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  1. #1
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    Question yeah I want the impossible cleric

    Need a 32 point build cleric

    max buff to hold down healing needs
    max heal when it gets insane
    max wand heal for most of time
    max survival as defense
    max general wand use
    fighting ability somewhere after that
    some jump ability but not that important

    Would prefer pure build

    But I've seen several 13/1 builds involving several different classes
    Some looked interesting
    But danged if I can find any of them with the weak knee'd seach
    and general chaotic clutter of the forums

  2. #2
    Community Member ShadowFox1978's Avatar
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    Character Plan by DDO Character Planner Version 2.75
    DDO Character Planner Home Page

    Level 14 Lawful Good Dwarf Male
    (1 Paladin \ 13 Cleric)
    Hit Points: 247
    Spell Points: 974
    BAB: 10\10\15\20
    Fortitude: 14
    Reflex: 5
    Will: 16

    Starting Feat/Enhancement
    Abilities Base Stats Modified Stats
    (32 Point) (Level 1) (Level 14)

    Strength 16 17
    Dexterity 10 10
    Constitution 14 17
    Intelligence 8 8
    Wisdom 18 24
    Charisma 6 6


    Tomes Used
    +1 Tome of Strength used at level 1
    +1 Tome of Constitution used at level 1
    +1 Tome of Wisdom used at level 1

    Starting Feat/Enhancement
    Base Skills Modified Skills
    Skills (Level 1) (Level 14)

    Balance 0 4
    Bluff -2 -2
    Concentration 6 20
    Diplomacy -2 -2
    Disable Device n/a n/a
    Haggle -2 -2
    Heal 4 7
    Hide 0 0
    Intimidate -2 -2
    Jump 3 3
    Listen 4 7
    Move Silently 0 0
    Open Lock n/a n/a
    Perform n/a n/a
    Repair -1 -1
    Search -1 1
    Spot 4 7
    Swim 3 3
    Tumble n/a n/a
    Use Magic Device n/a n/a

    Level 1 (Cleric)
    Feat: (Selected) Mental Toughness

    Level 2 (Paladin)

    Level 3 (Cleric)
    Feat: (Selected) Extend Spell

    Level 4 (Cleric)

    Level 5 (Cleric)

    Level 6 (Cleric)
    Feat: (Selected) Toughness

    Level 7 (Cleric)

    Level 8 (Cleric)

    Level 9 (Cleric)
    Feat: (Selected) Power Attack

    Level 10 (Cleric)

    Level 11 (Cleric)

    Level 12 (Cleric)
    Feat: (Selected) Improved Critical: Slashing Weapons

    Level 13 (Cleric)

    Level 14 (Cleric)
    Enhancement: Dwarven Armor Mastery I
    Enhancement: Dwarven Axe Attack I
    Enhancement: Dwarven Axe Attack II
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Constitution II
    Enhancement: Dwarven Faith I
    Enhancement: Dwarven Spell Defense I
    Enhancement: Dwarven Spell Defense II
    Enhancement: Dwarven Spell Defense III
    Enhancement: Dwarven Toughness I
    Enhancement: Dwarven Toughness II
    Enhancement: Dwarven Toughness III
    Enhancement: Dwarven Toughness IV
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Prayer of Incredible Life II
    Enhancement: Cleric Smiting I
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Paladin Toughness I

    This is the build for Lendra. Exactly what I am running right now minus gear. With gear I have 22 con and 30 wisdom. Once, I aquire +3 tomes and a +6 con item they will be 24 con and 32 wisdom. With greater false life I have 329hp. I have 1100sp with no sp boosting item. 48 ac with barkskin and self-buffed, over 50 with a true pally around. Good offense(If you run DF/DP), good casting, good healing, good survivability. I have been sole Cleric on every raid on elite save the abbot. Granted there was some bard/ranger back-up for Velah.

    You can tweek the AP to better suit your desires, or even sub fighter for the pally level. Hope this at least gives you an idea to start with and build from.
    Guildless-Khyber

    Lendra/Lendraa/Mordachi/Deathsong and assorted other gimps

  3. #3
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    Question

    TY Shadowfox, looks like a good place to start.
    Tomes would be my only problem, having only pulled one so far and used it already.
    And I'm not about to pay the monsterous amount they want on AH,
    or buy from plat farmers, even if I had that much platt in the first place.

