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  1. #1

    Post Community Item List

    This thread presents a location for items the community would like to see added to DDO. I will update as often as I can. I work from 2 to 10pm Mountain time. I am aiming for a sticky on this thread. Check out my other thread, The Community Spell List, here: Check out my other thread, The Community Item List, here: http://forums.ddo.com/showthread.php?t=146548 if you want to post some spell ideas.
    Special Thx to Kistilan for the idea to put thread here and make it useful to developers with balancing.
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    A) Posting Item Rules. These will help keep the post organized and up to speed:
    1. Post your comments on as many items as you can before you post your ideas.
    2. New May 28: Light system removed.
      1) Posting items. Each person may have up to 3 (This may decrese if many ppl start joining thread) items at once in the unbalanced list. If you post an item and you already have 5 items in the unbalanced list, then it will not be added to the templates, nobody should comment on it since it isnt in the balance comments template, and I will ask you to edit it out (You can do this without deleting if you dont want to copy paste by editing it and highlighting it in the same color as the text).
    3. Keep your items within the LV 1 - 20 powerlevel.
    4. Do NOT use attributes or other specials people have created in this post unless you ask their permission in a private message and then give them credit in your item post.
    5. Do NOT reply to any posts that are inflammatory, negative, or do not contribute to the item idea thread in any way.
    6. Do NOT edit ur own items once you post them unless it is to fix spelling, punctuation, or such. This is because you might be editing while someone else is posting a quote that wont make sense if you edit. IF you want to propose a change for your item, then do it with a post reply and underline the changes.
    7. Do NOT post items that exist in DDO or pen and paper already. The developers can find these easy enough if they want. Lets aim for original material.
    8. Please copy and paste this item template*:
    Item Name:
    Item Type:
    Found in:
    Min LV:
    Changed Basic Values:
    DDO Attributes:
    New Attributes:
    Other specials:
    Clicky(s):
    Flavor: " ."
    Author:

    *Item Template Explained:
    Item Name: Name your item here. Try to incorporate something in the name into what it does.
    Item Type: List the plus factor after the type if available, ex Longsword +2. The types of items are as follows: Trinket, Gloves, Boots/Greaves, Belt, Helm/Hat/Circlet/Cowl/Crown/Band/Cap, Necklace, Cloak/Cape/Hide/Mantle, Weapon (Say which, ex. Rapier), Armor (Say which, ex. Full Plate), Ring
    Found in: This is where the item can be looted.
    Min LV: This is the minimum level required to use the item.
    Changed Basic Values: This is to list increased base damage, better crit multiplyers, and so forth.
    DDO Attributes: This is to list of attributes in DDO already. Ex. Holy, Mithral, Good.
    New Attributes: This is where you list your new attributes. Use a italics designation word then a - and what it does. Ex from the Metamagic Band = Metamagic Reflexes - For each metamagic feat you have active, you gain 1 dodge bonus to AC.
    Other specials: This is where you list anything else the item does that cannot be put in any other category.
    Clicky(s): This is where you list spells the item can cast per rest. Be sure to include the caster level and number of uses per rest. Ex. LV 5 Haste 3x.
    Flavor: " ." This is where you list any flavor for the item like history or looks or whatnot in italics. You can attribute the flavor to a source if you like. Ex. "The wielder of this sword will have nightmares until every undead creature within 10000 miles is destroyed. It is ironic that it is a task only an undead could complete." - The Book of Lost Artifacts, Chapter 17 Swords
    Author: This is where you put your forum name. This makes it less work for me to copy paste the item right to the balance list when it is done.
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    B) Community Balancing. We as a community will need to balance each item posted. Please keep in mind the following for posting comments:
    1. Does this item exist already in the game and hence the item is redundant
    2. Does the item make sense? (ex: A vorpal longbow with slicing blow or a Holy Bastard Sword only usable by non-good would not make sense.)
    3. Is the item overpowered? If so, then why?
    4. Is the item underpowered? If so, then why?
    5. Is the MIN LV the author posted about right? IF not, then what is the min LV that should be required on this item?
    6. Is the found in chest LV about right? If not, then what level of chest would one find this item? Should this item be raid loot? Crafted only?
    7. Your other thoughts on the item. Did you like the item idea? Dislike? If disliked, can it be fixed? Should item should be scrapped?
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    C) The Final Balanced Community Item List.
    1. Items now have balance scores kept track by me. Each verdict* vote changes the balance score as follows: Balanced +0, Overpowered +1, and Underpowered: -1. An incomplete verdict is special. One incomplete verdict will not prevent an item from being put on the balance list but more than 1 will. You will need to repost and clarify your original if your item has more than one incomplete verdict. If you give someone an incomplete verdict, then make sure to explain why.
    2. Note that each occurance of 1 underpowered verdict and 1 overpowered verdict = 1 balanced verdict.
    3. Balance score needed to be considered for the final list scales as follows: -1,0, or +1 with at least 4 balanced verdicts, -2,0, or +2 with at least 8 balanced verdicts, -3,0, or +3 with at least 12 balanced verdicts, ect according to pattern. This system allows items that have many underpowered or overpowered verdicts but an overwhelming number of balanced verdicts to get it or even an item with 4 overpowered and 4 underpowered verdicts.
    4. Once an item reaches the required balance score, It will get a each day with required to get in. This period of time is a chance for everyone to make a verdict if they have not, review their verdict, or provide some extra comment.
    5. I am not the be all and end all in the balance field. My verdict only counts as 1 just like yours.
    *Verdict terms explained:
    Balanced: Everything is working here. Min LV, found in and the item's powerlevel are all balanced.
    Overpowered: An item can be overpowered for several reasons. Reasons I can think of are as follows:
    1) The item is usable too soon (Min LV is too low).
    2) The item is too powerful and needs toning down
    3) The item is too easily obtained for its powerlevel. (An item that could be fixed if it was harder to get in the found in category.)
    Underpowered: An item can be underpowered for several reasons. Reasons I can think of are as follows:
    1) The item is usable too late (Min LV is too high).
    2) The item is too weak and needs a boost.
    3) The item is too hard to obtain for its powerlevel. (An item that could be fixed if it was easier to get in the found in category.)
    Incomplete: The item is not clear or has missing information. Missing caster level on spells or missing numbers for DCs for example.
    NEW MAY 28: Be sure to explain why you gave an incomplete verdict and are you sure overpowered or underpowered is not better?
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    CURRENT FULLY BALANCED COMMUNITY ITEM LIST:
    Total number of items balanced by community: 14

    Item Name: General’s Don
    Item Type: +5 Full Plate
    Found in: LV 12-16 extrememly rare warded endchest
    Min LV: 12
    Changed Basic Values: -
    DDO Attributes: Everbright, Adamantine
    New Attributes: -
    Born to lead - Whenever the leader of a party leaves, you gain the leader star. If someone else in the party is also wearing the General's Don, then the character with the highest CHA gets the star. If this is also a tie, then the highest level character between them gets the star. IF this is also a tie, then the winner of the star is determined at random.
    Boon of leadership - While you are the leader of a 4 person or more party, you gain +6 CHA, Greater Heroism, and Greater Command (+4 to CHA skills, -10 hide).
    Burden of leadership - Whenever you lose the star by promoting someone in a quest (You can promote out of a quest and not lose confidence), you lose confidence giving you a -1 confidence penalty to saves, skill checks, weapons attacks and weapon damage. You must complete a quest that gives you XP with the star to clear a confidence penalty.
    Other specials: -
    Clicky(s): -
    Flavor: "Most leaders are trained, some are gifted, and a few are born to lead but all these would take commands from the temporarily general suited in this armor."
    Author: Yagmoth

    Item Name: Tyrant's Bane
    Item Type: +2 bastard sword
    Found in: Uncommon drop in an optional chest of a level 16+ quest (tough optional - think Ghosts of Perdition). Drop rate ~5%
    MIN LV: 16
    Changed basic values: Increased base damage (1d12)
    DDO Attributes: Holy, Evil Outsider Bane, Lawful Outsider Bane, Silver
    New Attributes: -
    Other Specials: The two 'bane' effects stack - in other words against lawful, non-evil outsiders or evil, non-lawful outsiders this weapon deals an extra 2d6 damage and has an effective enhancement bonus of +4. Against lawful evil outsiders, it deals an extra 4d6 damage and has an effective enhancement bonus of +6)
    Clicky(s): LV 16 Banishment 3x (caster level 16, DC 40, remember Banishment has an unusual save mechanic - this is the same as a 16th level Cleric with 26 wisdom and no relevant feats)
    Flavor: "The paladin Argental crafted this sentient weapon to slay the pit fiend Kurgadamar. Long after the paladin's death, the weapon retained its searing hatred of oppressive evil."
    Author: sirgog

    Item Name: Talisman of the Sentinel
    Item Type: Trinket
    Found in: LV 6-12 quests
    Min LV: 7
    DDO Attributes: Adds a +2 natural armor bonus to your AC, cloth for hardness, level 8 robes for durability
    New Attributes: -
    Other specials: -
    Clicky(s): LV 5 Blur 1x
    Flavor: "This item is given to people who have performed a great service to House Denieth."
    Author: Daslurch

    Item Name: Sidearm
    Item Type: +1 Dagger
    Found in: Low level chests
    Min LV: 2
    Changed Basic Values: -
    DDO Attributes: -
    New Attributes: -
    Other specials: Grants Two Weapon Fighting feat
    Clicky(s): -
    Flavor: -
    Author: Spectralist

    Item Name: Nosering of the Brute
    Item Type: Trinket
    Found in: level 5-11 quests
    Min LV: 5
    DDO Attributes: Adds a stackable +1 to all damage rolls, Steel for hardness, lev 7 jewlery for durability
    New Attributes:
    Other specials:
    Clicky(s): 1x /rest Bull's Strength at a lev 5 caster level
    Flavor: "This was given to the most ferocious of the Tharashk Arena pit fighters."
    Author: Daslurch

    Item Name: Brooch of Spell Warding
    Item Type: Trinket
    Found in: level 3-10 quests
    Min LV: 3
    DDO Attributes: Grants the wearer SR 13, silver for hardness, level 5 jewlery for durability
    New Attributes: -
    Other specials: -
    Clicky(s): -
    Flavor: "This item emits a soft glow that seems to ward off magic."
    Author: Daslurch

