Please advice as I know there are many who have more experience than I. And before someone asks, yes the 20 Int is important as it adds more SP.
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Character Plan by DDO Character Planner Version 2.75
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Ianelle Sui'Kuhn
Level 14 True Neutral Drow Female
(14 Wizard)
Hit Points: 62
Spell Points: 1124
BAB: 7\7\12
Fortitude: 3
Reflex: 4
Will: 8
Starting Ending Feat/Enhancement
Base Stats Base Stats Modified Stats
Abilities (Level 1) (Level 14) (Level 14)
Strength 8 8 8
Dexterity 10 10 11
Constitution 8 8 8
Intelligence 20 23 26
Wisdom 8 8 8
Charisma 18 18 18
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 14) (Level 14)
Balance 2 8.5 8.5
Bluff 4 4 4
Concentration 3 11 11
Diplomacy 6 12.5 12.5
Disable Device n/a n/a n/a
Haggle 6 12.5 12.5
Heal -1 -1 -1
Hide 0 0 0
Intimidate 4 4 4
Jump 1 7.5 7.5
Listen -1 -1 1
Move Silently 0 0 0
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 9 25 25
Search 5 8 10
Spot -1 -1 1
Swim -1 5 5
Tumble n/a n/a n/a
Use Magic Device 6 12.5 15.5
Level 1 (Wizard)
Skill: Balance (+2)
Skill: Concentration (+4)
Skill: Diplomacy (+2)
Skill: Haggle (+2)
Skill: Jump (+2)
Skill: Repair (+4)
Skill: Use Magic Device (+2)
Feat: (Selected) Mental Toughness
Feat: (Wizard Bonus) Quicken Spell
Spell (1): Charm Person
Spell (1): Detect Secret Doors
Spell (1): Expeditious Retreat
Spell (1): Mage Armor
Spell (1): Magic Missle
Spell (1): Protection From Evil
Spell (1): Shocking Grasp
Spell (1): Shield
Spell (1): Cause Fear
Enhancement: Wizard Energy Manipulation I
Enhancement: Wizard Energy of the Scholar I
Level 2 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Use Magic Device (+0.5)
Spell (1): Obscuring Mist
Spell (1): Ray of Enfeeblement
Enhancement: Wizard Improved Quickening I
Enhancement: Wizard Intelligence I
Level 3 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Spell Focus: Evocation
Spell (2): Blur
Spell (2): Melf's Acid Arrow
Level 4 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Use Magic Device (+0.5)
Spell (2): Knock
Spell (2): Resist Energy
Enhancement: Elven Dexterity I
Enhancement: Wizard Lineage of Energy I
Level 5 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Maximize Spell
Spell (3): Lightning Bolt
Spell (3): Protection From Energy
Enhancement: Wizard Improved Maximizing I
Enhancement: Wizard Lineage of Deadly Energy I
Enhancement: Wizard Energy Manipulation II
Enhancement: Wizard Energy of the Scholar II
Enhancement: Wizard Subtle Spellcasting I
Level 6 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Mental Toughness
Spell (3): Magic Circle Against Evil
Spell (3): Heroism
Enhancement: Wizard Intelligence II
Level 7 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Use Magic Device (+0.5)
Spell (4): Burning Blood
Spell (4): Wall of Fire
Enhancement: Wizard Energy Manipulation III
Level 8 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Swim (+0.5)
Skill: Use Magic Device (+0.5)
Spell (4): Bestow Curse
Spell (4): Stoneskin
Enhancement: Wizard Lineage of Energy II
Level 9 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Swim (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Spell Focus: Evocation
Spell (5): Ball Lightning
Spell (5): Cloudkill
Enhancement: Wizard Improved Maximizing II
Enhancement: Wizard Lineage of Deadly Energy II
Level 10 (Wizard)
Skill: Balance (+0.5)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Swim (+1)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Extend Spell
Spell (5): Symbol of Pain
Spell (5): Teleport
Level 11 (Wizard)
Skill: Balance (+0.5)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Swim (+1)
Skill: Use Magic Device (+0.5)
Spell (6): Chain Lightning
Spell (6): Acid Fog
Enhancement: Wizard Lineage of Energy III
Enhancement: Wizard Energy Manipulation IV
Enhancement: Wizard Energy of the Scholar III
Level 12 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Swim (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Skill Focus: Use Magic Device
Spell (6): Circle of Death
Spell (6): Globe of Invulnerability
Level 13 (Wizard)
Skill: Balance (+0.5)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Swim (+1)
Skill: Use Magic Device (+0.5)
Spell (7): Delayed Blast Fireball
Spell (7): Greater Teleport
Enhancement: Wizard Energy of the Scholar IV
Enhancement: Wizard Intelligence III
Level 14 (Wizard)
Skill: Balance (+0.5)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Swim (+1)
Skill: Use Magic Device (+0.5)
Spell (7): Waves of Exhaustion
Spell (7): Control Undead
Enhancement: Wizard Lineage of Deadly Energy III