Here's something I put together. I was thinking of rolling up a Necromancer. Admittedly, I know nothing of casters, so advice is welcomed. I run Rangers or a Ranger Multi-class, usually with a Ranged focus (although they do have Weapon Finesse for the close in fighting). Please let me know what spells aren't available on scrolls so that I can learn them at level up. I figure with a Wizard, it Necromancy is all that I want it to be, I can swap spells around rather painlessly.
I was also thinking of going the Force/Electrical specialization, just to be different.Code:Character Plan by DDO Character Planner Version 2.80 DDO Character Planner Home Page Necromancer LandWalker Level 16 True Neutral Human Male (16 Wizard) Hit Points: 116 Spell Points: 1315 BAB: 8\8\13 Fortitude: 7 Reflex: 13 Will: 10 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (32 Point) (Level 1) (Level 16) (Level 16) Strength 10 10 10 Dexterity 13 13 13 Constitution 13 13 14 Intelligence 18 22 26 Wisdom 10 10 10 Charisma 10 10 10 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 16) (Level 16) Balance 3 10.5 10.5 Bluff 0 0 0 Concentration 5 21 24 Diplomacy 2 9.5 9.5 Disable Device n/a n/a n/a Haggle 2 9.5 9.5 Heal 0 0 0 Hide 1 1 1 Intimidate 0 0 0 Jump 2 9.5 9.5 Listen 2 9.5 9.5 Move Silently 1 1 1 Open Lock n/a n/a n/a Perform n/a n/a n/a Repair 4 8 8 Search 4 8 8 Spot 2 9.5 9.5 Swim 0 4 4 Tumble n/a 2 2 Use Magic Device n/a n/a n/a Level 1 (Wizard) Feat: (Wizard Bonus) Extend Spell Feat: (Selected) Insightful Reflexes Feat: (Human Bonus) Mental Toughness Spell (1): Cause Fear Spell (1): Chill Touch Spell (1): Ray of Enfeeblement Spell (1): Shield Spell (1): Protection From Evil Spell (1): Nightshield Spell (1): Magic Missle Spell (1): Mage Armor Enhancement: Wizard Concentration I Enhancement: Wizard Energy Manipulation I Enhancement: Wizard Force Manipulation I Enhancement: Wizard Energy of the Scholar I Level 2 (Wizard) Spell (1): Jump Spell (1): Shocking Grasp Enhancement: Human Improved Recovery I Enhancement: Wizard Intelligence I Level 3 (Wizard) Feat: (Selected) Spell Penetration Spell (2): False Life Spell (2): Ghoul Touch Enhancement: Wizard Lineage of Energy I Enhancement: Wizard Lineage of Force I Enhancement: Wizard Wand Mastery I Enhancement: Wizard Wand Heightening I Level 4 (Wizard) Ability Raise: INT Spell (2): Command Undead Spell (2): Blindness Enhancement: Wizard Energy Manipulation II Enhancement: Wizard Force Manipulation II Level 5 (Wizard) Feat: (Wizard Bonus) Empower Spell Spell (2): Glitterdust Spell (2): Resist Energy Enhancement: Human Adaptability Intelligence I Enhancement: Wizard Spell Penetration I Level 6 (Wizard) Feat: (Selected) Greater Spell Penetration Spell (3): Halt Undead Spell (3): Lightning Bolt Enhancement: Wizard Concentration II Enhancement: Wizard Energy of the Scholar II Level 7 (Wizard) Spell (4): Burning Blood Spell (4): Enervation Enhancement: Wizard Intelligence II Level 8 (Wizard) Ability Raise: INT Spell (4): Force Missles Spell (4): Remove Curse Enhancement: Wizard Concentration III Enhancement: Wizard Subtle Spellcasting I Level 9 (Wizard) Feat: (Selected) Improved Mental Toughness Spell (5): Symbol of Pain Spell (5): Ball Lightning Enhancement: Wizard Subtle Spellcasting II Level 10 (Wizard) Feat: (Wizard Bonus) Heighten Spell Spell (5): Cloudkill Spell (4): Acid Rain Enhancement: Wizard Intelligence III Level 11 (Wizard) Spell (6): Chain Lightning Spell (6): True Seeing Enhancement: Wizard Wand Mastery II Enhancement: Wizard Wand Heightening II Level 12 (Wizard) Ability Raise: INT Feat: (Selected) Maximize Spell Spell (6): Greater Heroism Spell (6): Disintegrate Enhancement: Wizard Spell Penetration II Level 13 (Wizard) Spell (7): Finger of Death Spell (7): Banishment Enhancement: Human Adaptability Constitution II Level 14 (Wizard) Spell (7): Control Undead Spell (6): Circle of Death Enhancement: Wizard Energy of the Scholar III Level 15 (Wizard) Feat: (Selected) Quicken Spell Spell (3): Displacement Spell (8): Sunburst Enhancement: Wizard Energy of the Scholar IV Level 16 (Wizard) Spell (8): Otto's Irresistable Dance Spell (8): Horrid Wilting Enhancement: Wizard Lineage of Force II Enhancement: Wizard Subtle Spellcasting III