    Item Name: Sturdy Wizardly Shaft
    Item Type: Ingredient
    Found in: End reward list
    Min LV: 10
    Changed Basic Values: -
    DDO Attributes: -
    Your Attributes: -
    Other specials: Use in the Altar of Crafting with 2 Scepters to create a Wizardly staff (2h) that will sport the magical attributes of the 2 scepters. Min level is the same as the highest level of the 2 scepters. It also gain the vicious attribute, lose magical attack bonus (+0)and gain concentration +10. The final staff binds.
    Flavor: -
    Venar says about his item: "Always annoyed me that casters in DDO dual wield silly weapons. I want wizards with staves! This would allows to transform 2 scepters into 1 staff. The vicious and lost of attack bonus is to avoid that people build insane melee staves. The concentration is there to make the staff better then the 2 scepters, since it loses swaping versatility."
    Author: Venar

    Item Name: Wheat Thrasher Champion's Blade
    Item Type: +1 Sickle
    Found in: Cerulean hills orc chests
    Min LV: 2
    Changed Basic Values:
    DDO Attributes: Keen
    New Attributes: -
    Other specials: -
    Clicky(s): LV 5 Haste 3x (Self only...I had left this off before and I am sure this is why it got the only overpowered verdict it got. I will remove this note later.)
    Flavor: "There is a small village just outside of Stormreach that held a wheat cutting contest every fall. For many years the Glendal Hammertoe was the champion beating every other contest by many many minutes. He was lost in an orc raid. Many say his victories were due to this blade."
    Author: RavenStormclaw

    Item Name: Dreamstalker Boots
    Item Type: Boots
    Found in: Drops randomly in quests either located in or contiguous with the plane of Dal Quor (ie. VoN 2, Dal Quor room in PoP, Twilight Forge, etc.)
    Min LV: 12
    Changed Basic Values: -
    DDO Attributes: -
    New Attributes: Dreamstalking - Allows character to avoid many unusual means of detection such as tremorsense or echolocation. Creatures with such abilities, like spiders, oozes and bats, must now make spot and listen checks to locate a character that is dreamstalking.
    Other specials: -
    Clicky(s): -
    Flavor: "These strange boots are woven of a material native to the plane of Dal Quor. The strange boots channel a magic that dampens energy generated by your steps. It feels as though you are walking on air as the force of impact from walking is channeled into another plane of existence."
    Author: Ghoste

    Item Name: Drinker
    Item Type: +5 Dagger
    Found in: Very rare drop in Giant hold rare encounter chests
    Min LV: 14
    Changed Basic Values:
    DDO Attributes: Viscious, Lifestealing
    New Attributes: Resurrection/One Charge - A critical hit that results in the death of the victim or if the wielder is a rogue using way of the assasin II and successfully kills their victim, then this weapon will feast on the victims soul drinking their lifeforce into the hilt of this weapon. If at anytime the wielder of this weapon is killed while wielding it (actually has to be in your hand) after 60 seconds of death this weapon will pour the stolen lifeforce into them acting as a true ressurection spell. This weapon can only hold one charge.
    Other specials: -
    Clicky(s): -
    Flavor: "It is said that the great assasin, Keldar the Dark, sold his soul to an arch-devil for this blade. It is known that he allowed several copies to be made. With this blade in hand Keldar was said to be immortal (at least he appeared that way left for dead many times but always reappearing). Keldar; however, met his match perishing somewhere in the ruins of Gianthold while trying to assasinate some minor gnoll or hobgoblin chieftan."
    Author: RavenStormclaw

    Item Name: Glowing _____ Ioun Stone
    Item Type: Trinket
    Found in: level 11-16 quests
    Min LV: 13
    DDO Attributes: Adds a +4 to ___ stat, Gem for hardness, level 13 jewlery for durability
    New Attributes: -
    Other specials: -
    Clicky(s): -
    Flavor: "When holding this Glowing Stone you feel as if you are ____ (quicker, stronger, smarter, etc...)."
    Author: Daslurch

    Item Name: Cloak of Retribution
    Item Type: Cloak
    Found in: Very rare drop in vale end chests
    Min LV: 14
    Changed Basic Values:
    DDO Attributes: DR 5 (all and stackable)
    New Attributes: -
    Other specials: Mithral thread for durability. The unusal properties of mithral fiber and the enchantments allow the energy of the hits taken by this cloak to be reflected back upon the creature doing damage. The damage reduced by this cloak (5) is reflected back per visicious mechanic. With every hit this cloak takes there is a 5% chance that some of the energy stored withing the mithral fibers is released in a kinetic dishcarge causing 3d8 damage to any creature within a 5foot radius of the wearer.
    Clicky(s): -
    Flavor: "The archmage Telendor contracted a group of dwarven artisans and smith to refine the technique of creating mithral thread. When they did he slaughtered them all so only he knew the techniques. One day his son was going to be involved in a duel to the death over a girl so Telendor created this cloak to help him win. He was latered contracted by some very nefarious organizations to create more of these cloaks for their spies and assasins. A group of Paladins learned of this and sacked the mages tower and killed Telendor and his son but not before several of these cloaks had been created and delivered."
    Author: RavenStormclaw

    Item Name: Fighter's Handbook
    Item Type: Trinket
    Found in: Any chest that would produced treasure of the ML required; very very rare drop
    Min LV: 14
    Changed Basic Values: -
    DDO Attributes: Seeker +6; special
    New Attributes: -
    Other specials: This book is only usuable by full BAB classes; besides the permanent seeker effect, each book has a random assortment of fighter class feats inscribed into it ie cleave, improved trip, improved twf etc. While equipped into the trinket slot the possesor of this book may select one of the inscribed feats and have them active just as if they learned the feats during level up. Only one such feat may be active at a time and when another is selected they loose the use of the previous feat until it is reslected. The magical nature by which this books grants the use of a feat you do not know does not allow you to activate a feat and then qualify for another more advanced version during level up. This is because your knowledge of said feat is magical and not inherent and if the book were every destroyed while in your possession or you chose another feat from the books lists you would loose all knowledge and ability to use the previously selected feat. (I apologize for missing this update earlier Raven - Yag.)
    Clicky(s): -
    Flavor: " These books were written in ages past and have within them the near accumulated knowledge of a long dead warrior race. While each book may vary on the tatics inscribed within them they all had detailed knowledge of the vital areas of nearly every creature in the known planes thus allowing their fighters to easily score critical hits. Since their creation they have passed through many hands. Some of the most noblest Paladins, bravest barbarians, ruthless tyrants, and mass murderers in history of be said to have had one of theses books in their possesion. It is not sure whether the magic of allowing one to learn and use a feat while holding this book was imbued at creation or if the combined years of exposure to the magic and might of the greatest warriors, for good or evil, caused this effect but it is undisputed that it is there.."
    Author: Ravenstormclaw

    Item Name: Soulsinger (Attempt 6)
    Item Type: +3 Longsword
    Found in: Raidchests (Very Rare Random Drop)
    Min LV: 14, and 17 ranks in Perform
    Changed Basic Values: -
    DDO Attributes: Exclusive, you may be under the effect of only one Soulsinger at a time
    New Attributes:
    Harmonic Death - A natural 20 that is confirmed as a critical hit sets ups such an harmonic resosnance as to sever a creatures soul from its body essentially killing it. There is a fortitide save of a dc skill in perform/2 of the wielder of Soulsinger
    Astral Damage - Soulsinger amplies the hum of a master bard and sends the energy into a subsonic range that stretches into the astral plane effecting a creatures soul (any thing without a soul would be immune such as constructs and slimes). The harmonics are tuned to cause agony to creatures of evil. Thus each hit with Soulsinger does 2d8 astral damage. A critical hit by soulsinger deals perform skill/3 extra damage in addition to the 2d8 regular damage
    Other specials: Soulsinger harmonic properties when activated by a master bard are powerfull and unique. ML of 10 bard and 13 ranks in perform skill.
    Clicky(s): Touch of Soulsinger 1x/rest: The bard wielding Soulsinger may once per day use the harmonic properties to amplify one of their songs essentially doubleing its effect however, the power of Soulsinger is short lived and such a songs length is quartered.
    Flavor: " The great Bard Elindrel of the Marshes sung his lifeforce into this sword as he lay on his deathbed. So great was his hatred of evil that it was transfered to the sword with devestating effect. Only the greatest of his pupils could wield Soulsinger. An interesting property was discovered afters its creation. The bard wielding Soulsinger can use it to amplify the effect of his next song however the power of Soulsinger is shortlasting and these songs seems to be much shorter then usual."
    Author: RavenStormclaw
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    Thank you for your support, ideas, criticisms, patience with me, and passion for DDO! It would not be possible without you. I loves you all -MCsquishy (Bard 13, Sorc 1 my highest character)
    Last edited by Yagmoth; 06-05-2008 at 09:52 PM.

  2. #2

    Default

    This is the unbalanced community list of proposed items. (Only the most current item and its attempt number will be shown. You should always use this to refer to for your comments as I try to keep it up to date and formatted the same. If you see something wrong here, then send me a private message.)

    Item Name: Guided Lopper (Attempt 5, Last try at this particular item. I toned it down some.)
    Item Type: +3 Great Axe
    Found in: LV 16-20 very rare quest series endchest
    Min LV: 16
    Changed Basic Values: -
    DDO Attributes: Vorpal, Seeker +8
    New Attributes:
    Guided Attack - Whenever your first attack roll on a creature is a 2 and this roll would miss, roll again and ignore the previous roll.
    Other specials: -
    Clicky(s): -
    Flavor: "Swings itself, you just have to carry it and aim it at necks."
    Changes in revision 5: Enchancement increased from +1 to +3.
    Author: Yagmoth

    Item Name: The Metamagic Band (Attempt 4)
    Item Type: Ring
    Found in: LV 10-14 extremely rare endchest
    Min LV: 12
    Changed Basic Values: -
    DDO Attributes: -
    New Attributes:
    Megamagic Alacrity - For each metamagic feat you have active, you cast spells 5% faster. (This is down to 5% from 10%)
    Metamagic Reflexes - For each metamagic feat you have active, you gain 1 dodge bonus to AC.
    Metamagic Quickening - Turning on your metamagic feats is instantaneous.
    Other Specials: -
    Clicky(s): 3x Blinding Flash. DC = normal blinding flash DC + the number of metamagic feats you have active.
    Flavor: "The symbols of the metamgic feats fashioned in platinum make up this band and glow when their user chooses to use them."
    Author: Yagmoth

    Item Name: Punch's Club (Revision 2)
    Item Type: +1 Club
    Found in: Invaders (or other higher level "chaotic" adventure)
    Min LV: 10
    Changed Basic Values: none
    DDO Attributes: CL1 "Touch of Idiocy" on hit
    New Attributes: -
    Other specials: -
    Clicky(s): LV 9 Feeblemind (DC 15, 19 for arcane casters, as per the spell description) 3x/rest
    Flavor: -
    Author: Dameron