    Where do tomes usually drop, or is it totally random?

  4. #4
    Community Member brshelton's Avatar
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    tomes have a chance to dorp in any chest in any quest level 8 and above. They are seperate from regular loot tables

  5. #5
    Community Member GHOSTRYDER's Avatar
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    Quote Originally Posted by brshelton View Post
    tomes have a chance to dorp in any chest in any quest level 8 and above. They are seperate from regular loot tables
    they are also fairly prevalent as end rewards from gianthold and desert quests, at least in my experience

  6. #6
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    WHere the Immposible part?

    You described a somewhat average cleric. Even a CLeric with a 10 STR can do some melee.. You got enough Self buffs to get a very reasonable Attack bonus. and the rest of it, just Enhancments....

    The clerfic posted would work, so would a Pure 14 Cleric.. You just lose the Dwarf Axe Proficenncy. Use the Melee feats for more cClerical and use Maces when ya need to melee.
    °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸A R C H A N G E L S °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸
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  7. #7
    Founder Cowdenicus's Avatar
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    Personally with the build posted above I would drop extend for quicken, and drop the build points in concentration to jump or balance..... but that is me.

    Since you are making a Dwarven cleric with a splash of pally you should be well over 1400 spell points.
    Clerics of Fernia
    King of Stormreach
    (and if you disagree with me, then you can treat me like a Nintendo Cartridge )

  8. #8
    Community Member ShadowFox1978's Avatar
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    Quote Originally Posted by Cowdenicus View Post
    Personally with the build posted above I would drop extend for quicken, and drop the build points in concentration to jump or balance..... but that is me.

    Since you are making a Dwarven cleric with a splash of pally you should be well over 1400 spell points.
    As I said this is the cleric as I built her and play her. I don't have max sp because I didn't max all the sp enhancements and as I said no sp item(no room in the gear set-up until I get my black set of Dragon armor.). Concentration is for mass heals in the middle of combat. I am planning to drop Mental toughness and grab quicken once I acquire a Torq. Heighten or maxamize will be my level 15 feat. Extend is mostly for DF and DP. My first swing to hit is +31 I believe(+26 with power attack on). That is self buffed. No bard songs or greater hero.

    The tomes aren't required. The str was so I could hit 25 for the VoN lever. I ate the con to put me at an even 22 until I can find a +6 con ring. The wisdom was so I didn't have to take Clerics wisdom 3 and saved me 6 ap. This build is do able without tomes. They are just place holders until I finish gearing out.

    Ps If you are on Khyber, hit me up if you see me on. I believe I have a str tome around. I will sell it cheap. I get them as rewards often(although my last 4 have all been cha tomes......think the game is trying to say something about my ugly dwarf )
    Last edited by ShadowFox1978; 12-01-2007 at 05:46 PM.
    Guildless-Khyber

    Lendra/Lendraa/Mordachi/Deathsong and assorted other gimps

  9. #9
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    Cool

    Shadowfox...lol...ugly "Dwarf"....ahhh...not going there...
    as I live with a real life..."Tamanian she devel dwarf munchkin wench"

    SMACK....Oouch!!

    Dang she saw me typing that.now she'll be aggroed for the rest of the day...lol...

    Never been on Kyber, just Gallanda, can ya cross mail to that server??...or are ya restricted to same server mail??
    Send me a pm with how much ya want for ya tomes...try to arrange something
    Last edited by mcgyver12001; 12-01-2007 at 06:19 PM.

  10. #10
    Founder Cowdenicus's Avatar
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    Quote Originally Posted by ShadowFox1978 View Post
    As I said this is the cleric as I built her and play her. I don't have max sp because I didn't max all the sp enhancements and as I said no sp item(no room in the gear set-up until I get my black set of Dragon armor.). Concentration is for mass heals in the middle of combat. I am planning to drop Mental toughness and grab quicken once I acquire a Torq. Heighten or maxamize will be my level 15 feat. Extend is mostly for DF and DP. My first swing to hit is +31 I believe(+26 with power attack on). That is self buffed. No bard songs or greater hero.

    The tomes aren't required. The str was so I could hit 25 for the VoN lever. I ate the con to put me at an even 22 until I can find a +6 con ring. The wisdom was so I didn't have to take Clerics wisdom 3 and saved me 6 ap. This build is do able without tomes. They are just place holders until I finish gearing out.

