Here is a summary of proposed rules with some questions to be thought about and answered. If we can come to some consenus now, it would probably get us off quicker on Friday. Proposed Rules for “Untwinked Permadeath”
1. Must be level one to join.
2. Strictly NO twinking.
3. If your character dies it must leave the guild (or be deleted) unless you are ressed in the adventure by a member of the party who was in the adventure when you died.
4. Rest shrines are allowed, but not res shrines.
5. If your character dies, you may pass on one item to another of your characters as an "heirloom".
6. If they can recover your stone, surviving party members may loot one item each (or stack of items) from your corpse, only if you choose to permit it. (It's like being an organ donor.)
7. No use of the auction house.
8. Don't exit and then re-enter a quest unless it has reset (unless a group mate gets into trouble after you've left, in which case you may go back in to help).
9. No grouping except with guild or with a member of another stict PD, non-twinking guild member with similar rules to ours.
10. Gifts or trades of any sort from characters outside the guild are prohibited.
11. You may run whatever quests you like and repeat them if you like, but diversity is encouraged.
12. Have fun, enjoy the content, don't spoil surprises for others, role-play is encouraged.
13. Qwijymart shopping? (none, limited, unlimited?)
14. Drow, 32 point builds?
15. All items offered to party before sale? “Special” or “known” good items to Guild?
16. Does Guild get 1 item “heirloom”?
In terms of questing, I would prefer not repeating quests for xp beyond x1 per each difficulty unless "catching-up" fellow guildies and it is not a power-level. I don't want to repeat quest because they are "easy."
The evolution of DDO: Stormreach to Eberron Unlimited to Dungeons & Dragons Online
-1--2 -3 -4 -5--6 -7 -8--9--10 -11-12 13 14! 15 16 17 years & still spawning kobolds
From Turbine to SSG, who are the devs anyway? DDO Peeps Tracker
I'd like to try this out.
Halfling Paladin name is Meridoc
Khyber Server - Lava Divers
Horrik Took - Forever Halfling on Druid Life
Alicaryn - Bard
Calinay - Favored Soul
13. I think this is similar to #10 or do we want to denote him as a vendor? By the way is buying magic items (potion, scrolls, wands) from the vendors allowable?
14. I think if you got it available go for it, cause once you got 32 point build you cant make 28 point unless you use the template.
15. are you talking about a guild mule....ahem quartermaster who would be like a guild stash.
16. not sure what your meaning on this one.
an heirloom is when one of your characters 'die' you can give only 1 item to your next character.
Khyber Server - Lava Divers
Horrik Took - Forever Halfling on Druid Life
Alicaryn - Bard
Calinay - Favored Soul
Well, you know my views on 1-12.
13. I'm fine with that. Qwijymart is a recognised vendor!
14. My view is, whatever you like.
15. Up to the player. I don't think a rule is required - what goes around comes around.
16. Having a guild "bank" is quite a good idea, although it takes someone to run it.
As to repeat quests - I tend to agree with you, but don't think it should be a hard and fast rule as it tends to unduly limit grouping opportunities. Again, PD isn't so much about accumulating uberness, so people tend not to just farm one quest over and over for loot/xp.
hope you can use 32 pt builds...
i cant create 28 pt builds anymore
Khyber Server - Lava Divers
Horrik Took - Forever Halfling on Druid Life
Alicaryn - Bard
Calinay - Favored Soul
13. I think we should be allowed to buy from any recognized vendor, just not the AH. Besides, since we aren't in for "uberness" I doubt any of us will be loaded with enough gold any time soon to make buying "uber" stuff from the vendors that easy.
14. Make whatever character you want, including 32 point or Drow builds.
15. I agree somewhat with the "comes around goes around" idea, but my view is the party should assign loot to the character best able to use the particular item of loot. For me, this isn't about loot. It's about the challenge of survival, role playing and a little more intense DDO experience. And, of course, friendship and fun. As far as "special" or "known" items, I think if the person pulling the item can use it, good for them! If I got something and couldn't make maximum use out of it, I would certainly give it to the party member who could. If that character dies, then that item could be the 1 heirloom item for that character.