    Item Name: Mattock of the Titans
    Item Type: +2 Maul
    Found in: Relic of a Sovereign Past
    Min LV: 10
    Changed Basic Values: -
    DDO Attributes: +10 balance, adamantine, impact
    New Attributes: -
    Other specials: "Disruption" vs. earth elementals
    Clicky(s): -
    Flavor: -
    Author: Dameron

    Item Name: Fencer's Medallion
    Item Type: Trinket
    Found in: level 8-14 quests
    Min LV: 9
    DDO Attributes: Adds a stackable +1 to all to hit rolls, Gold for hardness, level 9 jewlery for durability
    New Attributes:
    Other specials:
    Clicky(s): 1x /rest Haste at a level 9 caster level
    Flavor: "This was given to a past fencing champion of the Festivult tournament."
    Author: Daslurch

    Item Name: Ring of Spell Channeling (Fireball) [Revision 3]
    Item Type: Ring
    Found in: Random loot chests in appropriate level range.
    Rarity varies by the type of the spell as follows.
    • Buffs, Summons, Crowd Control - Uncommon (comparable to Skill Bonus)
    • Damage, Heals, Charm - Rare (comparable to Vorpal)
    • Instant Kill, Stackable Clouds, Walls - Custom Raid Loot Only
    Min LV: 8 (Spell Level x 2 for Lesser, +2 Regular, +4 Greater, +6 Superior)
    Changed Basic Values: -
    DDO Attributes: -
    New Attributes: Spell Channeling (Fireball) - For purposes of calculating spell point cost, the spell level of the specified spell(s) is reduced by two for the user, to a minimum of one. Only the strongest Spell Channeling effect is applied to any given spell.
    Other specials: -
    Clicky(s): -
    Flavor: "Magical facilitators like these were created to enhance spell casting, without letting magic fall into the wrong hands."
    Author: ChainsawXIV

    Item Name: The Shavarath Codex
    Item Type: Scepter (Scroll Appearance)
    Found in: Shroud 20th Completion Reward Option
    Min LV: 16
    Changed Basic Values: -
    DDO Attributes: -
    New Attributes: Greater Spell Channeling (Summon Monster) - For purposes of calculating spell point cost, the spell level of the specified spell(s) is reduced by three for the user, to a minimum of one.
    Other specials: -
    Clicky(s): -
    Flavor: "This blood stained, brass bound scroll contains a list of names, a roll call of creatures bound to service in Shavarath's armies, which can be used to focus the power of Summoning spells."
    Author: ChainsawXIV

    Item Name: Ring of Resurgence (Attempt 2)
    Item Type: Ring
    Found in: Any chest where a Minimum Level 15 Item could drop. (Very Rare)
    Min LV: 15
    Changed Basic Values: -
    DDO Attributes: Exclusive, Gold for hardness, Lvl 15 item for durability
    New Attributes: -
    Other specials: Resets ALL "Uses per Rest" abilities for Your character (self only). 1x/rest. ADDED: +4 to caster level for the purposes of turning undead.
    New May 23: The resurgence ring does NOT restore "clickies". It works on Turn undead (and thereby DV, DH, DL also) AND it would work on ANY class or race granted abilities, like Barb rage, Pali smite, Lay on hands, etc."
    "Clicky(s): As Above
    Flavor: "Forged By the Silver Flame to Aid Only their Most revered Champions, this very rare and Highly prized ring was originally designed to double the number of turn undead attempts a Cleric could accomplish before resting (Since it's creation, other interesting uses have also been discovered.......).- The Silver Flame Chronicles- Chapter 4."
    Author: ThrasherGT

    Item Name: Mirrored Armor (Revision 2)
    Item Type: Fullplate, gauntlets, helm, boots
    Found in: Vault of Night and Demon Queen Raid chests
    Min LV: 8 (note special requirements listed under special)
    Changed Basic Values: Fullplate has its base AC value increased by 3
    DDO Attributes: basic armor
    New Attributes: spell reflection (any ray, bolt, or missle based spell is reflected by this armor wearer takes no damage)
    Other specials: The spell reflective properties of glass-steel are absolute. Any spell of the specified type that hits this armor is 100% refected. However, the reflected spell seems to lose its power for a reason that is not known. In the recorded history of this armor no one has ever been injured by a reflected spell. Full plate armor covers about 90% of the body so in practical adventuring aspects there is a 90% chance of reflection, allowing for the fact that a spell may strike the exposed head, hands, or feet. As the wearer acquires more pieces ie the helmet,, gloves, and boots the level of protection goes up. 3% per piece. However, no armor is perfect and even in a full set including the full plate, helm, gloves, and boots there is still a 1% chance a spell could slip through. Because glass-steel named not for its structure but for its reflective proerties is so heavy not everyone can wear it.
    Full Plate: recquires a con of at least 22 (including enhancements) and a str of 22
    For each additonal piece worn add + 1 to the minimum con and str requirements
    The max con and str requirments would be 25
    If you do not meed the minimum requiremtns then after 5 minutes of wearing a set of mirrored armor you will become totaly exhausted suffering a -10 to str, con and dex, and will be unable to do any action other than walk slowly.
    You may wear pieces of glass-steel armor other then the full-plate. They afford 3% protection per piece worn...this is obviiulsy cummalative. There is bas con and str requirement of 10 to wear a glass-steel item.
    New May 24: For clarification purposes where a spell is reflected is a moot point rendered so by my change( as above) "However, a reflected spell looses its power for a unknown reason. In the recorded history of this armor no one has been injured by a reflected spell." So where the spell goes is irrelevant as its can cause no damage. I made this change because it would be very complex to calculate where a spell might go, that it could hit a party member, and I saw a potential griefing method if you could indeed cause a party member to be hit. So while not my intial intention I felt the complexities of the situation recquired rendering the spell impotent after it struck the armor.
    Clicky(s):
    Flavor: " The art of making glass-steel died eons ago. No one knows where the material comes from or how these suits were crafted. The most reknown sages, mages, and alchemists of the land can not even begin to unravel the mystery. All that is known is that glass-steel is very heavy and durable. It affects are known but how and why glass-steel can reflect spells is not understood. Very few of the suits are known to exist but a fighter clad in a full set of glass-steel would be a mage's worst nightmare come true."
    Author: Ravenstormclaw

    Item Name: The Abbot's Cross [Revision 2]
    Item Type: +5 Repeating Light Crossbow
    Found in: Abbot Raid End Chest
    Min LV: 16
    Changed Basic Values: -
    DDO Attributes: Greater Undead Bane, Ghost Touch
    New Attributes: Nemesis (Undead) - Nemesis weapons are enchanted to attack an undead creature's bond to the negative plane, the arcane effects that power a construct, or some other vulnerability more esoteric than physical vitals. A Nemesis weapon can score critical hits and sneak attacks against creatures of the specified creature type, even if the creature is normally immune to such effects. This also bypasses any level of fortification a creature of the specified type may possess.
    Other specials: The Black Abbot's Blessing - The Black Abbot has enchanted this weapon to magnify the effects of negative energy on the wielder. In the hands of the undead, the abbot's blessing would be a powerful benefit, but to the living it is a spiteful curse. When the wielder is struck by a negative energy attack that would cause normal or statistic damage, or inflict negative levels, damage dealt or number of negative levels inflicted is doubled.
    Clicky(s): -
    Flavor: "Among the most lethal weapons ever created for the destruction of the undead, the Black Abbot envisioned this weapon as a tool of assassination to hold over the heads of his more reluctant lieutenants. Ultimately though, he was too wary of it's power to let it out from under lock and key."
    Author: ChainsawXIV

    Item Name: Kalistia's Magic Red/Yellow/Blue Wax (Attempt #1)
    Item Type: Wax
    Found in: Any latter quest other than where Scales or Ore are obtained
    Min LV: Lvl required for Scale or Adamantine
    Changed Basic Values: -
    DDO Attributes: -
    New Attributes: -
    Other specials: Changes basic colour of Scale Armour and Adamantine Armour. For example:
    RED Wax changes :- Black Scale or Adamantine armour into Crimson, Frosted Armour into Iridescent Rose, Blue Scale into Purple."
    YELLOW Wax changes :- Frosted Scale Armour to Gold, or Blue Scale Armour to Dark Green.
    BLUE Wax changes :- Frosted Scale Armour into Iridescent Blue, Black Scale or Adamantine into Navy".
    Clicky(s): -
    Flavor: -
    Author: Mazeratti

    Item Name: Kistilan's Wondrous Scribe
    Item Type: Trinket
    Found in: End Rewards for Waterworks, STK, Catacombs, Tangleroot
    Min LV: Level 2
    Changed Basic Values: N/A
    DDO Attributes: Binding. Cannot be traded.
    New Attributes: Bank-Link. Pack-Link.
    Other specials: This unusual sheath of paper has the remarkable ability to categorize every item within a person's possession. The author simply writes the item down upon the parchment and the paper relocates the item to the proper category of weapon, armor, item, etc. The real magic is when two or more of these items are used by two or more persons. Each person must simply scribe the name of the other person upon their own parchment. The parchments then exchange information, detailing the bank contents and pack contents of each person. Some have tried to use the scribe to spy on another's possessions, only to find to their chagrin that it did not reveal a single item -- it requires both persons to scribe the name of the other person for the link to activate. The scribe must be in the trinket slot to activate its abilities and link with the names scribed upon it.
    Clicky(s): 1x/Rest Teleport to Marketplace Bank. Restrictions: Only works outside of quests. N/A within instances.
    Flavor: "A Holy Avenger? In Stormreacher Proper, you say!?!? Forgive me for my disbelief, but categorically speaking, I don't think one exists."
    Author: Kistilan

    Item Name: Wood of the Ages (Attempt 2)
    Item Type: trinket
    Found in: any outdoor area with trees
    Min LV: 4, 8, 12
    Changed Basic Values: none
    DDO Attributes: Intelligence +1-3
    New Attributes: Insight
    Other specials: Insight: the magic of insight allows the holder of this item to see a split second into the future this ability results in a +1 insight bonus to AC and Reflex save. More powerfull versions of this wood are known to exist. Basically the insight bonus is the same as the intelligence bonus. ML4 is +1, ML8 is +2, ML12 is +3
    Clicky(s):
    Flavor: "Some trees in this world have existed long before the coming of man and will be here long after we are gone. Some of this wood seems to have absorbed the combined knowledge of the world and has been known to impart this knowledge to a lucky few ."
    Author: RavenStormclaw