    Ps If you are on Khyber, hit me up if you see me on. I believe I have a str tome around. I will sell it cheap. I get them as rewards often(although my last 4 have all been cha tomes......think the game is trying to say something about my ugly dwarf )
    Just out of curiosity, why would you want the torc of prince de blah blah blah,.

    I mean the proc chance is like 1% for like 3 spell points..... it is not that great of a piece of gear.
    Clerics of Fernia
    King of Stormreach
    (and if you disagree with me, then you can treat me like a Nintendo Cartridge )

  11. #11
    Community Member ShadowFox1978's Avatar
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    I will test drive the Torq once I loot one. See what I think then. I ran with a ranger for a while who had one. He would empty his sp bar on buffs and his pet, and 5 minutes into the quest have a full sp bar again. He was not gimp was not a healing sponge, but he did get a lot of sp returned. I won't change feats until I see what the benefit of the Torq is, but even if it only returns 100sp or so per quest it will still be worth changing a feat for. I don't have sp issues even with my lowly 1100sp.


    And, no you can't do cross server mail.
    Guildless-Khyber

    Lendra/Lendraa/Mordachi/Deathsong and assorted other gimps

  12. #12

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    This is the cleric I am using right now. Sure, I can't cast destruction until Jan - Feb, but I hardly used that spell on the pure 14 version of this character before I remade him.

    Admitedly, as with many niche characters, this guy turned out to be a bit item heavy. Lots of Reaver Raids to get that +3 Tome along with the dumb luck that another one of my characters had the Boots of the Innocent laying around. Final stats as he is now are:

    Str 24, Dex 14, Con 22, Wis 28, Cha 20

    With the boots on the saving throws sit at Fort 28, Ref 17, Will 27. I plan to go with a 1 / 1 split at level cap because I am tired of fumbling the fear saves.

    Combat wise I use a mix of Cloudburst, SoS, and Whirlwind, with a few other greatswords in the mix when needed. I can dish out great damage, especially while in Bladesworn mode. I also take the role of primary healer (Bladesworn does not get used unless their are two clerics in a non-raid environment). The 230 HP I have could use a boost and will get that once I turn in the tapestries for the Fort helm and add on a Greater False Life iem. With those I should be scrapping 300hp. AC is the big negative, which tends to top out at 39 with buffs, and 47 if I equip a shield. Just means you have to be mindful of yourself.

    Aside from no jump, you might be interested in this character, so I felt I would post him.

    Code:
    Character Plan by DDO Character Planner Version 2.75
    DDO Character Planner Home Page
    
    Level 14 Lawful Good Warforged Male
    (2 Paladin \ 12 Cleric) 
    Hit Points: 178
    Spell Points: 892 
    BAB: 11\11\16\21
    Fortitude: 17
    Reflex: 7
    Will: 17
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 14)
    Strength             16                    18
    Dexterity            10                    10
    Constitution         14                    16
    Intelligence          8                     8
    Wisdom               14                    22
    Charisma             12                    14
    
    Tomes Used
    +2 Tome of Strength used at level 14
    +3 Tome of Wisdom used at level 14
    +1 Tome of Charisma used at level 14
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 14)
    Balance               0                    -5
    Bluff                 1                     2
    Concentration         6                    22
    Diplomacy             1                     2
    Disable Device       n/a                   n/a
    Haggle                1                     2
    Heal                  2                     6
    Hide                  0                    -5
    Intimidate            1                     2
    Jump                  3                    -1
    Listen                2                     6
    Move Silently         0                    -5
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair               -1                    -1
    Search               -1                    -1
    Spot                  2                     6
    Swim                  3                    -6
    Tumble                n/a                  n/a
    Use Magic Device      n/a                   n/a
    
    Level 1 (Cleric)
    Feat: (Selected) Adamantine Body
    
    Level 2 (Cleric)
    
    Level 3 (Cleric)
    Feat: (Selected) Extend Spell
    
    Level 4 (Paladin)
    
    Level 5 (Cleric)
    
    Level 6 (Cleric)
    Feat: (Selected) Mental Toughness
    
    Level 7 (Cleric)
    
    Level 8 (Cleric)
    
    Level 9 (Paladin)
    Feat: (Selected) Maximize Spell
    
    Level 10 (Cleric)
    
    Level 11 (Cleric)
    
