Howdy all,
I've maxxed out a sorc and love the sheer power of the class. This time around I wanted to create something that was good with DPS, but that also could do a lot of CC and help the party. Please take a look through this and let me know if you see any glaring mistakes. Spells can be switched around, though I didn't see how to do that in the CharGen.
Anyway, thanks for any input/guidance!
Code:
Character Plan by DDO Character Planner Version 2.85
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Cleric/Sorc
Level 16 Neutral Good Drow Male
(1 Cleric \ 15 Sorcerer)
Hit Points: 88
Spell Points: 1567
BAB: 7\7\12
Fortitude: 7
Reflex: 5
Will: 19
Starting Ending Feat/Enhancement
Base Stats Base Stats Modified Stats
Abilities (Level 1) (Level 16) (Level 16)
Strength 9 9 9
Dexterity 10 10 11
Constitution 10 10 10
Intelligence 14 14 14
Wisdom 11 11 11
Charisma 20 24 26
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 16) (Level 16)
Balance 0 0 0
Bluff 5 8 8
Concentration 4 19 20
Diplomacy 8 19 20
Disable Device n/a n/a n/a
Haggle 7 17 17
Heal 1 1 2
Hide 0 0 0
Intimidate 5 8 8
Jump -1 -1 -1
Listen 0 0 2
Move Silently 0 0 0
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 2 2 2
Search 2 2 4
Spot 0 0 2
Swim -1 -1 -1
Tumble n/a n/a n/a
Use Magic Device 7 17.5 17.5
Level 1 (Cleric)
Skill: Concentration (+4)
Skill: Diplomacy (+3)
Skill: Haggle (+2)
Skill: Heal (+1)
Skill: Use Magic Device (+2)
Feat: (Selected) Force of Personality
Feat: (Automatic) Attack
Feat: (Automatic) Drow Spell Resistance
Feat: (Automatic) Elven Keen Senses
Feat: (Automatic) Enchantment Save Bonus
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Immunity to Sleep
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Magical Training
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency (ALL)
Feat: (Automatic) Sneak
Feat: (Automatic) Spell Save Bonus (Drow)
Feat: (Automatic) Turn Undead
Spell (1): Bane
Spell (1): Bless
Spell (1): Cause Fear
Spell (1): Command
Spell (1): Cure Light Wounds
Spell (1): Divine Favor
Spell (1): Doom
Spell (1): Inflict Light Wounds
Spell (1): Nightshield
Spell (1): Nimbus of Light
Spell (1): Obscuring Mist
Spell (1): Protection From Evil
Spell (1): Remove Fear
Spell (1): Shield of Faith
Spell (1): Summon Monster I
Enhancement: Cleric Concentration I
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Divine Vitality I
Enhancement: Cleric Extra Turning I
Level 2 (Sorcerer)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+0.5)
Spell (1): Niac's Cold Ray
Spell (1): Charm Person
Enhancement: Cleric Diplomacy I
Enhancement: Sorcerer Elemental Manipulation I
Enhancement: Cleric Life Magic I
Enhancement: Sorcerer Energy of the Dragonblooded I
Level 3 (Sorcerer)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Extend Spell
Feat: (Automatic) Defensive Fighting
Spell (1): Grease
Enhancement: Improved Drow Spell Resistence I
Enhancement: Cleric Heal I
Enhancement: Sorcerer Charisma I
Level 4 (Sorcerer)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+0.5)
Spell (1): Ray of Enfeeblement
Enhancement: Elven Dexterity I
Enhancement: Sorcerer Lineage of Elements I
Level 5 (Sorcerer)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+0.5)
Spell (2): Daze Monster
Enhancement: Sorcerer Energy Manipulation I
Enhancement: Sorcerer Elemental Manipulation II
Enhancement: Sorcerer Subtle Spellcasting I
Level 6 (Sorcerer)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Extra Turning
Spell (2): Scorching Ray
Enhancement: Improved Drow Spell Resistence II
Enhancement: Sorcerer Lineage of Deadly Elements I
Enhancement: Sorcerer Energy of the Dragonblooded II
Level 7 (Sorcerer)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+0.5)
Spell (3): Haste
Enhancement: Sorcerer Energy Manipulation II
Enhancement: Sorcerer Spell Penetration I
Level 8 (Sorcerer)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+0.5)
Spell (2): Blur
Spell (3): Fireball
Enhancement: Sorcerer Lineage of Energy I
Enhancement: Sorcerer Lineage of Deadly Energy I
Enhancement: Sorcerer Subtle Spellcasting II
Level 9 (Sorcerer)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Empower Spell
Spell (4): Wall of Fire
Enhancement: Sorcerer Lineage of Energy II
Enhancement: Sorcerer Lineage of Elements II
Level 10 (Sorcerer)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+0.5)
Spell (2): Resist Energy
Spell (3): Displacement
Spell (4): Stoneskin
Enhancement: Improved Drow Spell Resistence III
Level 11 (Sorcerer)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+0.5)
Spell (5): Cone of Cold
Enhancement: Sorcerer Lineage of Deadly Energy II
Enhancement: Sorcerer Lineage of Deadly Elements II
Level 12 (Sorcerer)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Maximize Spell
Spell (3): Lightning Bolt
Spell (4): Acid Rain
Spell (5): Ball Lightning
Enhancement: Sorcerer Charisma II
Level 13 (Sorcerer)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+0.5)
Spell (6): Flesh to Stone
Enhancement: Sorcerer Energy of the Dragonblooded III
Level 14 (Sorcerer)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+0.5)
Spell (4): Enervation
Spell (5): Cloudkill
Spell (6): Mass Suggestion
Enhancement: Sorcerer Lineage of Energy III
Enhancement: Sorcerer Lineage of Elements III
Level 15 (Sorcerer)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Diehard
Spell (7): Otto's Sphere of Dancing
Enhancement: Sorcerer Energy of the Dragonblooded IV
Level 16 (Sorcerer)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Use Magic Device (+0.5)
Spell (5): Teleport
Spell (6): Disintegrate
Spell (7): Finger of Death