    Item Name: Flying Carpet
    Item Type: Scrollcase
    Found in: LV 10-12 Raid Warded Endchest on hard or elite
    Min LV: 10, only wizards can use
    Changed Basic Values: -
    DDO Attributes: Exclusive.
    New Attributes: -
    Other Specials: This carpet comes in many different colors and patterns.
    Clicky(s): Summon Flying Carpet 1x. Duration is 2d6 minutes (Buff screen will say how long the flying carpet has been active and will not count down to its expiration.) Only castable outside of quests. Cancels after entering any quest. This overrides all other movement speed increases and grants +100% movement speed and flight (use flight with care as duration varies and is only known by the trixsy carpet). This spell can be cancelled early by the user.
    Flavor: "Over centuries of use the skittish carpets have learned to only trust a wizard."
    Author: Yagmoth

    Item Name: Henry Jinx's Wonderous Magical Necklaces
    Item Type: Necklace
    Found in: Adventurer's Packs
    Min LV: 2 (you'll see why)
    Changed Basic Values: none
    DDO Attributes: luck bonus, stat modifier, curse
    New Attributes: see special
    Other specials: These necklaces come in three vararities:
    Luck of the Babbling Fool: +5 luck bonus to all rolls (saves, hit, damage, skill check etc), Equipping this item reduces int, wis, and charisma stats to 5
    Curse Word: Casts curse 2x/rest no save allowed, 50/50 chance to hit your intended target or yourself
    Wand Whipper: Allows any class not normally able to use wands to used wands up to caster level 3, causes 1d6 x caster level of wand whipping damage everytime a wand is used
    Clicky(s): as above
    Flavor: "Henry Jinx live up to his name. He was a somewhat powerfull but extremely erratic and unlucky fellow. His luck spilled over into his spells which more often then not were more helpfull to his enemies then his allies. He created a series of magical necklaces to help his fellow exploreres. As can be guessed they did not work out well. Shortly after their creation Henry died in a teleporting accident. His necklaces can still be found in the packs of the unlucky adventurers who got them. ."
    Author: RavenStormclaw
    Last edited by Yagmoth; 06-05-2008 at 10:14 PM.

  3. #3

    Default

    This is the item balance scores checksheet. Check to see how your item is doing here. Remember you are aiming for a balance score of . 2 verdicts make the item's balance score = .
    = 1 Balanced Verdict
    = 1 Special Balanced Verdict (This is the representation of a overpowered verdict and underpowered verdict turning into this special Balanced Verdict. This counts just like a balanced verdict. I just wanted to represent it different.)
    = 1 Overpowered verdict
    = 1 Underpowered verdict
    = 1 Incomplete Verdict. (Be sure to explain why you gave an incomplete verdict and are you sure overpowered or underpowered is not better?)

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    Item Consensus: This is a summary of people's verdicts by their name in the category he or she voted. If You dint explicitely use one of the verdict terms (underpowerd, balanced, overpowered, incomplete) then I inferred your take by your comments.

    The Guided Lopper (Attempt 5)
    Balanced:
    Overpowered:
    Underpowered:
    Incomplete:
    Balance Score:

    The Metamagic Band (Attempt 4)
    Balanced: (RavenStormclaw, Kistilan)
    Overpowered: (Mazeratti)
    Underpowered:
    Incomplete:
    Balance Score:

    Punch's Club (Revision 2)
    Balanced: (Yagmoth, Mazeratti)
    Overpowered:
    Underpowered:
    Incomplete: (Kistilan, RavenStormclaw)
    Balance Score:

    Mattock of the Titans
    Balanced: (Yagmoth, RavenStormclaw, Spectralist, ChainsawXIV, Ghoste, Kistilan, Mazeratti)
    Overpowered: (MrCow, ThrasherGT)
    Underpowered:
    Incomplete:
    Balance Score:

    Fencer's Medallion
    Balanced: (Yagmoth, ChainsawXIV)
    Overpowered: (MrCow, Spectralist, RavenStormclaw - Raven says it would be way overpowered if not rare and the found in for item doesnt say it is rare, Kistilan, Mazeratti)
    Underpowered: (dameron, ThrasherGT)
    Incomplete:
    Balance Score:


    Ring of Spell Channeling (Fireball) (Revision 3)
    Balanced: (RavenStormclaw, Yagmoth, Mazeratti)
    Overpowered:
    Underpowered: (Kistilan)
    Incomplete:
    Balance Score:

    The Shavarath Codex
    Balanced: (RavenStormclaw, Yagmoth, Mazeratti)
    Overpowered:
    Underpowered: (Kistilan)
    Incomplete:
    Balance Score:

    Ring of Resurgence (Attempt 2)
    Balanced: (Mazeratti)
    Overpowered: (Yagmoth, RavenStormclaw)
    Underpowered:
    Incomplete:
    Balance Score:

    Mirrored Armor (Revision 2)
    Balanced: (Yagmoth, Mazeratti)
    Overpowered:
    Underpowered:
    Incomplete: (ChainsawXIV)
    Balance Score:

    The Abbot's Cross (Revision 2)
    Balanced: (Yagmoth, RavenStormclaw, Kistilan)
    Overpowered: (Mazeratti)
    Underpowered:
    Incomplete:
    Balance Score:

    Kalistia's Magic Red/Yellow/Blue Wax (Attempt #1)
    Balanced: (Yagmoth, RavenStormclaw, Kistilan)
    Overpowered:
    Underpowered:
    Incomplete: (ChainsawXIV asks "Is this visual only, or are properties also changed?"
    Balance Score:

    Kistilan's Wondrous Scribe
    Balanced: (Mazerrati, ChainsawXIV, Yagmoth)
    Overpowered:
    Underpowered:
    Incomplete: (RavenStormclaw doesnt understand)
    Balance Score:

    Wood of the Ages (Attempt 2)
    Balanced: (Yagmoth)
    Overpowered:
    Underpowered:
    Incomplete:
    Balance Score:

    Flying Carpet
    Balanced: (RavenStormclaw)
    Overpowered:
    Underpowered:
    Incomplete:
    Balance Score:

    Henry Jinx's Wonderous Magical Necklaces
    Balanced:
    Overpowered: (Yagmoth)
    Underpowered:
    Incomplete:
    Balance Score:

    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Last edited by Yagmoth; 06-05-2008 at 10:17 PM.

  4. #4

    Default

    *Verdict terms explained:
    Balanced: Everything is working here. Min LV, found in and the item's powerlevel are all balanced.
    Overpowered: An item can be overpowered for several reasons. Reasons I can think of are as follows:
    1) The item is usable too soon (Min LV is too low).
    2) The item is too powerful and needs toning down
    3) The item is too easily obtained for its powerlevel. (An item that could be fixed if it was harder to get in the found in category.)
    Underpowered: An item can be underpowered for several reasons. Reasons I can think of are as follows:
    1) The item is usable too late (Min LV is too high).
    2) The item is too weak and needs a boost.
    3) The item is too hard to obtain for its powerlevel. (An item that could be fixed if it was easier to get in the found in category.)
    Incomplete: The item is not clear or has missing information. Missing caster level on spells or missing numbers for DCs for example.
    NEW MAY 28: Be sure to explain why you gave an incomplete verdict and are you sure overpowered or underpowered is not better?
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Here are the verdict symbols in case you want to copy paste one instead of writing it out. It looks cooler.

    = Balanced Verdict.

    = Overpowered Verdict.

    = Underpowered Verdict.

    = Incomplete Verdict.)
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------

    --------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Item List Balance Comments Template (Copy and paste this list to your post for easy comment access. This list is up to date according to the last edit date.)
    Verdict terms* we should use are balanced (), overpowered (), underpowered (), and incomplete ().

    The Guided Lopper (Attempt 5)
    Like:
    Dislike:
    Verdict:

    The Metamagic Band (Attempt 4)
    Like:
    Dislike:
    Verdict:

    Punch's Club (Revision 2)
    Like:
    Dislike:
    Verdict:

    Mattock of the Titans
    Like:
    Dislike:
    Verdict:

    Fencer's Medallion
    Like:
    Dislike:
    Verdict:

    Stolen Spell Book
    Like:
    Dislike:
    Verdict:

    Ring of Spell Channeling (Fireball) (Revision 3)
    Like:
    Dislike:
    Verdict:

    The Shavarath Codex
    Like:
    Dislike:
    Verdict:

    Ring of Resurgence (Attempt 2)
    Like:
    Dislike:
    Verdict:

    Mirrored Armor
    Like:
    Dislike:
    Verdict:

    The Abbot's Cross (Revision 2)
    Like:
    Dislike:
    Verdict:

    Kalistia's Magic Red/Yellow/Blue Wax (Attempt #1)
    Like:
    Dislike:
    Verdict:

    Kistilan's Wondrous Scribe
    Like:
    Dislike:
    Verdict:

    Wood of the Ages (Attempt 2)
    Like:
    Dislike:
    Verdict:

    Flying Carpet
    Like:
    Dislike:
    Verdict:


    Henry Jinx's Wonderous Magical Necklaces
    Like:
    Dislike:
    Verdict:

    Last edited by Yagmoth; 06-05-2008 at 10:20 PM.

  5. #5

    Default

    These items get a each day they have a balance score of or or with at least 4 balanced verdicts. 3 Required to make final balance list.
    If anyone objects that these be put on the final balance list, then make your case known. This is a chance for everyone to make a verdict if they have not, change their verdict, or provide some extra comment.

    --------------------------------------------------------------------------------------------------------------------------------------------------------------------


    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    These items get a each day they have a balance score of or or with at least 8 balanced verdicts. 3 Required to make final balance list. If anyone objects that these be put on the final balance list, then make your case known. This is a chance for everyone to make a verdict if they have not, change their verdict, or provide some extra comment.

    None
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------


    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    These items get a each day they have a balance score of at least and they will be removed when they get to . (These items need a new attempt or revision in a post reply):

    None
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------


    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    These items get a each day they have a balance score of at least and they soon will be removed when they get to . (These items need a new attempt or revision in a post reply):

    None
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------



    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    New May 22: These Items have at least as verdicts and need clarifications, updates on missing information, or are too confusing and need a rework. However, these items are not in danger of being removed but will never be added to final balance list while they have a balance score of :

    Stolen Spell Book
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------

    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    These author's will get a each day they do not have at least a or better in the balance comments checklist one post below and their items will be removed when they get to . (Items will moved to a text document in case the author comes back and posts balance comments.)

    These people have posted items with no balance comments:

    Venar:
    fatherpirate:
    Daslurch:
    Gornin:

    --------------------------------------------------------------------------------------------------------------------------------------------------------------------


    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Min LV Guide: (The link below is where you can find what base Min LV your item should have based on its DDO Attributes and then you estimate what your attributes and special abilities add and you have your final MIn LV number.

