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  1. #1
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    Default Need Help from the Cleric Pros

    I am planning a smiting/offensive casting dragonmarked halfling cleric. My plan is to max my dragonmarks while still keeping smiting abilities, using the SP that I save with the halfling dragonmarks on CC and nuking.

    Here are the starting stats, and tomes used

    STR 6
    DEX 10
    CON 16->+1 tome = 17
    INT 8-> +2 tome = 10
    WIS 18-> +1 tome = 19
    CHA 14-> +1 tome = 15

    At level 3 my feats are empowered healing and maximize spell, so far.

    I plan on utilizing divine healing and not divine vitality, most likely, but who knows maybe I will take both, depending on how the enhancements work out. I don't know much about clerics or their enhancements, but I'd like to maintain sufficient healing (by sufficient I mean SUFFICIENT, I don't want to be over-healing, which is a common practice in DDO) while being able to do good damage when I want to. I have the twink gear, greater and superior potency for every level through 14, wisdom items, con items, and addy/fearsome armor.

    Just looking for critiques, and ideas for feats. I know I'm already running out of feats, is empowered healing worth it? I'm sure I won't end up with any MT feats because the dragonmarks will make up about 800sp whereas MT and IMT are only almost 200.

    So....critiques? Suggestions? Anything I should know? This is my first cleric I plan on taking to high levels, and I've invested the tomes so it's a keeper.

  2. #2
    Community Member Yaga_Nub's Avatar
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    Get rid of empower healing and take empower instead.

    Other than that it looks okay.

    Oh and you look like a stuck pig with an orc's sword run through you.
    Characters - Brion, Damerchant, Deathbot, Goode-, Minusten, Sepiriz, Spiritstrike, Stee, Steilh, Vorpaal, Wyllye, Yaga, Yagalicious, Yga. RIP - Catpizzle and Qazpe
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  3. #3
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    Quote Originally Posted by Yaga Nub View Post
    Oh and you look like a stuck pig with an orc's sword run through you.
    Only on Fridays.

  4. #4
    Community Member Vinos's Avatar
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    You may want to consider bumping str just a bit. with just 6 str you'll be encumbered your whole career.

  5. #5
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    Quote Originally Posted by Vinos View Post
    You may want to consider bumping str just a bit. with just 6 str you'll be encumbered your whole career.
    Too late. And not especially worried about it I have plenty of lootz and cash that if I can't carry something...I just won't. I'll be leaving a lot of useless heavy armor in chests.

  6. #6
    Community Member Aeneas's Avatar
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    Yeah, 6 str on a halfling is 4.5 strength on any other race....you'll be at half speed permanently Even if you end up wearing a +6 item, your total capacity will be like 100 pounds. Aside from that asp, i think that looks like alot of fun. I don't have the patience at the moment to run it through the character creator, but if the enhancements work out i think it could be a good time.


    I'm sure i don't have to tell you, quicken is kind of a big deal. People know him.
    Last edited by Aeneas; 03-07-2008 at 09:23 AM.
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  7. #7
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    Quote Originally Posted by Aeneas View Post
    Yeah, 6 str on a halfling is 4.5 strength on any other race....you'll be at half speed permanently
    I'll work it out. Tome it up, wear some bracers or something, I dunno. The build is set, so talking about the strength is not gonna change anything. I'm not especially worried about it. I am a min-maxer and I don't like putting build points in places I don't want them to be. I view strength as a non-issue, not so worried about being slowed down or anything. To some people it's a big deal (hence so many people that still say this when I post a caster with 8 str) but I've done this enough times that I know how to squeeze it.

    Have I mentioned I have plenty of stuff and money?

  8. #8
    Community Member Zenako's Avatar
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    Quote Originally Posted by Vinos View Post
    You may want to consider bumping str just a bit. with just 6 str you'll be encumbered your whole career.
    Or a single ray of enfeeblement rendering you helpless. Had that happen a number of times with my 8 str dex bard...sigh. 6 is really asking for trouble, plus you will almost certainly get encumbered by heavy armor due to its sheer weight. I personally would not have put as much into CON, since with your other physical stats it is unlikely you will be mixing it up in melee much at all.

    DH levels come later in the progressions than DV's do. (Need to be level 11 IIRC to get DHIII).

    I concur on the Empower vs Empower healing feat, especially if you intend to be casting offensively. Much more versatile for only a slightly higher spell point boost 15 vs 10.
    Sarlona - The Ko Brotherhood :Jareko-Elf Ranger12Rogue8+4E; Hennako-Human Cleric22; Rukio-Human Paladin18; Taellya-Halfling Rogue16; Zenako-Dwarf Fighter10Cleric1; Daniko-Drow Bard20; Kerriganko-Human Cleric18; Buket-WF Fighter6; Xenophilia-Human Wiz20; Zenakotwo-Dwarf Cleric16; Yadnomko-Halfling Ftr12; Gabiko-Human Bard15; lots more

  9. #9
    Community Member Vinos's Avatar
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    Quote Originally Posted by Aspenor View Post
    I'll work it out. Tome it up, wear some bracers or something, I dunno. The build is set, so talking about the strength is not gonna change anything. I'm not especially worried about it. I am a min-maxer and I don't like putting build points in places I don't want them to be. I view strength as a non-issue, not so worried about being slowed down or anything. To some people it's a big deal (hence so many people that still say this when I post a caster with 8 str) but I've done this enough times that I know how to squeeze it.

