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  1. #1
    Founder WeiQuinn's Avatar
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    Default Would a Necromancer be any good?

    Here's something I put together. I was thinking of rolling up a Necromancer. Admittedly, I know nothing of casters, so advice is welcomed. I run Rangers or a Ranger Multi-class, usually with a Ranged focus (although they do have Weapon Finesse for the close in fighting). Please let me know what spells aren't available on scrolls so that I can learn them at level up. I figure with a Wizard, it Necromancy is all that I want it to be, I can swap spells around rather painlessly.

    Code:
    Character Plan by DDO Character Planner Version 2.80
    DDO Character Planner Home Page
    
    Necromancer LandWalker
    Level 16 True Neutral Human Male
    (16 Wizard) 
    Hit Points: 116
    Spell Points: 1315 
    BAB: 8\8\13
    Fortitude: 7
    Reflex: 13
    Will: 10
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 16)           (Level 16)
    Strength             10                 10                   10
    Dexterity            13                 13                   13
    Constitution         13                 13                   14
    Intelligence         18                 22                   26
    Wisdom               10                 10                   10
    Charisma             10                 10                   10
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 16)          (Level 16)
    Balance               3                 10.5                 10.5
    Bluff                 0                  0                    0
    Concentration         5                 21                   24
    Diplomacy             2                  9.5                  9.5
    Disable Device        n/a               n/a                   n/a
    Haggle                2                  9.5                  9.5
    Heal                  0                  0                    0
    Hide                  1                  1                    1
    Intimidate            0                  0                    0
    Jump                  2                  9.5                  9.5
    Listen                2                  9.5                  9.5
    Move Silently         1                  1                    1
    Open Lock             n/a               n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair                4                  8                    8
    Search                4                  8                    8
    Spot                  2                  9.5                  9.5
    Swim                  0                  4                    4
    Tumble                n/a                2                    2
    Use Magic Device      n/a               n/a                   n/a
    
    Level 1 (Wizard)
    Feat: (Wizard Bonus) Extend Spell
    Feat: (Selected) Insightful Reflexes
    Feat: (Human Bonus) Mental Toughness
    Spell (1): Cause Fear
    Spell (1): Chill Touch
    Spell (1): Ray of Enfeeblement
    Spell (1): Shield
    Spell (1): Protection From Evil
    Spell (1): Nightshield
    Spell (1): Magic Missle
    Spell (1): Mage Armor
    Enhancement: Wizard Concentration I
    Enhancement: Wizard Energy Manipulation I
    Enhancement: Wizard Force Manipulation I
    Enhancement: Wizard Energy of the Scholar I
    
    Level 2 (Wizard)
    Spell (1): Jump
    Spell (1): Shocking Grasp
    Enhancement: Human Improved Recovery I
    Enhancement: Wizard Intelligence I
    
    Level 3 (Wizard)
    Feat: (Selected) Spell Penetration
    Spell (2): False Life
    Spell (2): Ghoul Touch
    Enhancement: Wizard Lineage of Energy I
    Enhancement: Wizard Lineage of Force I
    Enhancement: Wizard Wand Mastery I
    Enhancement: Wizard Wand Heightening I
    
    Level 4 (Wizard)
    Ability Raise: INT
    Spell (2): Command Undead
    Spell (2): Blindness
    Enhancement: Wizard Energy Manipulation II
    Enhancement: Wizard Force Manipulation II
    
    Level 5 (Wizard)
    Feat: (Wizard Bonus) Empower Spell
    Spell (2): Glitterdust
    Spell (2): Resist Energy
    Enhancement: Human Adaptability Intelligence I
    Enhancement: Wizard Spell Penetration I
    
    Level 6 (Wizard)
    Feat: (Selected) Greater Spell Penetration
    Spell (3): Halt Undead
    Spell (3): Lightning Bolt
    Enhancement: Wizard Concentration II
    Enhancement: Wizard Energy of the Scholar II
    
