactors; 06-18-2008 at 12:02 PM.

  3. #3
    Community Member Velorn's Avatar
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    Quote Originally Posted by juniorpfactors View Post
    lower wisdom ... put points into con ..can never have enought hp....lowest starting con would be 15

    max umd all the way, all points into Char...its pretty cookie cutter from there...enjoy...I preffer human for the extra feat which are very very few on socs

    drop extend... drop umd feat later and you will need to take greater spell pen and drop umd after crafting shroud item with +6 umd, and get necromancy feat
    drop force of personality... need max and empower, both spell pens and both necromancy at end game
    no room for human versatility ii and even harder to get soc energy 4 there are just too many ap better spent

    to kill with fire and ice you need Max and empower and never turn them off

    socs kill they dont buff with extend... extend is not necessary at all after lvl 11 say if ever

    good luck

    jrp
    Thanks for the critique JRP. Very valid points. I too enjoy the extra feat that Humans get. I'll keep the free feat swap from that little Dragonmark quest in the harbor for when I swap out UMD. Dropping extend for Necromancy focus as well. The enhancements can be changed out for other one's as time goes on.


    Again thanks.
    Bearrin (L20 Fighter) - Desmondo (L19 Drow Rogue) - Freebay (L18 Bard) - Freebee (L19 Fighter) - Eclypsse (L18 Sorc) - Freebs (L19 Barb) - Intuit (L20 Cleric) - Krule (L12 Wizard) - Perseus (L17 Cleric) COLOR]

  4. #4
    Community Member MrWizard's Avatar
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    looks fine, you have max charaisma and that is all you need, the rest really does not matter and almost everything, spells, feats, enhancements, can all be changed...enjoy
    Cannon fodder build The Stalwart Defender, Raid Tank
    Worst Shroud PUG EVER!!!!!! Epic Fail (started 1/13/10, necro'd 3/9/10, 4/20/10, raised dead 3/ 9/11, necro'd 4/9/11, 5/28/11, fame petition necro 8/5/11, necro'd 9/30/11, KIA 10/3/11, True reincarnated famed (by cleric Cordovan) 10/4/11,

  5. #5
    Community Member bobbryan2's Avatar
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    My Human Sorc build, which I love to this day:

    8
    8
    18
    8
    8
    18


    CON serves you so well in this game as a sorc.

  6. #6
    Community Member juniorpfactors's Avatar
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    Quote Originally Posted by Velorn View Post
    Thanks for the critique JRP. Very valid points. I too enjoy the extra feat that Humans get. I'll keep the free feat swap from that little Dragonmark quest in the harbor for when I swap out UMD. Dropping extend for Necromancy focus as well. The enhancements can be changed out for other one's as time goes on.


    Again thanks.
    exactly how i did it... dragonmark...and like 3 shards as I levled good luck to ya

  7. #7
    Community Member Pallol_One-Eye's Avatar
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    Default Totally up to you

    The way you decide to build your Sorc is totally up to you, IMHO. It all depends on how you want to run your character. My Sorc at 16 can buff, nuke and instakill with the best of em. I have empower, maxamize, extend and heighten. I currently have 2330 SP and the ability to totally buff myself for solo runs when I get bored of the Shroud or Hound grind. Got a Stormreaver's Napkin, Superior Pot VI item, Spell Pen VII item and Necro item as well.

    I had to pick spells wisely as I carry some limited CC, Disco Ball, Mind Fog and Web. I hated giving up Banish for Disco ball, but what are you going to do??

    Anyway, just my opinion in the matter. My CON is not the greatest, but with a 36 CHA the goal is to kill them before they can even hit me +).

    Best of luck to you!

    P.S. I run a drow in case you were wondering. She is also predominantly specced for fire/ice. She has 2 lvls of spell pen and no spell focus feats at all.
    Last edited by Pallol One-Eye; 06-18-2008 at 02:40 PM.
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    A team-killing f-tard is a team-killing f-tard, no matter how long they've played.

  8. #8
    Community Member bobbryan2's Avatar
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    Quote Originally Posted by Pallol One-Eye View Post
    P.S. I run a drow 32 pt build in case you were wondering. She is also predominantly specced for fire/ice. She has 2 lvls of spell pen and no spell focus feats at all.
    32 pt drow. That's impressive.


  9. #9
    Community Member Pallol_One-Eye's Avatar
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    Default Always gotta be somebody

    Quote Originally Posted by bobbryan2 View Post
    32 pt drow. That's impressive.

    It would be more impressive if you DID NOT know what I meant here!
    Quote Originally Posted by EustaceTrevelyan View Post
    A team-killing f-tard is a team-killing f-tard, no matter how long they've played.

