Looking for a crowd control specialist - how does this stack up? Thanks for any input. Some spells are not listed and I'm hoping that I can find scrolls and inscribe them. Also some things are eaiser to cast from wand/scroll.
Jules
Code:Character Plan by DDO Character Planner Version 2.85 DDO Character Planner Home Page Savil Level 16 Neutral Good Human Female (16 Wizard) Hit Points: 132 Spell Points: 1230 BAB: 8\8\13 Fortitude: 8 Reflex: 7 Will: 9 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 16) Strength 8 8 Dexterity 14 14 Constitution 16 16 Intelligence 18 26 Wisdom 8 8 Charisma 8 8 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 16) Balance 3 10 Bluff -1 -1 Concentration 7 22 Diplomacy 1 8.5 Disable Device n/a n/a Haggle 1 8.5 Heal 0 8.5 Hide 2 2 Intimidate -1 -1 Jump 1 8.5 Listen -1 -1 Move Silently 2 2 Open Lock n/a n/a Perform n/a n/a Repair 6 20 Search 4 8 Spot -1 -1 Swim -1 -1 Tumble 3 3 Use Magic Device 1 8.5 Level 1 (Wizard) Feat: (Wizard Bonus) Extend Spell Feat: (Selected) Least Dragonmark of Passage Feat: (Human Bonus) Mental Toughness Spell (1): Charm Person Spell (1): Expeditious Retreat Spell (1): Hypnotism Spell (1): Jump Spell (1): Niac's Cold Ray Spell (1): Sleep Spell (1): Magic Missle Spell (1): Mage Armor Enhancement: Orien Balance I Enhancement: Human Versatility I Enhancement: Wizard Elemental Manipulation I Enhancement: Wizard Energy of the Scholar I Level 2 (Wizard) Spell (1): Detect Secret Doors Spell (1): Grease Enhancement: Extra Dragonmark I Enhancement: Human Improved Recovery I Enhancement: Wizard Wand Mastery I Level 3 (Wizard) Feat: (Selected) Spell Penetration Spell (2): Otto's Resistable Dance Spell (2): Glitterdust Enhancement: Wizard Lineage of Elements I Enhancement: Wizard Wand Heightening I Level 4 (Wizard) Ability Raise: INT Spell (2): Daze Monster Spell (2): Web Enhancement: Human Versatility II Enhancement: Wizard Subtle Spellcasting I Enhancement: Wizard Intelligence I Level 5 (Wizard) Feat: (Wizard Bonus) Heighten Spell Spell (3): Deep Slumber Spell (3): Haste Enhancement: Wizard Lineage of Deadly Elements I Enhancement: Wizard Spell Penetration I Enhancement: Wizard Energy of the Scholar II Level 6 (Wizard) Feat: (Selected) Lesser Dragonmark of Passage Spell (3): Halt Undead Enhancement: Extra Dragonmark II Enhancement: Wizard Elemental Manipulation II Level 7 (Wizard) Spell (4): Wall of Fire Spell (4): Crushing Despair Enhancement: Wizard Lineage of Elements II Enhancement: Wizard Subtle Spellcasting II Level 8 (Wizard) Ability Raise: INT Spell (4): Stoneskin Spell (4): Charm Monster Enhancement: Human Adaptability Intelligence I Level 9 (Wizard) Feat: (Selected) Spell Focus: Enchantment Spell (5): Hold Monster Spell (5): Cloudkill Enhancement: Wizard Elemental Manipulation III Enhancement: Wizard Energy of the Scholar III Level 10 (Wizard) Feat: (Wizard Bonus) Enlarge Spell Spell (5): Waves of Fatigue Spell (5): Mind Fog Enhancement: Wizard Spell Penetration II Level 11 (Wizard) Spell (6): Mass Suggestion Spell (6): Flesh to Stone Enhancement: Wizard Improved Enlarge I Enhancement: Wizard Lineage of Deadly Elements II Level 12 (Wizard) Ability Raise: INT Feat: (Selected) Greater Spell Penetration Spell (6): Greater Heroism Spell (6): Chain Lightning Enhancement: Wizard Intelligence II Level 13 (Wizard) Spell (7): Otto's Sphere of Dancing Spell (7): Banishment Enhancement: Wizard Energy of the Scholar IV Level 14 (Wizard) Spell (7): Waves of Exhaustion Spell (7): Hold Person, Mass Level 15 (Wizard) Feat: (Selected) Greater Spell Focus: Enchantment Feat: (Wizard Bonus) Quicken Spell Spell (8): Otto's Irresistable Dance Spell (8): Charm Monster, Mass Enhancement: Wizard Spell Penetration III Level 16 (Wizard) Spell (8): Sunburst Spell (8): Trap the Soul Enhancement: Wizard Intelligence III