    Level 7 (Wizard)
    Spell (4): Burning Blood
    Spell (4): Enervation
    Enhancement: Wizard Intelligence II
    
    Level 8 (Wizard)
    Ability Raise: INT
    Spell (4): Force Missles
    Spell (4): Remove Curse
    Enhancement: Wizard Concentration III
    Enhancement: Wizard Subtle Spellcasting I
    
    Level 9 (Wizard)
    Feat: (Selected) Improved Mental Toughness
    Spell (5): Symbol of Pain
    Spell (5): Ball Lightning
    Enhancement: Wizard Subtle Spellcasting II
    
    Level 10 (Wizard)
    Feat: (Wizard Bonus) Heighten Spell
    Spell (5): Cloudkill
    Spell (4): Acid Rain
    Enhancement: Wizard Intelligence III
    
    Level 11 (Wizard)
    Spell (6): Chain Lightning
    Spell (6): True Seeing
    Enhancement: Wizard Wand Mastery II
    Enhancement: Wizard Wand Heightening II
    
    Level 12 (Wizard)
    Ability Raise: INT
    Feat: (Selected) Maximize Spell
    Spell (6): Greater Heroism
    Spell (6): Disintegrate
    Enhancement: Wizard Spell Penetration II
    
    Level 13 (Wizard)
    Spell (7): Finger of Death
    Spell (7): Banishment
    Enhancement: Human Adaptability Constitution II
    
    Level 14 (Wizard)
    Spell (7): Control Undead
    Spell (6): Circle of Death
    Enhancement: Wizard Energy of the Scholar III
    
    Level 15 (Wizard)
    Feat: (Selected) Quicken Spell
    Spell (3): Displacement
    Spell (8): Sunburst
    Enhancement: Wizard Energy of the Scholar IV
    
    Level 16 (Wizard)
    Spell (8): Otto's Irresistable Dance
    Spell (8): Horrid Wilting
    Enhancement: Wizard Lineage of Force II
    Enhancement: Wizard Subtle Spellcasting III
    I was also thinking of going the Force/Electrical specialization, just to be different.
    Gammor Barb 9 Longthorne Barb 16 Luceille Bard 17 Neckron Rngr 8 Rog 1 Rovino Blightcaster 9 Ryeva 2 Druid 12 Shandrea Ranger 2 Rogue 1 Solegiallo Cleric 15 Syris Rngr 18 Rog 1 Barb 1 Torsade Paladin 10
    Vaconmorte Dark Hunter 6 Rog 2 Weiquinn Ranger 20

  2. #2
    Community Member AMERON's Avatar
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    Default

    just curious as to why you have lvl 2 spells selected at wiz lvl5 (glitterdust and elem.resist), that lvl is when wizards can get lvl 3 spells.....

  3. #3
    Founder WeiQuinn's Avatar
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    Default

    Honestly, its because I didn't scroll down far enough on the spell list in the character builder...

    I guess I should have busted out the PHB while I was using the character builder. I figured I would buy scrolls and inscribe a majority of the spells.

    Is there a list somewhere that says what spells are not available on scrolls so that I can choose them at level up?
    Gammor Barb 9 Longthorne Barb 16 Luceille Bard 17 Neckron Rngr 8 Rog 1 Rovino Blightcaster 9 Ryeva 2 Druid 12 Shandrea Ranger 2 Rogue 1 Solegiallo Cleric 15 Syris Rngr 18 Rog 1 Barb 1 Torsade Paladin 10
    Vaconmorte Dark Hunter 6 Rog 2 Weiquinn Ranger 20

  4. #4
    Community Member ShadowFox1978's Avatar
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    Mostly AoE spells.