    Have I mentioned I have plenty of stuff and money?
    Give me some then :P

  10. #10
    Community Member Aeneas's Avatar
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    Yeah, i have a halfling marked wizard that started with 8 and unless i pick up 2 or 3 sets of heavy armor she's generally ok - it's just that 3/4 carrying capacity that really ends up gettin ya.


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  11. #11
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    Quote Originally Posted by Zenako View Post
    Or a single ray of enfeeblement rendering you helpless. Had that happen a number of times with my 8 str dex bard...sigh. 6 is really asking for trouble, plus you will almost certainly get encumbered by heavy armor due to its sheer weight. I personally would not have put as much into CON, since with your other physical stats it is unlikely you will be mixing it up in melee much at all.

    DH levels come later in the progressions than DV's do. (Need to be level 11 IIRC to get DHIII).

    I concur on the Empower vs Empower healing feat, especially if you intend to be casting offensively. Much more versatile for only a slightly higher spell point boost 15 vs 10.
    I like living dangerously

  12. #12
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    L1 Least mark
    L3 Lesser Mark
    L6 Maximize (It effects the Dragonmarks!)
    L9 Greater Mark
    L12 Quicken
    L15 Empower Spell

    Reguarrly Drop Rediculous Blade Barriers while healing for crazy amounts throughy our Dragonmarks. Just remeber turn off Max and Empower when you run out of marks to use.
    °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸A R C H A N G E L S °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸
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  13. #13
    Community Member Zenako's Avatar
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    At level 6 it would be a playstyle toss up between Extend and Quicken. Once you can cast 3rd and higher level buffs, extend seems to be worth it (unless you never spend that long betweeen shrines..one reason my capped cleric does not have extend...if it takes more than 16 minutes between shrines...think about what you are doing....)
    Sarlona - The Ko Brotherhood :Jareko-Elf Ranger12Rogue8+4E; Hennako-Human Cleric22; Rukio-Human Paladin18; Taellya-Halfling Rogue16; Zenako-Dwarf Fighter10Cleric1; Daniko-Drow Bard20; Kerriganko-Human Cleric18; Buket-WF Fighter6; Xenophilia-Human Wiz20; Zenakotwo-Dwarf Cleric16; Yadnomko-Halfling Ftr12; Gabiko-Human Bard15; lots more

  14. #14
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    Quote Originally Posted by Vinos View Post
    Give me some then :P
    I still have a couple mules full of some random **** on Ghallanda if you want it I gave away a lot, but there's some useful things here and there....

  15. #15
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    Quote Originally Posted by Zenako View Post
    At level 6 it would be a playstyle toss up between Extend and Quicken. Once you can cast 3rd and higher level buffs, extend seems to be worth it (unless you never spend that long betweeen shrines..one reason my capped cleric does not have extend...if it takes more than 16 minutes between shrines...think about what you are doing....)
    Extend is not in the plans. I'll hack it without it.

    Quicken is definitely in. No cleric should lack quicken in my book.

  16. #16
    Community Member twix's Avatar
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    Quicken is a must for any cleric healbot ,offensive,or bc.Looks interesting asp hope to see it in archmagi if it aint already LOL J/k.but seriously my offensive cleric started with 8 str but hes not halfling.He never seems to have a problem though.

  17. #17
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    Quote Originally Posted by Aspenor View Post
    Too late. And not especially worried about it I have plenty of lootz and cash that if I can't carry something...I just won't. I'll be leaving a lot of useless heavy armor in chests.
    ...but won't help you when something zaps you with ray of enfeeblement or symbol of weakness, and you find yourself encumbered by what was previously a light load.

    I understand that it is too late. I had one character that it was too late for as well. He was forced into retirement at level 11, specifically because of this problem.

  18. #18
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    Quote Originally Posted by Strakeln View Post
    ...but won't help you when something zaps you with ray of enfeeblement or symbol of weakness, and you find yourself encumbered by what was previously a light load.

    I understand that it is too late. I had one character that it was too late for as well. He was forced into retirement at level 11, specifically because of this problem.
    My mario skills should be able to compensate. It'll work out.

    This isn't gonna be a primary cleric, I will bust her out for raids almost exclusively.

  19. #19

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    Quote Originally Posted by Yaga Nub View Post
    Get rid of empower healing and take empower instead.

    Other than that it looks okay.

    Oh and you look like a stuck pig with an orc's sword run through you.
    how much healing bonuses and enhancements you have really depends on how you want to heal. If you want to throw lower cost less powerful heals potency and the enhancements should be good enough. If you want to wait till people get low and throw one big heal then the enhancements and feats like empower heal help. Also at high levels I tend to throw out a lot of mass heals and a max empowered mass cure moderate with superior potency 6 and all enhancements can hit for between 150-200, when hitting a raid group saves a ton of mana overall.

    If you want to be offensive casting in the vale and above spell penetration is going to be key and shouldn't be ignored.

    Combat healing is all about understanding who needs what when and understanding the cooldown on your various healing spells, even though you will be offensively geared you may have to switch up if you see the party is suffering.

    Using scrolls and wand should be considered when trying to extend your mana. a well specced cleric at lvl 16 is going to have max maybe between 1500-1700 mana. So use heal scrolls and wands as you use mana not as a last resort after you have run out of mana. I find I use less mana and less scrolls/wands that way.

    with a strength of 6 I wouldn't even bother trying to enter combat
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  20. #20
    Community Member Nick_RC's Avatar
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    Quote Originally Posted by Aspenor View Post

    This isn't gonna be a primary cleric, I will bust her out for raids almost exclusively.
    I got $20 that says ul have a hell of a time playin the shortie - clerics are fun as hell bro - esp if u dont have retards in the grp (which rules us out).

    N
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