    Min LV LINK ---> http://forums.ddo.com/showthread.php?t=147271
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Last edited by Yagmoth; 06-05-2008 at 10:11 PM.

  6. #6

    Default

    This is the summary of the thread broken down into several parts:

    New May 28: Light system removed.
    1) Posting items. Each person may have up to 3 (This may decrese if many ppl start joining thread) items at once in the unbalanced list. If you post an item and you already have 5 items in the unbalanced list, then it will not be added to the templates, nobody should comment on it since it isnt in the balance comments template, and I will ask you to edit it out (You can do this without deleting if you dont want to copy paste by editing it and highlighting it in the same color as the text).

    2) Balance comment checklist ( = person has commented on all current items or nearly all current items. = person has commented on some current items. = person has commented on a few current items. = person has not even commented on 1 current item.)
    Yagmoth:
    sirgog: (His items were copied from my other thread. He has not stopped by here yet. I will contact.)
    Kistilan:
    MrCow: (old...we need him to update. Ima try to find the secret cow level.)
    Spectralist:
    fatherpirate:
    RavenStormclaw:
    Venar:
    Ghoste:
    dameron:
    Daslurch: (His items were copied from my other thread. He has not stopped by here yet. I will contact.)
    Gornin:
    ChainsawXIV:
    ThrasherGT:
    Mazeratti:

    3) Hall of Fame. People contributing items that made the final balance list (Each = 1 item inducted into list. Need 25 to reach hall of fame. I have a present in store for ppl who reach this.
    Yagmoth:
    sirgog:
    Kistilan:
    MrCow:
    Spectralist:
    fatherpirate:
    RavenStormclaw:
    Venar:
    Ghoste:
    dameron:
    Daslurch:
    Gornin:
    ChainsawXIV:
    ThrasherGT:
    Mazeratti:

    4)
    Last edited by Yagmoth; 06-05-2008 at 10:23 PM.

  7. #7
    Community Member Lorien_the_First_One's Avatar
    Join Date
    Dec 2006
    Posts
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    Default

    ..
    Last edited by Lorien the First One; 05-12-2008 at 10:48 PM.

  8. #8

    Default


    Yagmoth's balance thoughts and items. (Big thx to Kistilan for this idea.)
    As more ppl post items I will add my balance thoughts to this page.
    The latest version of any item I have proposed will be here as well.

    Like:
    Dislike:
    Verdict:

    Balanced
    Overpowered
    Underpowered
    Incomplete
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------

    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Yagmoth's Balance Thoughts:

    White Steel
    Like: Only material entry so far!
    Dislike: As pointed out by dameron, the -1 effective size class would make many large weapons finessable. Its a no go because of this. A possible fix I can think of is to make it grant weapon proficiency feat for whatever weapon it is and have substancial reduced weight. This would reflect the ease of using the weapon.
    Verdict:

    Sparkshield
    Like: A shield that encourages mucho blocking!
    Dislike: Too high DC for its level.
    Verdict:

    Glamour
    Like: Diplo emitting ring! This is rather clever.
    Dislike:
    Verdict:

    Punch's Club (Revision 2)
    Like: Clarifications gaurantee this will get in easily now.
    Dislike: No flavor. Would be interesting to have some flavor on why this is called Punch's club.
    Verdict:

    Mattock of the Titans
    Like: Not only does this kick serious earth elemental ass that we all hate because of the earthgrab but it also makes you think of that lovable detective character Matlock your grandpa watches on TV.
    Dislike: -
    Verdict:

    Soulsinger (Attempt 6)
    Like: Genious way to balance a uberized song. This double effect song will still be uber to cast before known boss battles. Damage is in line now as well. It was a long road for this astral blade and now maybe someday it will see the light of DDO.
    Dislike: What is "you may be under the effect of only one Soulsinger at a time" trying to prevent? Many spelling errors. Put what an attribute does after its name for clarify. See how I edited your soulsinger 6 in the unbalanced list for this.

    Verdict:

    Earring of the Practitioner
    Like: This is pretty uber as you can cure yourself of ailments that mnemonics can cure and get back sp.
    Dislike: As MrCow said, this would have to be exclusive. The ring of spell storing does a SP recharge so this item is kinda redundant.
    Verdict: if exclusive (I am on the fence and cant decide it must be balanced.)

    Fencer's Medallion
    Like: Another decent item in your line of clickies with a bonus
    Dislike: -
    Verdict:

    Stolen Spell Book
    Like: Reusable scroll type effects incorporating spell books. A fine idea addition.
    Dislike: I would just change this so that each class gets its own book with spells that class learns and only that class can use that book. Then you dont need the umd thing, and cast at lv 1 thing, and you expand it so all classes that cast spells can benefit.
    Verdict:

    Cloak of Retribution (Attempt 2)
    Like: Honing in on the real retribution of this item. I played EQ2 for many years. I love proc effects. LOVE LOVE LOVE!
    Dislike: What does reflected back per viscious mechanic? Wearer takes the 5 damage and creature's hitting take 10? Until this is answered I have to say incomplete though I feel its mostly balanced.
    Verdict:
    New May 18: Clarifications from ravenstormclaw solidified this in my mind as balanced.

    Lesser Mono-string Harp (Attempt 2)
    Like: Still seems suited for a bow that is upgradeable like the trinket you get in necropolis that would have different upgrade paths for a ranger, bard, fighter, ect.
    Dislike: Why did you cut out human and fighters from using the next two harps? Amplification II does not make sense in respect to the name. How about using Amplification I (1 = 10&#37? The decimal numbers you will get from multiplying bard songs effects like inspire courage by 10% are messy. Did you mean duration here +10%? I would add +1 sonic damage to each arrow to up powerlevel some. Not having to use arrows is coo but at LV 4 a +1 Shock of Pure Good is more attractive at least to me. I would like to see all the skill increases be even but I am anal about that sort of thing. What does mithral do for the bow besides increased durability? Should this bow be mithral like the epic one? You dint use the provided template.
    Verdict: (need answers to above ?s)

    Mono-string Harp (Attempt 2)
    Like: This will compete with bows (prolly not Silver Bow though) with the addition of 1d6 sonic damage and the everpresent not having to worry about arrows
    Dislike: Amplification IV does not make sense in respect to the name. How about using Amplification II (2 = 20%)? The decimal numbers you will get from multiplying bard songs effects like inspire courage by 20% are messy. Did you mean duration here +20%? I would like to see all the skill increases be even but I am anal about that sort of thing. Should this bow be mithral like the epic one? You dint use the provided template.
    Verdict: (need answers to above ?s)

    Epic Mono-string Harp (Attempt 2)
    Like: You seem commited to getting these right.
    Dislike: Amplification X does not make sense in respect to the name. How about using Amplification III (3 = 20%)? The decimal numbers you will get from multiplying bard songs effects like inspire courage by 30% are messy. Did you mean duration here +30%? I would like to see all the skill increases be even but I am anal about that sort of thing. Does the +1 DEX function just like a tome so using a tome would then do nothing or were you just implying that it should stack with everything? What are the caster levels on the invisibility and camoflauge? You dint use the provided template. 2d4 is not really a noticable improvement in damage over the previous 1d6. The average for 1d6 = 3.5. The average of 2d4 is 5. This is only 1.5 damage increase. I recommend 2d6 instead.
    Verdict: (need answers to above ?s)

    Dart of the Hornet's Nest
    Like: I remember seeing this item in an old computer game series thought I have no idea which one. Ah the memories that I cant remember cause I am getting old.
    Dislike: Take returning off and you have some uber raid ranged weapon loot. This alleviates the power level problems cause they consume themselves up. The main problem is adding STR to the damage.
    Verdict:

    Ring of Spell Channeling (Fireball) (Revision 3)
    Like: Item is polished and well done. You have clarified my ?s with regard to stacking and shown that the uber damage ones are comparable to vorpal. Everything is working. A soon to be excellent addition to our list IMO.
    Dislike: This item will do nothing for LV 1 spells.
    Verdict:

    The Shavarath Codex
    Like: This works because summon spells are weak and it is hard to get.
    Dislike: This would make Phantasmal Killer cost 10 sp. Might be too good for spells like that. My 2 cents.
    Verdict: in this specific instance.

    Ring of Resurgence (Attempt 2)
    Like: Great concept. Doubling stuff is pure fun.
    Dislike: This is so powerful it will be hard to balance. This still needs to be uber raid loot like after the 20th completion of something to even start to be considered balanced. Double DVs, double fascinate, double barb rage, and double turn undead per rest is supercool but also super overpowered. I am sure on reflecting you realize how many enchantments it takes just to get +! to +4 uses of these per rest. This item for clerics is particularly godly.
    Verdict:

    Fighter's Handbook
    Like: Good trinkets. WE don’t have enuf of these items.
    Dislike: That only full BAB can use it unless you have it planned that other classes get these too ie Bard Handbook. The way you have this worded currently you could get a fighter that gets one of these with precise shot on it and then uses that to qualify for improved precise shot since you say it treats it just like it was learned at level up. I am pretty sure this was not your intention so it needs a clarification. For this reason alone it is overpowered. Note that with seeker and a feat, this would become the new uberized bloodstone for all full BAB classes.
    Verdict:
    New May 24: Updated verdict

    Mirrored Armor (Revision 2)
    Like: Liking that we should get the other 3 of these as you almost require yourself show us what they do by making this armor. Since fullplate has higher AC I wonder what the others have?
    Dislike: Nothing as of May 25
    Verdict:

    The Abbot's Cross (Revision 2)
    Like: The addition of Black Abbot's Blessing fits right in and is a stroke of genious to balance this out. This item's flavor, properties, and enhancements all tie in together top notch. The flavor is particularry excellent and is explains why this item was created. Taking off disruption was smart.
    Dislike: I think you crammed too much into nemesis because bypassing fortification is ripe to have its own New Attributes like this:
    Light Penetration (75% to bypass light fortification, 40% to bypass medium fortification, 5% to bypass heavy fortification)
    Moderate Penetration (85% to bypass light fortification, 75% to bypass medium fortification, 40% to bypass heavy fortification)
    Heavy Penetration (95% to bypass light fortification, 85% to bypass medium fortification, 75% to bypass heavy fortification)
    Maximum Penetration (Always ypasses all fortifications.)
    Putting it with Nesesis is too much for Nemesis. That would make the item have Nemesis and Undead Maximum Pentration. Note that this change would not change the functionallity of the repeater and would allow for penetration to be put on other stuff.
    Verdict:

    Kalistia's Magic Red/Yellow/Blue Wax (Attempt #1)
    Like: I am pretty sure ppl want a way to change the color of their uber dragonscale armor. Peeps are always asking what their armor looks like.
    Dislike: Why doesnt the found in say Any quest where scale and ore are obtained since this is what if affects? If dye kits are going to be introduced, then they need to be able to affect all armor. This execution is quite limited. I would like to see all colors added. Some ppl are going to want orange or pink armor. I am pretty sure the developers already know about this issue as it has had numerous posts in the past.
    Verdict: Even though I have many quibbles with the wax its limited use is balanced. It is near impossible to unbalanced something that only changes appearances!