    Solid Fog
    CK
    Otto's sphere
    Firewall
    Dim Door
    Any level 8 spell

    Those are the ones I can think of. Also think, maybe, the symbols can't be bought.
    Guildless-Khyber

    Lendra/Lendraa/Mordachi/Deathsong and assorted other gimps

  5. #5
    Community Member between6and25chars's Avatar
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    Quote Originally Posted by ShadowFox1978 View Post
    Mostly AoE spells.

    Solid Fog
    CK
    Otto's sphere
    Firewall
    Dim Door
    Any level 8 spell

    Those are the ones I can think of. Also think, maybe, the symbols can't be bought.
    I know dim door is availible on scrolls, as my Sorc has 2 scrolls of it :P

  6. #6
    Community Member Pfamily's Avatar
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    Quote Originally Posted by between6and25chars View Post
    I know dim door is availible on scrolls, as my Sorc has 2 scrolls of it :P
    But you can't buy them, can only find them as loot.

    Spells that can't be purchased on scrolls:
    d door
    solid fog
    symbol of flame
    wall of fire
    cloud kill
    symbol of pain
    acid fog
    symbol of persuasion
    delayed blast fireball
    ottos sphere of dancing
    symbol of weakness
    any lvl 8 spell

    Edit: I haven't seen any of the new 1st level spells available for purchase on scrolls, but I'll admit I haven't looked all that hard either.
    Last edited by Pfamily; 02-14-2008 at 03:33 PM.
    ~ Slayer of the Unwashed, Vice Chair for Disinterest & Apathy of the Grand & Glorious Brotherhood
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  7. #7
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    Default

    I have looked in several places for the new level 1's and haven't found them.

    I just want them because I don't like not having all of the spells. Merfolk's Blessing also makes a funny noise when you cast it. Hee-hee!

  8. #8
    Community Member MrWizard's Avatar
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    Default

    as a wiz, spell selection is so easily changed, it is not part of the build (selection for levleing that is)
    concentration is important skill, the rest is just up to you.
    your starting 18 intel is all you need as far as stats, the rest is just up to you.

    Feats: you got spell pen and greater spell pen, good job.

    Enlarge is a uber feat for many and you should take it.

    I would go, in my opinion, with a different progression of feats.

    I would take heighten as soon as I get second level spells as I leave this on all the time in every instance.
    I would take enlarge early and use it a lot.
    I would take both spell pens by level 8 or ten.
    I would take max first then empower, even with the bad mana drain.

    With spell pens, enlarge, and heighten, coupled with maxxed intel, you can control any dungeon or instance no matter how bad the pug is. Extremely useful for leveling fast and quick without headaches.

    If you are going nuker route, then I guess you would need none of those since you just want to kill things in firewalls....lol

    Feats and enhancements and spells can be changed. Stats and skills cannot. As long as you max your intel and add to concentration, a wizard can basically be rebuilt at anytime rather easily...so just have fun and play the way you want.
    Cannon fodder build The Stalwart Defender, Raid Tank
    Worst Shroud PUG EVER!!!!!! Epic Fail (started 1/13/10, necro'd 3/9/10, 4/20/10, raised dead 3/ 9/11, necro'd 4/9/11, 5/28/11, fame petition necro 8/5/11, necro'd 9/30/11, KIA 10/3/11, True reincarnated famed (by cleric Cordovan) 10/4/11,

  9. #9
    Community Member Affront's Avatar
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    Default Spell focus?

    What about spell focus necromancy as a feat choice?
    Or even spell focus necromancy and greater spell focus necromancy.

  10. #10
    Community Member Yaga_Nub's Avatar
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    Quote Originally Posted by Affront View Post
    What about spell focus necromancy as a feat choice?
    Or even spell focus necromancy and greater spell focus necromancy.
    I had both of these for a time and then I dropped one for greater spell pen and I haven't really noticed a difference.
    Characters - Brion, Damerchant, Deathbot, Goode-, Minusten, Sepiriz, Spiritstrike, Stee, Steilh, Vorpaal, Wyllye, Yaga, Yagalicious, Yga. RIP - Catpizzle and Qazpe
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