16. I agree with guild "heirlooms." Maybe a "special" item that wasn't heirloomed by the individual who died could be heirloomed by the guild. I also agree with allowing party members to "loot" the dead characters stuff, 1 item each, if they want. I suppose that could be an individual choice, but seems like a no brainer to me since if you die and can only heirloom one item, your other items would just be destroyed, so why not offer them to fellow party members, or for a "guild heirloom."
I'll probably need as much help as I can get from my fellow party members. LOL!
Ryck Stevlyllian (Elf Lvl. 16 WIZ), Bonum The Salvationbringer (Human Lvl. 10 PAL, Lvl. 1 FTR), Aragoarn Stevlyllian (Drow, Lvl. 2 Bard), Alronde Stevlyllian (Drow, Lvl. 2 Cleric), Eucharist (Human Lvl. 2 PAL).
Can't make fridays ; ;. sorry.
1 of my four is Funandgames (welcome to using the forums) and the other 2 of my four are :
DoubleFisted, Dwarven Fighter (stunning blow emphasis)
Koockoo, Dwarven Fighter
The evolution of DDO: Stormreach to Eberron Unlimited to Dungeons & Dragons Online
-1--2 -3 -4 -5--6 -7 -8--9--10 -11-12 13 14! 15 16 17 years & still spawning kobolds
From Turbine to SSG, who are the devs anyway? DDO Peeps Tracker
Qwijymart is just another vendor akthough at least a conversation can be held with him unlike NPC's so He is fine it's not like you are buying equipment from him to twink your toon.
32 pt builds and drow are fine. The build doesn't really matter anyways. It's player skill
I've played PD and Barebones. Leave the loot decisions to the player. Experience has shown that items will go to those who need it in most cases.
Guild bank is a good idea.
I always share loot with people who can use it better than me (even in PUGs), but I think the best answer is "your loot is your loot, do what you want with it". Seems most of us are nice, so things should work out well.
As for looting the corpse - I'm all for it as I delete my PD characters when they die so you can loot my corpse. But some people might like to convert their character to non-PD and leave the guild, and therefore want to keep their stuff. They may also have other reasons for not wanting to let someone loot their corpse. Whatever the reason, I feel that their loot is their loot. They can do as they see fit.
The only rule is that you can't "loot" more than one item (otherwise an unfortunate demise could = insta-twink)!
***edit
Last edited by jakeelala; 06-02-2009 at 12:23 AM.
good at business
Sure, Jakeelala, DWG prides itself on welcoming everyone. As previously stated, we will be starting a new guild for this endeavor call Deathwatch Guard PD, you are welcome to join. I can't promise people will be on when you can play, but we are starting friday at 11pm EST in the Leaky Dinghy.
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Auction house: I read the response earlier and I can understand the whole idea of not wanting to twink... and at low levels that makes a huge difference in play and fun. But I’m on the fence as we go up in levels, especially when we start pulling nice items (of course if I had my way, loot would have been scaled way back from the very beginning…)
Leave and return to quest: Once again, I think I understand why this rule. However, anyone who has done some of the quests in a party that never tried the quest before, know that there were some quests that clerics, wizzies, and sorcs just had to leave for more spell points or they weren’t completeable. Grant it, today most players now know these quests and can get around leaving many of them. However, I would argue, if we’re going to playing non-twinked characters who won’t be maxed out on stats, wizardry or power items, and the various efficiency items, and won’t be able to use the auction house to augment mana potions, this may be too stringent a requirement (of course I could be completely wrong).
It seems to me, what I think of when I think of PD playing I think of two things. First is the risk in the dungeon… So no power leveling or twinking and the dungeon must be level appropriate. And second, unless someone in the party can rez, death is permanent. Everything else just seems like they are rules to make the game more difficult... which then I question whether this excursion will be as fun as I hope...
That said, I'm willing to try...![]()
Alpro28 and partymaker (forum names) have expressed interest. I have asked them to get us character information information.
The evolution of DDO: Stormreach to Eberron Unlimited to Dungeons & Dragons Online
-1--2 -3 -4 -5--6 -7 -8--9--10 -11-12 13 14! 15 16 17 years & still spawning kobolds
From Turbine to SSG, who are the devs anyway? DDO Peeps Tracker