    Kistilan's Wondrous Scribe
    Like: Talk about stretching the limits....nice! Is this item intended to allow ppl to compare what items they got in a quest by having all 6 ppl write the name of everyone else down? IF so, then that seems cool.
    Dislike: Does the user actually have to write stuff down to get it categorized? IF yes, then how to implement this? Can you erase information on this? Why would one need to exhange information with someone else? How does all this work with multiple people ie. Does each have to write all other names down? Does this information link to items? Does it update the information in real time?
    Verdict: So many ?s on this item =

    Infiltrator Suits
    Like: Non-robe graphic clothes for your sorc!!
    Dislike: Seems a tad overpowered but not enuf to push it to overpowered verdict.
    Verdict:

    Wood of the Ages (Attempt 2)
    Like: Awesome name.
    Dislike: Nothing here really jumps out at me as being new.
    Verdict:

    Henry Jinx's Wondrous Magical Necklaces
    Like: Wand whipping me likey lol!
    Dislike: Sorry Raven but I dislike 2 of 3 of these. First off, the +5 to all rolls with the severe penalty is either going to be super powered for classes that dont care about INT, WIS, and CHA like barbarian and fighter, still fairly super for classes that can just use spells to buff and then put this on like a warchanter or the penalty will just preclude anyone else from using it altogether like a CC caster or a healing cleric. Nobody is prolly going to use a clicky that can curse yourself.
    Verdict: 2 of 3 are

    --------------------------------------------------------------------------------------------------------------------------------------------------------------------

    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Yagmoth's proposed items: 3

    Item Name: Guided Lopper (Attempt 5, Really this is the last try.)
    Item Type: +3 Great Axe
    Found in: LV 16-20 very rare quest series endchest
    Min LV: 16
    Changed Basic Values: -
    DDO Attributes: Vorpal, Seeker +8
    New Attributes:
    Guided Attack - Whenever your first attack roll on a creature is a 2 and this roll would miss, roll again and ignore the previous roll.
    Other specials: -
    Clicky(s): -
    Flavor: "Swings itself, you just have to carry it and aim it at necks."
    Changes in revision 5: Enchancement increased to +3 from +1.
    Author: Yagmoth

    Item Name: The Metamagic Band (Attempt 4)
    Item Type: Ring
    Found in: LV 10-14 extremely rare endchest
    Min LV: 12
    Changed Basic Values: -
    DDO Attributes: -
    New Attributes:
    Megamagic Alacrity - For each metamagic feat you have active, you cast spells 5% faster. (This is down to 5% from 10%)
    Metamagic Reflexes - For each metamagic feat you have active, you gain 1 dodge bonus to AC.
    Metamagic Quickening - Turning on your metamagic feats is instantaneous.
    Other Specials: -
    Clicky(s): 3x Blinding Flash. DC = normal blinding flash DC + the number of metamagic feats you have active.
    Flavor: "The symbols of the metamgic feats fashioned in platinum make up this band and glow when their user chooses to use them."
    Author: Yagmoth

    New May 28:
    Item Name: Flying Carpet
    Item Type: Scrollcase
    Found in: LV 10-12 Raid Warded Endchest on hard or elite
    Min LV: 10, only wizards can use
    Changed Basic Values: -
    DDO Attributes: Exclusive.
    New Attributes: -
    Other Specials: This carpet comes in many different colors and patterns.
    Clicky(s): Summon Flying Carpet 1x. Duration is 2d6 minutes (Buff screen will say how long the flying carpet has been active and will not count down to its expiration.) Only castable outside of quests. Cancels after entering any quest. This overrides all other movement speed increases and grants +100% movement speed and flight (use flight with care as duration varies and is only known by the trixsy carpet). This spell can be cancelled early by the user.
    Flavor: "Over centuries of use the skittish carpets have learned to only trust a wizard."
    Author: Yagmoth



    Last edited by Yagmoth; 06-05-2008 at 10:49 PM.

  9. #9
    Relic of the Last War
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    Post Kistilan's Balancing Act

    Great Format, Yagmoth!

    I'm reserving this space for my comments in a consolodated format. I'll transpose all current balancing issues to this one post so we're not wading through remarks on items. When the community finalizes an item, off my comments go for said item in this post.

    And to remind myself, a list of criteria:
    1. Does this item exist already in the game and hence the item is redundant
    2. Does the item make sense? (ex: A vorpal longbow with slicing blow or a Holy Bastard Sword only usable by non-good would not make sense.)
    3. Is the item overpowered?
    4. Is the item underpowered?
    5. Is the MIN LV the author posted about right? IF not, then what is the min LV that should be required on this item?
    6. Is the found in chest LV about right? If not, then what level of chest would one find this item? Should this item be raid loot? Crafted only?
    7. Your other thoughts on the item. Did you like the item idea? Dislike? If disliked, can it be fixed? Should item should be scrapped?
    Kistilan's Balancing Act 27 MAY 2008 @ 0100 CST


    The Guided Lopper (Attempt 4)
    Like: The Vorpal and Seeker is great
    Dislike: Well now I don't like the min level, the bonus to-hit +5 is too high, & I don't like on first 2 rerolls. Make them First 1s or make them always on 2s reroll. That way 1s still fail or the item always rerolls on 1s and a 2 may fail based on its wielders attack bonus vs AC to-hit of opponent.
    Verdict: Now it's too weak. I think level 18, +3 reroll on 2's is fine for regular attack. Yay for removing confirm critical reroll.

    The Metamagic Band (Attempt 4?)
    Like: I simply love the band.
    Dislike: All the crazy changes you keep doing to it! Keep Alacrity and reduce its bonus to 5% per feat active. Also state the DC for the blindness spell. Then we can better-view the X-Variable in the workings of said band.
    Verdict: Good enough for me now.

    White Steel
    Like: It's a new material. Hurray!!!
    Dislike: It can't be enchanted in ANY format, which begs the question WHY in DDO (in real D&D this would be awesome).
    Verdict: This item won't be abused, even with 2-handed weapons as 1-handed because those items can't be enchanted. It's a glorified muck & rust fighter weapon and may replace the ever-interesting muckbane stomping time.

    Beguiler
    Like: I want one.
    Dislike: Nothing. It's perfect (for me).
    Verdict:

    Punch's Club (Vers 2)
    Like: Great name. Interesting Item. I want to see it done.
    Dislike: Ok, now the CL1 is WRONG. The spell's MINIMUM CASTING LEVEL is 2. It has to be cast at no lower than a level 3 wiz/sorc, which implies 10min/level per spell description on how long it lasts, so a minimal of 30 mins. Translate that to DDO and make it 3 minutes. Also, this ability cannot reduce a score below 1, so it stops stacking when it reaches 1 hit. Then just utilize another spell to drop the score below 1 for the kill. Anyway, the info is wrong and the CL has to be at least 3.
    Verdict:

    Mattock of the Titans
    Like: Great Item.
    Dislike: I don't think it needs the +10 Balance.
    Verdict: but could be lower level req w/out +10 Balance.

    Sparkshield
    Like: I like blinding shields in the hands of fighters, especially auto-prox.
    Dislike: The Minimum Level Requirement. The DC needs to stay the same to be effective. Also, for an additional +X based on Shield Mastery/Improved Shield Mastery, increase for another 2 Min Level Req.
    Verdict: Overpowered. Raise the Min-Level Req.

    Glamour
    Like: Another Diplomacy, for Free. It's like 2 of me, but better because I'm not competing with myself for the ladies.
    Dislike: Ok, it may be too powerful if on a standard timer. Add a cool-down for Glamour of 30 secs or 1 min.
    Verdict:

    Soulsinger (Attempt 6)
    Like: This is an Astral Blade. I'm a huge proponent for this blade because of its nature, even though I'll never be able to use it because I do NOT play bards.
    Dislike: The many reenditions of this blade. I think perform/2 should be the standard on all things with this blade, including criticals.
    Verdict: Balanced Finally! Keep in mind this blade really only is strongest in the hands of a pure bard and does not work on soulless opponents.

    *Soulsinger Astral Effect Notice* The effects of Soulsinger are based on the Astral Blade that it is. This is not a Paladin's Holy Sword. The blade is specifically for A level 8 Bard with 8+ ranks in Perform. With all these considered, the blade itself is well underpowered still due to the requirements alone to wield it and the nature of the wielder (this is not a fighter or barbarian). Infact, I believe it needs to be increased in abilities on its evil attack (and also lessened in complexity).

    I want to address the damage type, damage reduction and ranks issues on the DC. The Damage Type is as per an astral blade, which is an invisible force of astrally-charged harmonic energy. This blade not only attacks the lifeline of a soul to a body, but also is capable of striking astral beings phasing in and out of the plane (a ghost touch for astral beings). This damage type would as of yet work on all things with souls/spirits, including warforged. It would not affect constructs without souls, etc. The damage reduction would bypass astral armour. Finally, the DC easily could be perform/2, not ranks. Level of Wielder + Perform/2 = DC Fort Check. Given the way the current mechanics have been described, the weapon would be a one in a million instant-kill on the third hit or even the 6th hit. I encourage simplification due to the limitations of the wielder of the blade and also the fact that the target must have a soul & be evil for these effects to even matter. Neutral beings do not suffer ANYTHING except a +3 Enchantment, and we haven't been fighting any good creatures in Stormreach yet except in the tavern brawl.

    If I were to recreate Soulsinger's evil effects, it would be like this. Striking Evil opponents, it deals a direct blow 50% of the time to the Astral Body/Soul of the target with its harmonic blade. Each attack deals regular damage plus 1d4 + perform/2 astral damage. A fortitude save of the perform skill + bard levels/2 = DC must be made upon each harmonic attack or the opponent is "shaken" physically and cannot stop tremoring for 2d4 + cha mod seconds. Shaken opponents do not move, lose their dex bonus and the ability to attack. Another astral damage attack successfully connecting requires the target to make another fortitude save vs death at perform/2 (which should land in the 20s) or have their soul instantly severed from their body, effectively killing the physical target.


    Earring of the Practitioner
    Like: It's neat. It's a dash of SP and a little Spell Penetration (stackable with other items?)
    Dislike: Unsure if the Spell Penetration works with all spells at all levels?
    Verdict: Level 9 is a good level for min req on this item.