    Level 12 (Cleric)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    Level 13 (Cleric)
    
    Level 14 (Cleric)
    Enhancement: Bladesworn Transformation
    Enhancement: Follower of the Lord of Blades
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Cleric Concentration I
    Enhancement: Cleric Concentration II
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Energy of the Zealot III
    Enhancement: Paladin Charisma I
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Cleric Wand Mastery I
    Enhancement: Cleric Wand Mastery II
    Enhancement: Cleric Wand Mastery III
    Enhancement: Cleric Wand Mastery IV
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Healer's Friend I
    Enhancement: Warforged Healer's Friend II

  13. #13
    Community Member Thrudh's Avatar
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    Quote Originally Posted by Cowdenicus View Post
    Just out of curiosity, why would you want the torc of prince de blah blah blah,.

    I mean the proc chance is like 1% for like 3 spell points..... it is not that great of a piece of gear.
    Does anyone know the exact stats on the torc? My cleric has one... I need to check the combat logs (However, when I'm getting hit, things are getting pretty hectic, and I always forget to go back and check).

    I'd bet good money though that it gives back more SP a lot more often than stated above... I could have sworn I've gotten 40-50 SP back before... I'll check tonight...
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    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  14. #14
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    Quote Originally Posted by Cowdenicus View Post
    Just out of curiosity, why would you want the torc of prince de blah blah blah,.

    I mean the proc chance is like 1% for like 3 spell points..... it is not that great of a piece of gear.
    You obviously dont have a Torc......

    Its certainly not as benefitial as when it first came out, but if you have decent hit points, you can get a LOT of spell points back in a hurry... SIgnificantly more than 1% of the time. ANytime you Take Damage you have a decent chance of getting spell points back.

    I've been shooting for one of these on my melee cleric and would swap out my PoP X on my battle cleric for this in a heartbeat.
    °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸A R C H A N G E L S °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸
    Thelanis

    Alandael ~ Allendale ~ iForged ~ Roba ~ Sylon ~ Pokah ~ Keyanu ~ Wreckoning
    Quote Originally Posted by Severlin View Post
    We don't envision starting players with Starter Gear and zero knowledge playing on Hard or Elite.
    Sev~

  15. #15
    Founder Cowdenicus's Avatar
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    Quote Originally Posted by Impaqt View Post
    You obviously dont have a Torc......

    Its certainly not as benefitial as when it first came out, but if you have decent hit points, you can get a LOT of spell points back in a hurry... SIgnificantly more than 1% of the time. ANytime you Take Damage you have a decent chance of getting spell points back.

    I've been shooting for one of these on my melee cleric and would swap out my PoP X on my battle cleric for this in a heartbeat.
    actually i do have a torq, never noticed my sp going up so, i dumped it.
    Clerics of Fernia
    King of Stormreach
    (and if you disagree with me, then you can treat me like a Nintendo Cartridge )

  16. #16
    Community Member Nick_RC's Avatar
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    Quote Originally Posted by Cowdenicus View Post
    actually i do have a torq, never noticed my sp going up so, i dumped it.
    You run a zerging BC vanash?

    I can honestly say that its nearly the best piece of raid loot for a BC. Mine has one and so does my battlemage. It works better on the cleric because he doesnt have displacement. If you run your cleric in a zerging style and hes right up the front swinging with a greataxe then you will notice it gives back ALOT of sp. I mean a hell of alot.

    N
    GROAN-1 (Melee/Casting Horc FVS)

  17. #17
    Founder Cowdenicus's Avatar
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    Quote Originally Posted by nick_robinsonchia View Post
    You run a zerging BC vanash?

    Not yet but I have been considering a dwarven pally cleric mix. Probably 12/2.
    Clerics of Fernia
    King of Stormreach
    (and if you disagree with me, then you can treat me like a Nintendo Cartridge )

  18. #18
    Community Member Soul-Shaker's Avatar
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    Quote Originally Posted by Cowdenicus View Post
    actually i do have a torq, never noticed my sp going up so, i dumped it.
    Depends on builds. Builds with low AC notice it much more then others. My clr has one and example is if everyone leaves 1 specific archer in dq2 aggroed on me(only i casted something at it to get attention) and he is left alone while we kill the dq. I can make about 600 sp back. But on something like my ranger while runs around with about 55 TWF AC I never wear one because of to high DR when blocking and getting hit way less often.
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