I'm thinking of making a battle mage or warmage if you prefer, but I could use some ideas or input on this subject. Here is what I had in mind with only a +3 Int tome and no gear.Code:Character Plan by DDO Character Planner Version 2.75 DDO Character Planner Home Page Istabrul Sul'Tek Level 14 True Neutral Elf Male (14 Wizard) Hit Points: 76 Spell Points: 1131 BAB: 7\7\12 Fortitude: 4 Reflex: 6 Will: 10 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (32 Point) (Level 1) (Level 14) (Level 14) Strength 13 13 13 Dexterity 13 13 15 Constitution 10 10 10 Intelligence 16 22 24 Wisdom 13 13 13 Charisma 13 13 13 Tomes Used +3 Tome of Intelligence used at level 4 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 14) (Level 14) Balance 1 2 2 Bluff 1 1 1 Concentration 4 17 17 Diplomacy 2 9 9 Disable Device n/a n/a n/a Haggle 1 1 1 Heal 2 8 8 Hide 1 2 2 Intimidate 1 1 1 Jump 2 8 8 Listen 1 1 3 Move Silently 1 2 2 Open Lock n/a n/a n/a Perform n/a n/a n/a Repair 7 17 17 Search 4 8 10 Spot 2 5 7 Swim 2 6 6 Tumble n/a n/a n/a Use Magic Device n/a 9 9 Level 1 (Wizard) Skill: Concentration (+4) Skill: Diplomacy (+1) Skill: Heal (+1) Skill: Jump (+1) Skill: Repair (+4) Skill: Search (+1) Skill: Spot (+1) Skill: Swim (+1) Feat: (Wizard Bonus) Empower Spell Feat: (Selected) Shield Proficiency (General) Spell (1): Burning Hands Spell (1): Detect Secret Doors Spell (1): Expeditious Retreat Spell (1): Magic Missle Spell (1): Mage Armor Spell (1): Nightshield Spell (1): Hypnotism Enhancement: Elven Arcanum I Enhancement: Elf Melee Damage I Enhancement: Wizard Energy of the Scholar I Level 2 (Wizard) Skill: Use Magic Device (+2) Spell (1): Summon Monster I Spell (1): Ray of Enfeeblement Enhancement: Elven Arcane Fluidity I Enhancement: Wizard Intelligence I Level 3 (Wizard) Skill: Concentration (+2) Skill: Diplomacy (+1.5) Feat: (Selected) Light Armor Proficiency Spell (2): Blur Spell (2): False Life Enhancement: Elven Dexterity I Enhancement: Wizard Elemental Manipulation I Level 4 (Wizard) Ability Raise: INT Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Repair (+3) Spell (2): Bull's Strength Spell (2): Glitterdust Enhancement: Elf Melee Attack I Enhancement: Wizard Elemental Manipulation II Enhancement: Wizard Subtle Spellcasting I Level 5 (Wizard) Skill: Jump (+0.5) Skill: Swim (+1) Skill: Use Magic Device (+2) Feat: (Wizard Bonus) Heighten Spell Spell (3): Displacement Spell (3): Haste Enhancement: Elven Arcanum II Enhancement: Wizard Energy of the Scholar II Level 6 (Wizard) Skill: Heal (+2) Skill: Jump (+1.5) Feat: (Selected) Mental Toughness Spell (3): Deep Slumber Spell (3): Fireball Enhancement: Elven Arcane Fluidity II Level 7 (Wizard) Skill: Concentration (+3) Skill: Jump (+1) Skill: Use Magic Device (+1) Spell (4): Wall of Fire Spell (4): Stoneskin Enhancement: Wizard Intelligence II Level 8 (Wizard) Ability Raise: INT Skill: Diplomacy (+2) Skill: Repair (+3) Spell (4): Dimension Door Spell (4): Solid Fog Enhancement: Elven Dexterity II Level 9 (Wizard) Skill: Concentration (+2) Skill: Heal (+2) Skill: Use Magic Device (+0.5) Feat: (Selected) Improved Mental Toughness Spell (5): Cone of Cold Spell (5): Hold Monster Enhancement: Elven Arcanum III Enhancement: Wizard Lineage of Deadly Elements I Level 10 (Wizard) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Spot (+2) Skill: Use Magic Device (+0.5) Feat: (Wizard Bonus) Maximize Spell Spell (5): Ball Lightning Spell (5): Teleport Enhancement: Wizard Improved Maximizing I Enhancement: Wizard Lineage of Deadly Elements II Level 11 (Wizard) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Jump (+0.5) Skill: Swim (+1) Skill: Use Magic Device (+1) Spell (6): Shadow Walk Spell (6): Tenser's Transformation Level 12 (Wizard) Ability Raise: INT Skill: Concentration (+1) Skill: Diplomacy (+1.5) Skill: Heal (+1) Skill: Jump (+0.5) Skill: Use Magic Device (+0.5) Feat: (Selected) Spell Penetration Spell (6): Chain Lightning Spell (6): Greater Heroism Enhancement: Elven Arcane Fluidity III Level 13 (Wizard) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Jump (+1) Skill: Swim (+1.5) Skill: Use Magic Device (+0.5) Spell (7): Finger of Death Spell (7): Power Word: Blind Enhancement: Wizard Lineage of Elements I Enhancement: Wizard Energy of the Scholar III Enhancement: Wizard Subtle Spellcasting II Level 14 (Wizard) Skill: Concentration (+1) Skill: Heal (+1) Skill: Jump (+1) Skill: Spot (+1) Skill: Swim (+0.5) Spell (7): Greater Teleport Spell (7): Otto's Sphere of Dancing Enhancement: Elven Arcanum IV