    Fencer's Medallion
    Like: This item is like the OTHER Medallion from the Titan Raid with haste instead of cure.
    Dislike: This item is like the OTHER Medallion from the Titan Raid with haste instead of cure and it's min level req is 9 and it's not raid loot!
    Verdict: Overpowered!!!! Adjust the level or make it a Raid Item. Make it Rare either way. Make requirement Finesse Feat to gain benefit.

    Stolen Spell Book
    Like: Great Unique Idea! I'm all for this item. It makes sense.
    Dislike: I don't like how it can be swopped out of combat. I want the swop to only be viable at taverns/bars/shrines after resting & in Stormreach Proper.
    Verdict: Overpowered. Nearly Balanced, but requires more restrictions on when it can be swopped.

    Lesser Mono-string Harp
    Like: New edition of Mono-String Harp is good.
    Dislike:
    Verdict:

    Mono-string Harp
    Like: I like the abilities in this item now.
    Dislike: The write-up could be written clearer.
    Verdict: See Lesser Mono-String Harp.

    Epic Mono-string Harp
    Like: I like the abilities.
    Dislike: It may now be overpowred. Unsure.
    Verdict: See Lesser Mono-String Harp.

    Dart of the Hornet's Nest
    Like: It's a sweet item.
    Dislike: The Strength bonus ruins this item. Change darts so they cannot receive a strength bonus due to splitting into multiple darts ie loses force upon splitting. Utilizes Dex for bonus to-hit. Voila, item fixed.
    Verdict: Overpowered STR*n^X where X= Number of Darts you average per kill. I've worked this item over as best I can for now. There are multiple avenues to fix it, but someone has to pick one.

    Ring of Spell Channeling (Fireball) (Revision 3)
    Like: I like the idea.
    Dislike: I like the lesser, normal, greater, supreme style use on the rings. It's about time we saw this property reach rings.
    *NEW* I feel this item needs to go to schools still. I like the way it is set-up to treat levels and level reqs now, but I say change the item to school in general and add the Roman Numeral I - IX for Levels 1-9 Spells being affected by the Lesser, Normal or Greater. The 1-9 Roman Numeral means that ring only effects spells of THAT level in THAT School. A Named Item then could add additional abilities or notes that it affects more than 1 level of that spell type.
    Verdict: I think it's not going to be an issue if these were school-centric. It's underpowered IMO if it's just 1 spell. I also think it's a VERY HARD coding issue to single out spells to effects. If they can do it, GREAT. I would love to see rings with multiple spells affected as named loot. This would fix part of the underpowered ability I see blooming currently. One of these rings really only saves a caster about 30% spell points, so they can add about 20-30 more spells for every 100 cast. I couldn't fill an entire pack or swop rings all day as a caster for these effects.

    The Shavarath Code
    Like: GREAT Idea.
    Dislike: Since it's named, it's better. I would still like to see it follow the Spell Channeling Ring above in mechanics. See Notes.
    Verdict: I still feel it's underpowered.


    Ring of Resurgence
    Like: I like it!
    Dislike:
    Verdict: I like the cleric boon. Good job.

    The Fighter's Handbook
    Like: Cute tongue & cheek trinket.
    Dislike: Bloodstone Runs.
    Verdict: I'd like to see these books set to series and grant the next progression-line feat to be more useful. Mobility, Power-Attack, Trip, Sunder, TWF, THF, Etc.

    Mirrored Armor (4)
    Like: Spell Reflection FTW!
    Dislike: Is this item even possible to wield by the majority of players at level 8 keeping in mind the user requirements?!? I also feel the +3% for gauntlets, helms, etc could be increased to +10% and do not stack with the actual mirrored armor.
    Verdict: The penalties are ok now. I guess I understand it. I don't like the random reflection idea -- it should reflect directly back at opponent 50% nearby opponent 25% and into a wall 25%. If no opponents other than caster, 50/50.

    The Abbot's Cross #2
    Like: Amazingly good item ability -- Nemesis FTW in FUTURE Items!
    Dislike: The disadvantage could be bad when fighting undead. LOL It's like a Hit ME sign.
    Verdict:

    Kalistia's Magic Red/Yellow/Blue Wax (Attempt #1)
    Like: I can change my frosty scales!
    Dislike: I can't change my Kundarak Delving Suit, yet...
    Verdict: Great Item!

    Infiltrator Suit
    Like: I can see some of these suits becoming great godsends to rogues.
    Dislike: Variances. It's very hard to get the suit you want and/or need with so many variations.
    Verdict:


    Kistilan's Wondrous Scribe
    Like: Inventory Management at its simplest!
    Dislike: Spies!
    Verdict: Utilitarian And Plat-Farmer Friendly too!
    Last edited by Kistilan; 05-27-2008 at 01:16 AM. Reason: Attempting to Catch Up with Everything

  10. #10

    Default

    General's Don
    Like: This is an interesting take on leadership and the bonuses makes sense.
    Dislike: I can see a party leadership shuffle and possible party griefing due to "requiring leadership and having their way". The penalty sounds like it should be a morale penalty.
    Verdict: Balanced enough


    The Guided Lopper
    Like: The guided strike part is a wonderful idea.
    Dislike: Its a statically acquired non-raid "power 5" item. On top of that the ML of 16 for a +5 vorpal great axe is better than any random ML 16 vorpal weapon, which would be +4 without being race restricted. I'd suggest to replace the vorpal with limb chopper.
    Verdict: Needs work.


    The Metamagic Band
    Like: The metamagic synergy is a genius way to add more value to anyone with metamagics. The clicky blind effect and metamagic quickening are fine with me.
    Dislike: The Metamagic Affinity should probably be made to not stack with any other metamagic reduction items. Also, due to the current implementation of how metamagics work I can see this item being a possible programming nightmare.
    Verdict: Close, but not quite.


    White Steel
    Like: A way to have an unbreakable weapon for any situation.
    Dislike: It should probably have a quality for armor. Also, I would imagine that "Two-handed weapon used in one hand" would be a programming evil along with an animation bane.
    Verdict: Fine with me.


    Beguiler
    Like: As an on-crit raid loot I can go along with a DC 23 fixed duration charm spell.
    Dislike: The Caster Level should match the ML. Either raise the ML or lower the Caster Level. Clickable effects (Symbol of Persuasion in this case) should have the DC of a scroll (16 in this case).
    Verdict: Balanced.


    Tyrant's Bane
    Like: Well, it is definitely made for Pit Fiend whacking.
    Dislike: The ML should probably be lower, around 14. Also, to reiterate, clickable effects should match the DC of a similar scroll. The Caster Level of 16 is fine in my eyes for this.
    Verdict: Good enough.


    Sidearm
    Like: It brings something that we don't have much of at times, feats on gear that don't overpower themselves.
    Dislike:
    Verdict: Balanced.

    Sparkshield
    Like: It makes blocking more worthwhile.
    Dislike: The blocking reactive effect is too much. People already love fearsome and that is a low DC compared to this. The DC should be closer to 17-19 and the blindness... something is telling me to go with a semi-non-standard 8 or 9 seconds.
    Verdict: Nope, its too much in its current form for the level it can be used.

    Glamour
    Like: Its a novel idea.
    Dislike: Specify that the diplomacy works solely on the creature that attacked you.
    Verdict: Good enough.

    Punch's Club
    Like: Another novel idea and I like the theme. Touch of Idiocy is basically a duergar/rust monster/animal/crimson foot spider smasher and it tends to get very little use. This will be useful to lower caster DCs too.
    Dislike: I'd say it needs to be restricted to chaotic alignment, DC 20 UMD.
    Verdict: Pass.

    Mattock of the Titans
    Like: Not many weapons have skill bonuses (even though they are unpopular for a reason).
    Dislike: Earth elementals don't have the comparatively high will save of undead. The DC should be around 10-12 if the effect is to be kept.
    Verdict: Nope.

    Soulsinger
    Like: Alignment based effects are interesting and the way to keep it truly bard only makes sense.
    Dislike: According to the description this will allow a 7th level bard to perma-daze neutral critters. It needs a save for each effect. Also, I foresee the good aligned "wandering off with no will to fight" a possible cause of bugged Djinn and Eladrin. This should probably be relooked and/or reworded with a more specific effect.
    Verdict: Redo.


    Glowing ___ Ioun Stone
    Like: We've been needing more Ioun Stones.
    Dislike:
    Verdict: Balanced

    Earring of the Practitioner
    Like:
    Dislike: Something is nagging me to say ML 11 or ML 13. Don't forget to specify that it would be an "exclusive" item.
    Verdict: Close.

    Talisman of the Sentinel
    Like: Seems like a fair balance and a needed lower level natural armor bonus item. The blur isn't over the top.
    Dislike:
    Verdict: Pass.

    Fencer's Medallion
    Like:
    Dislike: If this item has a +1 "stackable" to-hit bonus and a 9th level haste while the battle coin is a +1 "competence" to-hit bonus and is dubbed as raid loot for ML 9, then the Fencer's Medallion needs to have a modified ML or a modified form to obtain it.
    Verdict: Nope.

    Nosering of the Brute
    Like: More damage in different forms and a clicky that makes sense.
    Dislike: The damage needs an actual type (insight, morale, competence, etc.).
    Verdict: I'm wavering, but I'll say balanced.


    Brooch of Spell Warding
    Like: ML matches the effect.
    Dislike:
    Verdict: I say yes.

    Sturdy Wizardry Staff
    Like: Great humor item.
    Dislike: The ML is too high. Lower level wizards need a way to kill themselves faster!
    Verdict: Given the state of most staffs in the game, this is far underpowered.
    Server - Thelanis
    Diaries of a True Reincarnate (Wizard, Sorcerer, Melee, Divine, Artificer, Druid)

  11. #11
    Community Member
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    Default

    General's Don
    Like: Unique idea, and motivates people to lead parties.
    Dislike: Rather complicated.
    Verdict: Balanced

    The Guided Lopper (Attempt 2)
    Like: Reroll on 1s. Always hate those 1s
    Dislike: ML20. It's hard to think in terms of balance 4 levels ahead of what we have access to.
    Verdict: Balanced

    The Metamagic Band (Attempt 2)
    Like: Metamagics are cool and items that work with them are a good idea.
    Dislike: Too many very unique abilities on just one item.
    Verdict: Overpowered.