  10. #10
    Community Member LewsTherin's Avatar
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    Quote Originally Posted by juniorpfactors View Post

    socs kill they dont buff with extend... extend is not necessary at all after lvl 11 say if ever
    Extend is useful as a Sorc. They are not only made to nuke, pk or fod. I use extend on haste, rage and displacement as well as gh, resist energy, blur, etc... in raids.

    I also wouldn't worry about improved mental toughness. Sorcs have enough spell points as it is. Plus you can craft an item to get more. Necromancy focus seems a bit wasteful just for fod unless you plan on taking other necromancy spells. I took Heighten and run with it on constantly to up the DCs of my lower level spells(web, hold monster, flesh to stone, suggestion, pk, etc...).

    My point is that there's more than one way to make a Sorc. You don't just have to spam fod and pk, or scorching ray and cone of cold.
    Last edited by LewsTherin; 06-18-2008 at 04:11 PM.
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  11. #11
    Community Member juniorpfactors's Avatar
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    Quote Originally Posted by LewsTherin View Post
    Extend is useful as a Sorc. They are not only made to nuke, pk or fod. I use extend on haste, rage and displacement as well as gh, resist energy, blur, etc... in raids.

    I also wouldn't worry about improved mental toughness. Sorcs have enough spell points as it is. Plus you can craft an item to get more. Necromancy focus seems a bit wasteful just for fod unless you plan on taking other necromancy spells. I took Heighten and run with it on constantly to up the DCs of my lower level spells(web, hold monster, flesh to stone, suggestion, pk, etc...).

    My point is that there's more than one way to make a Sorc. You don't just have to spam fod and pk, or scorching ray and cone of cold.
    nope you dont have to but it works, if you want your spells to land and kill thats my suggestions if you want to be a do it all your suggestions are great as well...there are 100 ways to mix and match, makes us all different and i carry heighten as well
    i dont worry to much about haste 1:31 gets me where i need to go, bard and wiz for raids can take care of rage and hastes as well, and 15 min buffs are plenty long enough imo, and can be reupped via a soc in 4 secs if necessary ...all 3 of the most recent raids dont require more than 15 min buffs, vision does, but you have bat down time to reapply if a wiz doesnt cast them

    jrp
    jrp
    Last edited by juniorpfactors; 06-18-2008 at 03:42 PM.

  12. #12
    Community Member Riddikulus's Avatar
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    If you haven't looked at Aspenor's sorceror build guides I found them very helpful...

    http://forums.ddo.com/showthread.php?t=116127
    http://forums.ddo.com/showthread.php?t=117934
    http://forums.ddo.com/showthread.php?t=117937
    Code:
     Sil - Human Paladin 14              Lava Divers           Tad - Drow Wizard 14
     Semolina - Elf Rog 13/Ftr 1             on              Rava - Drow Sorceror 7
     Riddikulus - Human Cleric 14          Khyber         Clamor - Warforged Barb 7
     Durum - Dwarf Ftr 10/Pal 3/Rng 1                Ridd - Dwarf Ftr 6/Rog 2/Pal 2

  13. #13
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    Be true neutral.

  14. #14
    Community Member Velorn's Avatar
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    So I looked at all the suggestions, read the builds Aspenor made and here's what I came up with. I want extended buffs for myself (soloing). This is the build I will create tonight. Things will change as I roll with him. I could conceivably get 38 cha with a +3 tome and a +9 Greensteel sceptre. At some point I'll swap out Skill Focus: UMD for Greater Spell Penetration.

    Code:
    Character Plan by DDO Character Planner Version 2.90
    DDO Character Planner Home Page
    
    Freebs 
    Level 16 True Neutral Human Male
    (16 Sorcerer) 
    Hit Points: 116
    Spell Points: 1695 
    BAB: 8\8\13
    Fortitude: 7
    Reflex: 5
    Will: 10
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             10                    10
    Dexterity            10                    10
    Constitution         14                    14
    Intelligence         12                    12
    Wisdom               10                    10
    Charisma             18                    27
    
    Tomes Used
    +1 Tome of Charisma used at level 1
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               0                     2.5
    Bluff                 7                    28
    Concentration         5                    21
    Diplomacy             4                     8
    Disable Device        n/a                   n/a
    Haggle                4                     8
    Heal                  0                     0
    Hide                  0                     0
    Intimidate            4                     8
    Jump                  2                     6
    Listen                0                     0
    Move Silently         0                     0
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                1                     1
    Search                1                     1
    Spot                  0                     0
    Swim                  0                     0
    Tumble                1                     1
    Use Magic Device      6                    20
    
    Level 1 (Sorcerer)
    Feat: (Human Bonus) Maximize Spell
    Feat: (Selected) Mental Toughness
    Enhancement: Sorcerer Elemental Manipulation I
    Enhancement: Sorcerer Energy of the Dragonblooded I
    
