Please advice as I know there are many who have more experience than I. And before someone asks, yes the 20 Int is important as it adds more SP.

Code:
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Ianelle Sui'Kuhn
Level 14 True Neutral Drow Female
(14 Wizard) 
Hit Points: 62
Spell Points: 1124 
BAB: 7\7\12
Fortitude: 3
Reflex: 4
Will: 8

                  Starting            Ending          Feat/Enhancement
                 Base Stats         Base Stats         Modified Stats
Abilities        (Level 1)          (Level 14)           (Level 14)
Strength              8                  8                    8
Dexterity            10                 10                   11
Constitution          8                  8                    8
Intelligence         20                 23                   26
Wisdom                8                  8                    8
Charisma             18                 18                   18

                  Starting            Ending          Feat/Enhancement
                 Base Skills        Base Skills        Modified Skills
Skills           (Level 1)          (Level 14)          (Level 14)
Balance               2                  8.5                  8.5
Bluff                 4                  4                    4
Concentration         3                 11                   11
Diplomacy             6                 12.5                 12.5
Disable Device        n/a               n/a                   n/a
Haggle                6                 12.5                 12.5
Heal                 -1                 -1                   -1
Hide                  0                  0                    0
Intimidate            4                  4                    4
Jump                  1                  7.5                  7.5
Listen               -1                 -1                    1
Move Silently         0                  0                    0
Open Lock             n/a               n/a                   n/a
Perform               n/a               n/a                   n/a
Repair                9                 25                   25
Search                5                  8                   10
Spot                 -1                 -1                    1
Swim                 -1                  5                    5
Tumble                n/a               n/a                   n/a
Use Magic Device      6                 12.5                 15.5

Level 1 (Wizard)
Skill: Balance (+2)
Skill: Concentration (+4)
Skill: Diplomacy (+2)
Skill: Haggle (+2)
Skill: Jump (+2)
Skill: Repair (+4)
Skill: Use Magic Device (+2)
Feat: (Selected) Mental Toughness
Feat: (Wizard Bonus) Quicken Spell
Spell (1): Charm Person
Spell (1): Detect Secret Doors
Spell (1): Expeditious Retreat
Spell (1): Mage Armor
Spell (1): Magic Missle
Spell (1): Protection From Evil
Spell (1): Shocking Grasp
Spell (1): Shield
Spell (1): Cause Fear
Enhancement: Wizard Energy Manipulation I
Enhancement: Wizard Energy of the Scholar I

Level 2 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Use Magic Device (+0.5)
Spell (1): Obscuring Mist
Spell (1): Ray of Enfeeblement
Enhancement: Wizard Improved Quickening I
Enhancement: Wizard Intelligence I

Level 3 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Spell Focus: Evocation
Spell (2): Blur
Spell (2): Melf's Acid Arrow

Level 4 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Use Magic Device (+0.5)
Spell (2): Knock
Spell (2): Resist Energy
Enhancement: Elven Dexterity I
Enhancement: Wizard Lineage of Energy I

Level 5 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Maximize Spell
Spell (3): Lightning Bolt
Spell (3): Protection From Energy
Enhancement: Wizard Improved Maximizing I
Enhancement: Wizard Lineage of Deadly Energy I
Enhancement: Wizard Energy Manipulation II
Enhancement: Wizard Energy of the Scholar II
Enhancement: Wizard Subtle Spellcasting I

Level 6 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Mental Toughness
Spell (3): Magic Circle Against Evil
Spell (3): Heroism
Enhancement: Wizard Intelligence II

Level 7 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Use Magic Device (+0.5)
Spell (4): Burning Blood
Spell (4): Wall of Fire
Enhancement: Wizard Energy Manipulation III

Level 8 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Swim (+0.5)
Skill: Use Magic Device (+0.5)
Spell (4): Bestow Curse
Spell (4): Stoneskin
Enhancement: Wizard Lineage of Energy II

Level 9 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Swim (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Spell Focus: Evocation
Spell (5): Ball Lightning
Spell (5): Cloudkill
Enhancement: Wizard Improved Maximizing II
Enhancement: Wizard Lineage of Deadly Energy II

Level 10 (Wizard)
Skill: Balance (+0.5)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Swim (+1)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Extend Spell
Spell (5): Symbol of Pain
Spell (5): Teleport

Level 11 (Wizard)
Skill: Balance (+0.5)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Swim (+1)
Skill: Use Magic Device (+0.5)
Spell (6): Chain Lightning
Spell (6): Acid Fog
Enhancement: Wizard Lineage of Energy III
Enhancement: Wizard Energy Manipulation IV
Enhancement: Wizard Energy of the Scholar III

Level 12 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Swim (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Skill Focus: Use Magic Device
Spell (6): Circle of Death
Spell (6): Globe of Invulnerability

Level 13 (Wizard)
Skill: Balance (+0.5)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Swim (+1)
Skill: Use Magic Device (+0.5)
Spell (7): Delayed Blast Fireball
Spell (7): Greater Teleport
Enhancement: Wizard Energy of the Scholar IV
Enhancement: Wizard Intelligence III

Level 14 (Wizard)
Skill: Balance (+0.5)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Swim (+1)
Skill: Use Magic Device (+0.5)
Spell (7): Waves of Exhaustion
Spell (7): Control Undead
Enhancement: Wizard Lineage of Deadly Energy III