    White Steel
    Like: Material to get oozes & rusties.
    Dislike: Completely industructible? Destructible items help balance the economy. Reduce size rating would require whole new animations for 2 handed weapons to become one handed weapons. And would be ridiculously overpowered anyway.
    Verdict: Overpowered

    Beguiler
    Like: Charm on hit
    Dislike: Charm goes off on 20% of all attacks. And lasts a staggering 96 seconds!
    Verdict: Overpowered. I suggest changing it to something with a recurring save, charm person or charm monster. Or giving it a much lower caster level, and therefor duration.

    Tyrant's Bane
    Like: Merges abilities that aren't compatible on random items.
    Dislike: Seems awfully specifically targeted at the meridia content.
    Verdict: Balanced

    Punch's Club
    Like: Casts spells on hit. And better still casts a spell that would be useful but is rarely used.
    Dislike: Not enough info on caster level of clicky and on hit effect.
    Verdict: Incomplete, but probably balanced.

    Mattock of the Titans
    Like: Helps clear earth eles. And gives more incentive to run a fun but generally overlooked quest.
    Dislike: Impact seems counter intuitive on an item developed to slay creatures that are immune to crits.
    Verdict: Balanced

    Soulsinger (Attempt 3)
    Like: Er.
    Dislike: I don't like class requirements on items. It's really overcomplicated(Less is more!). The effects with duration based on perform would last a very long time by a high level bard. It's a longsword being wielded by a class that has a rather high concentration of finesse based builds.
    Verdict: Overpowered

    Glowing ___ Ioun Stone
    Like: We need more useful ioun stones.
    Dislike: Despite being better then most ioun stones we've got now they're still underpowered. ML13 clothing and jewelry can have +6 stats even without being RR.
    Verdict: Underpowered

    Earring of the Practitioner
    Like: Mnemonic clicky can be used to dispel feeblemind.
    Dislike: Stackable bonuses are a slippery slope and widen the have/have not gap. The powerII would be effectively pointless.
    Verdict: Overpowered

    Nosering of the Brute
    Like: Clicky with higher then the spells minimum level.
    Dislike: Again stacking bonus. Although it would be a lot less worrying on a +1 damage then +1 DC.
    Verdict: Balanced

    Fencer's Medallion
    Like: Haste clicky.
    Dislike: Stacking bonus to attack. In this case i think it's too much.
    Verdict: Overpowered

    Talisman of the Sentinel
    Like: Everything, clean simple effective.
    Dislike:
    Verdict: Balanced

    Brooch of Spell Warding
    Like: An SR trinket that doesn't get eaten away every time a spell hits you!
    Dislike:
    Verdict: Balanced

    Sturdy Wizardry Staff
    Like:
    Dislike: Seems like a bandaid to the idea that wizards should use staffs. Which i find silly.
    Verdict: Balanced. But pointless.

    Stolen Spell Book
    Like: Unique, effective, and just plain cool.
    Dislike: Allowing more then one spell per type of book. I think it needs to be just one spell per book. Also it needs to be listed with the syntax proposed by Yagmoth.
    Verdict: Incomplete

    Wheat Thrasher Champion's blade
    Like: Clean, simple, low level gear is always appealing and adds a little perk to playing lowbies.
    Dislike:
    Verdict: Balanced

    Cloak of Retribution
    Like:
    Dislike: Protection bonus higher then currently possible. and i very much hate abilities that are based on tiny % chance of activating.
    Verdict: Overpowered
    Last edited by Spectralist; 05-17-2008 at 09:41 AM.
    • NEW – Tip #52 no longer mistakenly says that the Jump skill reduces falling damage. The appropriate skill is, in fact, tumble.

  12. #12

    Default

    Kistilan has a great idea in that you post all your balance thoughts on one post so you dont have to reply to everything. You just edit the entry as more ppl post items.

    When an item is put into the fully balanced section you can then delete ur balance thoughts on that item or if it is your own post, then you delete it from your proposed item list page.

    GREAT IDEA!!!!!

    Go ahead and reserve yourself a spot for your balance comments and your items now next to each other! Remember not to edit your items once posted except for spelling and grammar and such. IF you need to propose a change for your item, then copy and paste the original to your item post page and add (Attempt 2) or (Attempt 3)...next to the item name. Then highlight your changes yellow or add a note on what was changed. This makes it easy for me to find your proposed items and copy them to the unbalanced community item list. Always use this list to see what an items does as they are all there and updated as best I can.
    Last edited by Yagmoth; 05-23-2008 at 03:00 AM.

  13. #13

    Default

    Used to have old items here...not sure what to do with this space now
    Last edited by Yagmoth; 05-23-2008 at 06:07 PM. Reason: missing commas

  14. #14
    Community Member fatherpirate's Avatar
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    Default

    Item name - Stolen Spell Book

    Icon - Magic book

    Location - Trinket Slot

    Usuable by Wiz/Sorc or anyone with a high enuff UMD + Spell points (need both)

    Discription - This is a book that can be loaded into a trinket slot (out of combat) that allows the caster
    to cast whatever spell is on the book like he/she had it as one of their memorized spells, without having to
    memorize it. Common spells are less rare..mage armor ect.. however books have been found with
    higher level spells on them.

    Have fun all :-D

  15. #15
    Community Member RavenStormclaw's Avatar
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    Default Soulsinger

    Ok after reading the comments I will tweak Soulsinger a bit:

    Name: Soulsinger
    +3 Longsword
    Special effects in the hands of a bard only with minimum rank of 10 in perform:
    Based on alignment(of creature hit): Good effect: Peace: The creature struck feels a sense of inner peace to the point where they loose all heart for battle and wander off. Mechanics like a fear spell except creatures effected by peace will immediately retaliate if attacked. DC 24 and lasts for a number of seconds equal to 2 x the wielders perform skill.

    Neutral effect: The notes created withing a neutral creatures soul leave it feeling confused and unsure of its actions. Acts as Daze. Dc24 will save or be dazed and unable to act for 6 seconds. Stackable with each hit of soulsinger but seperate will saves apply for each hit.

    Evil effect: This is where soulsingers true powe lies as its creator truly hated the evil things of the world. The notes resonate with agony withing the soul of evil creatures. Each hit applies an amount of extra damage based on the peform skill/2 and the creature must make a dc24 fortitude save or be stunned. Due to the the harmonic resonance at the very core of being this stun acts like stunning blow rather then the stun from soundburst thus allowing automatic critical hits. The effects of stun lasts 6 seconds and is stackable with each hit from soulsinger but a saving throw is allowed for each hit even if stunned.

    With these changes the minimum level may have to change please comment. Currently I think 8 is good.


    Raven
    Last edited by RavenStormclaw; 05-13-2008 at 09:23 AM.

  16. #16
    Community Member RavenStormclaw's Avatar
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    Quote Originally Posted by fatherpirate View Post
    Item name - Stolen Spell Book

    Icon - Magic book

    Location - Trinket Slot

    Usuable by Wiz/Sorc or anyone with a high enuff UMD + Spell points (need both)

    Discription - This is a book that can be loaded into a trinket slot (out of combat) that allows the caster
    to cast whatever spell is on the book like he/she had it as one of their memorized spells, without having to
    memorize it. Common spells are less rare..mage armor ect.. however books have been found with
    higher level spells on them.

    Have fun all :-D
    I like this one; however, I think the spells selection should be carefully controlled instead of random. There are some spells that probably just shouldn't be on something like this ie firewall, cloudkill etc. Also would casting be a free action ie not use any spell points ie be clckie style or would it use sp according to its regular base? I would suggest the book be clickie style with say a base of 3/rest. However to add flavor I would enscroll some of the most powerfull ones as if they are max, empowered.

    Verdtict: Interesting but needs some fleshing out.

  17. #17
    Community Member Venar's Avatar
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    Default

    About the Strudy Shaft:
    This should keep the highest enhancement of the two. I dont see why this cant be used at a much lower level as well. I dont see why it would give +10 concentrate or vicious
    This is to avoid making melee weapons.
    Exemple:
    Merge a +5 Holy burst scepter of righteousness and a +1 Transmuting Scepter of Greater Evil Outsider Bane would become a +5 Transmuting Holy Burst Staff of Greater Evil Bane and Righteousness....

    With my version, it becomes a +0 Vicious Holy Burst Transmuting staff of greater evil bane righteaouness

    Still good, but definitly less abusable.

    The +10 concentration is to make the staff better then the 2 seperate weapon.

  18. #18
    Community Member fatherpirate's Avatar
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    Quote Originally Posted by RavenStormclaw View Post
    I like this one; however, I think the spells selection should be carefully controlled instead of random. There are some spells that probably just shouldn't be on something like this ie firewall, cloudkill etc. Also would casting be a free action ie not use any spell points ie be clckie style or would it use sp according to its regular base? I would suggest the book be clickie style with say a base of 3/rest. However to add flavor I would enscroll some of the most powerfull ones as if they are max, empowered.

    Verdtict: Interesting but needs some fleshing out.
    Thank you for the comment

    as for spell selection..yes that needs to be controlled...as a note, some books can have more
    than 1 spell on them.

    as for use, they are cast just like the regular spell, and any level determination is based on the
    level of the user of the book...if the caster has UMD and spell points...like a cleric with UMD
    then the caster lvl is set at 1 for effect and duration.

    These are arcane books and even though a divine caster could use one..he/she would not be very good with it.

    also in use, you slip it into a trinket slot, then place is on the quick bar ...the icon on the bar will be the spell icon
    with a slight modification to represent that is comes from a book (sorta like how potions are)
    the spell on the item is like a predetermined (choosen) spell slot....magic feats work on it..it takes spell points to use
    AND is subject to armor related spell failure.

    hope this clears this up, later I plan to suggest a couple more items but I will let this one settle in first
    again, thxs for the comment

  19. #19
    Community Member RavenStormclaw's Avatar
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    [QUOTE=fatherpirate;1707701]Thank you for the comment

    as for spell selection..yes that needs to be controlled...as a note, some books can have more
    than 1 spell on them.

    as for use, they are cast just like the regular spell, and any level determination is based on the
    level of the user of the book...if the caster has UMD and spell points...like a cleric with UMD
    then the caster lvl is set at 1 for effect and duration.

    These are arcane books and even though a divine caster could use one..he/she would not be very good with it.

    also in use, you slip it into a trinket slot, then place is on the quick bar ...the icon on the bar will be the spell icon
    with a slight modification to represent that is comes from a book (sorta like how potions are)
    the spell on the item is like a predetermined (choosen) spell slot....magic feats work on it..it takes spell points to use
    AND is subject to armor related spell failure.

    Thanks for the clarifications. Very goot item. Especially for Sorcerers. I think this one is balanced well.

    Final Verdict: Good, balanced well.

  20. #20

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    Me frostly lucky charms are magically delicmeous.
    Last edited by Yagmoth; 05-19-2008 at 02:15 AM.

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