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  1. #1
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    Default Where is this all going

    There are some questions I am having a hard time solving, one seeing as PnP (I know this game will never be like PnP) allows for pretty cool multi-classing will that ever be viable in DDO. Right now with level restraints and many skills, spells, ect not in the game multiclassing is not impossible but there are certain classes (clerics (healers), fighters (tanks)) that do not allow for multiple classes. As the level cap gets higher in theory multi-classing will become easier does anyone think healers and tanks will ever be able to splash in other classes and still be effective at their role or will DDO enemies always stay just hard enough to prevent such an evtuality. The other question I have is how high can the level cap go before our toons are sp powerful they are beyond what PnP would allow. In theory there will come a time when DDO toons will be at levels not possible in PnP.

  2. #2
    Community Member Thrudh's Avatar
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    Actually, one the biggest strengths of this game (in my opinion), is the ability to multi-class... There are hundreds of different viable combinations.

    Personally, I would shy away from deep multi-classing a caster (i.e. 7/7 or 9/5 as opposed to 13/1 or 12/2) just because casters gain a lot at their higher levels... But plenty of people DO have deep multi-classed builds like that and are very successful.

    I don't agree with your comments on fighters... Fighters are the absolute easiest class to multi-class... Pure 14th level fighters are very rare... and for a reason... a 12/2 Fighter/Ranger or a 12/2 Fighter/Paladin are arguably much stronger characters than a pure 14th level fighter... Deep multi-classing melee types works fine as well...

    An 8/6 Fighter/Barbarian is a good combination or a 7/7 Fighter/Paladin... Look at me... I've got a 8/4/2 Barbarian/Fighter/Ranger and he rocks. Barbarian rage mixed with Fighter tactical feats (like Improved Trip and Stunning Blow) makes for a tough character... Add in Self-healing with a wand, and excellent ranged skills (Bow Strength combined with rage combined with a silver bow combined with Improved Critical: Ranged makes for BIG damage)

    The level cap is supposed to go to 20th level... No idea what they will do after that... Personally, I'd be fine if they stopped there and just started adding more classes and races.
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  3. #3
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    Multiclass characters... Even MC Clerics, are very viable in this game. I have 4 Clerics right now.. My Melee Cleric(9 Cleric, 3 Paly, 2 Fighter) may not be the best healer inthe game, but he has been the only cleric in many quests with no issues at all. my 13/1 Paly build and my 14 Null Build are pretty interchangeable from a healing standpoint. Deaths are usually the fault of the person who dies... not my clerics inability to heal them.
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  4. #4
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    Quote Originally Posted by Zelsior View Post
    The other question I have is how high can the level cap go before our toons are sp powerful they are beyond what PnP would allow.
    They are already

    Multiclassing casters will always be tricky. I doubt going beyond losing the highest level of spells will ever be a good idea IF you want your main strength to be casting power.
    Fighters are one of the best class to multiclass.

  5. #5

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    Yep... not sure what you are talking about here as multiclassing is extreemly viable. Cleric and Fighter are especialy good classes for doing so in fact. Sorcerer is probably the weakest class for multi-classing, but even they have many interesting multi class options.
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  6. #6
    Community Member Sutek's Avatar
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    The only class that I could see as weakened by multiclassing is barbarian. The +2 crit range enhancements are what make a barbarian the killing machine it is.

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