I am looking into creating a new character that is good at fighting but has a high UMD so he can use most items, but I am at a loss as to where to start.
Any help would be useful.
I am looking into creating a new character that is good at fighting but has a high UMD so he can use most items, but I am at a loss as to where to start.
Any help would be useful.
Do you want a pure or multiclass build?
Do you have a race preference?
Do you have access to drow?
Do you want to be a bard or a rogue? If so, it should be fairly easy to do what you want.
If you don't want to be a bard or a rogue, are you willing to at least take 2 levels of rogue? You'll have to plan carefully, but this has been done successfully a lot.
Here is one idea (one of my alts). More of an all-purpose combat rogue than a fighter with good UMD:
Drow, rogue X, paladin 2, fighter 2
Starting stats:
STR 12
DEX 17
CON 10
INT 14
WIS 10
CHA 16
feats: weapon finesse, skill focus: UMD, toughness, whatever else you like.
What can this build do: most of what you expect from a rogue with better saves and some more combat options. Good UMD.
Problems with this build: low CON and STR for melee. Moderate INT/DEX for drow rogue.
I do have access to Drow and don't have an issue with it being multi class. I am more looking at a combat roll, would 2 rogue / 2 pally / rest fighter work for this? If so, I think I would switch out DEX for STR
I have a 2 rog/2pally/12 fighter build and really like it. There are some other good combinations that make umd possible on fighters as well.
Ravensguard zerx,zerxi,zerxis,zmonk,kieras,varga,oregz
drow 2 rogue/2 paladin/x fighter should work great.
You just need to make sure you take your first and one of your last levels as rogue (to get good skill point distribution) and that you have enough INT to keep up your ranks in UMD and whatever other skills (jump, intimidate, etc.) you like.
I'm not sure what would work best for starting stats, but I'd probably want at least 14 CHA, 16 STR, 12 INT, and 12 CON. I'd use one of the character planners to work it out and make sure I was happy with it, but I know a lot of people have done these types of characters successfully.
This is what I came up with, going to try tonight as see how it goes, I tried with 3 levels of Pally, to pick up the immunities and did not notice any difference in the overall total except one higher for Reflex and Will saves.
Code:Character Plan by DDO Character Planner Version 2.85 DDO Character Planner Home Page Level 16 Lawful Good Drow Male (12 Fighter \ 2 Paladin \ 2 Rogue) Hit Points: 256 Spell Points: 0 BAB: 15\15\20\25\25 Fortitude: 16 Reflex: 11 Will: 9 Starting Ending Feat/Enhancement Base Stats Base Stats Modified Stats Abilities (Level 1) (Level 16) (Level 16) Strength 16 20 23 Dexterity 10 10 10 Constitution 12 12 12 Intelligence 12 12 12 Wisdom 12 12 12 Charisma 16 16 17 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 16) (Level 16) Balance 4 4 4 Bluff 3 3 3 Concentration 1 1 1 Diplomacy 3 3 3 Disable Device 5 9 10 Haggle 7 7 7 Heal 1 3 4 Hide 4 4 4 Intimidate 3 3 3 Jump 7 16 16 Listen 1 1 3 Move Silently 0 0 0 Open Lock 4 8 9 Perform n/a n/a n/a Repair 1 1 1 Search 5 5 7 Spot 1 1 3 Swim 7 16 16 Tumble n/a n/a n/a Use Magic Device 7 22 25 Level 1 (Rogue) Skill: Balance (+4) Skill: Disable Device (+4) Skill: Haggle (+4) Skill: Hide (+4) Skill: Jump (+4) Skill: Open Lock (+4) Skill: Search (+4) Skill: Swim (+4) Skill: Use Magic Device (+4) Feat: (Selected) Skill Focus: Use Magic Device Enhancement: Rogue Skill Boost I Enhancement: Rogue Disable Device I Enhancement: Rogue Open Lock I Level 2 (Paladin) Skill: Heal (+1) Skill: Use Magic Device (+1) Enhancement: Paladin Heal I Level 3 (Paladin) Skill: Heal (+1) Skill: Use Magic Device (+1) Feat: (Selected) Tower Shield Proficiency Enhancement: Paladin Charisma I Level 4 (Fighter) Ability Raise: STR Skill: Jump (+1) Skill: Use Magic Device (+1) Feat: (Fighter Bonus) Exotic Weapon Proficiency: Bastard Sword Enhancement: Fighter Attack Boost I Enhancement: Improved Drow Spell Resistence I Enhancement: Elven Enchantment Resistance I Enhancement: Fighter Critical Accuracy I Level 5 (Fighter) Skill: Swim (+1) Skill: Use Magic Device (+1) Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons Enhancement: Fighter Strength I Level 6 (Fighter) Skill: Jump (+1) Skill: Use Magic Device (+1) Feat: (Selected) Toughness Enhancement: Fighter Toughness I Level 7 (Fighter) Skill: Swim (+1) Skill: Use Magic Device (+1) Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons Enhancement: Fighter Attack Boost II Enhancement: Improved Drow Spell Resistence II Enhancement: Elven Enchantment Resistance II Enhancement: Fighter Critical Accuracy II Enhancement: Fighter Toughness II Level 8 (Fighter) Ability Raise: STR Skill: Jump (+1) Skill: Use Magic Device (+1) Level 9 (Fighter) Skill: Swim (+1) Skill: Use Magic Device (+1) Feat: (Fighter Bonus) Improved Critical: Slashing Weapons Feat: (Selected) Power Attack Enhancement: Fighter Strength II Level 10 (Fighter) Skill: Jump (+1) Skill: Use Magic Device (+1) Enhancement: Improved Drow Spell Resistence III Enhancement: Elven Enchantment Resistance III Enhancement: Fighter Critical Accuracy III Enhancement: Fighter Toughness III Level 11 (Fighter) Skill: Swim (+1) Skill: Use Magic Device (+1) Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons Enhancement: Fighter Attack Boost III Level 12 (Fighter) Ability Raise: STR Skill: Jump (+1) Skill: Use Magic Device (+1) Feat: (Selected) Power Critical Level 13 (Fighter) Skill: Swim (+1) Skill: Use Magic Device (+1) Feat: (Fighter Bonus) Cleave Enhancement: Fighter Strength III Enhancement: Fighter Toughness IV Level 14 (Fighter) Skill: Jump (+1) Skill: Use Magic Device (+1) Enhancement: Fighter Critical Accuracy IV Level 15 (Fighter) Skill: Swim (+1) Skill: Use Magic Device (+1) Feat: (Selected) Great Cleave Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons Enhancement: Fighter Attack Boost IV Level 16 (Rogue) Skill: Disable Device (+4) Skill: Open Lock (+4) Skill: Use Magic Device (+1) Enhancement: Fighter Extra Action Boost I
A few comments:
Overall looks pretty good.
Starting stats look OK to me, but I'm not the best judge of melee classes.
You do not need to use a feat for Tower Shield. You get that for free with your fighter levels.
You have put some skill points into disable device, search, and open lock, but not really enough to be useful to you. I don't think you should worry about those with this type of build. Use the points for something a fighter needs instead (balance, jump, spot, intimidate, etc.). If you really do want to have one of the rogue skills, I'd say go for open lock. It's probably the easiest one to get a decent score in and with good equipment and buffs you can probably get a locked chest or two open when there is no rogue in a the party.
BTW, I know I said "2 rogue levels" but it looks like you can max out the UMD without that second rogue level. You have it planned for 16, so plenty of time to think it over, but you might not need it.
l2 Rogue is pretty useless with a 10Dex wearingheavy armor.
Drop The second rogue level, Swap Tower Sheild Proficency for Skill Focus UMD, and pick up Paly 3 in place of Rogue 2. Tis will give you the full array of paladin immunities.
I would probobly drop Wisdom down to 10 and tick Con up one.....