    Level 2 (Sorcerer)
    Enhancement: Human Improved Recovery I
    Enhancement: Sorcerer Charisma I
    
    Level 3 (Sorcerer)
    Feat: (Selected) Skill Focus: Use Magic Device
    Enhancement: Sorcerer Improved Maximizing I
    Enhancement: Sorcerer Lineage of Elements I
    Enhancement: Sorcerer Wand Mastery I
    Enhancement: Sorcerer Wand Heightening I
    
    Level 4 (Sorcerer)
    Enhancement: Sorcerer Elemental Manipulation II
    Enhancement: Sorcerer Subtle Spellcasting I
    
    Level 5 (Sorcerer)
    Enhancement: Human Adaptability Charisma I
    Enhancement: Sorcerer Lineage of Deadly Elements I
    Enhancement: Sorcerer Energy of the Dragonblooded II
    
    Level 6 (Sorcerer)
    Feat: (Selected) Spell Focus: Necromancy
    Enhancement: Sorcerer Charisma II
    
    Level 7 (Sorcerer)
    Enhancement: Sorcerer Elemental Manipulation III
    Enhancement: Sorcerer Spell Penetration I
    
    Level 8 (Sorcerer)
    Enhancement: Sorcerer Lineage of Elements II
    
    Level 9 (Sorcerer)
    Feat: (Selected) Empower Spell
    Enhancement: Sorcerer Lineage of Deadly Elements II
    Enhancement: Sorcerer Energy of the Dragonblooded III
    
    Level 10 (Sorcerer)
    Enhancement: Sorcerer Elemental Manipulation IV
    
    Level 11 (Sorcerer)
    Enhancement: Sorcerer Lineage of Elements III
    
    Level 12 (Sorcerer)
    Feat: (Selected) Extend Spell
    Enhancement: Sorcerer Charisma III
    
    Level 13 (Sorcerer)
    Enhancement: Sorcerer Energy of the Dragonblooded IV
    
    Level 14 (Sorcerer)
    Enhancement: Sorcerer Spell Penetration II
    
    Level 15 (Sorcerer)
    Feat: (Selected) Greater Spell Focus: Necromancy
    Enhancement: Sorcerer Lineage of Deadly Elements III
    
    Level 16 (Sorcerer)
    Enhancement: Sorcerer Bluff I
    Enhancement: Sorcerer Wand Mastery II
    Enhancement: Sorcerer Wand Heightening II
    Last edited by Velorn; 06-18-2008 at 06:11 PM.
    Bearrin (L20 Fighter) - Desmondo (L19 Drow Rogue) - Freebay (L18 Bard) - Freebee (L19 Fighter) - Eclypsse (L18 Sorc) - Freebs (L19 Barb) - Intuit (L20 Cleric) - Krule (L12 Wizard) - Perseus (L17 Cleric) COLOR]

  15. #15
    Community Member bobbryan2's Avatar
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    Out of curiosity, are you one of those people that just don't like negative modifiers on their skills? If so, that's cool. But if you're thinking you're going to get a lot of bang for your buck with the 10's, then you probably won't.

    On another note, I really like extend on my sorc. I know a lot of Sorcs think it's a waste, but so much of the high end raid content is geared for crowd control, it's becomming more important, in my mind. Haste, displacement, rage, firewall, mind fog, web, cloudkill, acid fog, etc...

    Extend allows you to kill more efficiently, it's not just about buffs. For longer fights, it allows two 60 point firewalls to cost 70 instead of 120. Spell penetration is really important now. I'd try to hit 22ish to be able to really land things at high levels, whether it's debuffs, instakills or just crowd control.

  16. #16
    Community Member Velorn's Avatar
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    Quote Originally Posted by bobbryan2 View Post
    Out of curiosity, are you one of those people that just don't like negative modifiers on their skills? If so, that's cool. But if you're thinking you're going to get a lot of bang for your buck with the 10's, then you probably won't.

    On another note, I really like extend on my sorc. I know a lot of Sorcs think it's a waste, but so much of the high end raid content is geared for crowd control, it's becomming more important, in my mind. Haste, displacement, rage, firewall, mind fog, web, cloudkill, acid fog, etc...

    Extend allows you to kill more efficiently, it's not just about buffs. For longer fights, it allows two 60 point firewalls to cost 70 instead of 120. Spell penetration is really important now. I'd try to hit 22ish to be able to really land things at high levels, whether it's debuffs, instakills or just crowd control.
    Ya, I really hate negative modifiers on my stats...and that's all I can say about that.
    Bearrin (L20 Fighter) - Desmondo (L19 Drow Rogue) - Freebay (L18 Bard) - Freebee (L19 Fighter) - Eclypsse (L18 Sorc) - Freebs (L19 Barb) - Intuit (L20 Cleric) - Krule (L12 Wizard) - Perseus (L17 Cleric) COLOR]

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