I wanted this build to be for fun (as they all are). Are there any glaring mistakes. FYI...for some reason I was not able to follow the feat lines for TWF. so the goofy feat selections will be replaced with that in mind. He'll be dual wielding rapiers and picks.


Code:
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Level 16 Lawful Good Halfling Male (32 point)
(14 Fighter \ 2 Rogue) 
Hit Points: 288
Spell Points: 0 
BAB: 15\15\20\25\25
Fortitude: 14
Reflex: 13
Will: 11

                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(32 Point)       (Level 1)             (Level 16)
Strength             14                    22
Dexterity            16                    20
Constitution         14                    16
Intelligence         10                    10
Wisdom               14                    14
Charisma             10                    10

Tomes Used
+1 Tome of Strength used at level 1
+1 Tome of Dexterity used at level 1
+2 Tome of Constitution used at level 1

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 16)
Balance               4                    17
Bluff                 0                     0
Concentration         3                     3
Diplomacy             0                     2
Disable Device        n/a                   n/a
Haggle                0                     0
Heal                  2                     2
Hide                  3                     7
Intimidate            0                     0
Jump                  4                    22
Listen                2                     4
Move Silently         3                     7
Open Lock             n/a                  16
Perform               n/a                   n/a
Repair                2                     5
Search                0                     0
Spot                  2                     2
Swim                  2                     7
Tumble                4                     6
Use Magic Device      n/a                   n/a

Level 1 (Fighter)
Feat: (Selected) Toughness
Feat: (Fighter Bonus) Two Weapon Fighting
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Item Defense I
Enhancement: Fighter Toughness I

Level 2 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Piercing Weapons
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Strength I

Level 3 (Fighter)
Feat: (Selected) Two Weapon Defense
Enhancement: Fighter Flanking Mastery I
Enhancement: Halfling Dexterity I
Enhancement: Halfling Luck I (Fortitude)
Enhancement: Halfling Luck I (Will)

Level 4 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Piercing Weapons
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Toughness II

Level 5 (Fighter)
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Armor Mastery I

Level 6 (Fighter)
Feat: (Selected) Iron Will
Feat: (Fighter Bonus) Power Critical
Enhancement: Fighter Strength II

Level 7 (Rogue)
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Open Lock I

Level 8 (Rogue)
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Dexterity I

Level 9 (Fighter)
Feat: (Selected) Improved Critical: Piercing Weapons
Enhancement: Halfling Luck II (Will)
Enhancement: Fighter Toughness III

Level 10 (Fighter)
Feat: (Fighter Bonus) Dodge
Enhancement: Fighter Critical Accuracy III

Level 11 (Fighter)
Enhancement: Halfling Dexterity II

Level 12 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Focus: Piercing Weapons
Feat: (Selected) Nimble Fingers
Enhancement: Fighter Toughness IV

Level 13 (Fighter)
Enhancement: Fighter Strength III

Level 14 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons
Enhancement: Fighter Flanking Mastery II

Level 15 (Fighter)
Feat: (Selected) Greater Weapon Specialization: Piercing Weapons
Enhancement: Fighter Critical Accuracy IV

Level 16 (Fighter)
Feat: (Fighter Bonus) Oversized Two Weapon Fighting
Thoughts?