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    Default Permadeath Archer/Rogue (A build by Request)

    From Sigtrent's Build Request Thread

    Build Name: Ironbow
    Author: Sigfried Trent
    Requester: Findecano
    Last Updated: 07/13/10

    Key Words [Permadeath, Arcane Archer, Barbarian, Ranger]

    Objectives
    The request was for a 28pt archer who could do “massive damage” and disable traps, pick locks, self heal, self buff and was built for permadeath play. This is a tricky combo to pull off. You must have rogue and you need a good number of skill points, int and dex to pull off the trap/lock side of things. You need a healing class which means adding some wisdom. For archery you want strength and dex. To survive in permadeath you want a good number of hit points.

    Design
    My first take was a bard/ranger/fighter and while decent it was rather squishy and didn’t really put out “massive damage” as a ranged combatant. But the game is a bit different now and so is my take on the request. This time I am not self casting heals but relying on UMD and wand use. In exchange I’m adding a lot of durability from barbarian levels and the toughness feat. Ranger powers the feats and a dash of rogue grants the base trap skills and early evasion.

    Arcane archer, decent strength, ranger feats, elf enhancements, and barbarian rage provide the damage. DPS should be decent both with a bow and with a falchion or scimitar. Final hip points are decent, but early hip points are quite good. In many ways the early levels are all about survival and the later levels about rounding out the build’s combat skils.

    Saves are pretty decent and AC shouldn’t be too shabby for low and mid levels. Evasion comes early which is important for survival. Rogue skills are pretty decent if not exceptional.

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Level 20 Neutral Good Elf Male
    (6 Barbarian \ 3 Rogue \ 11 Ranger) 
    Hit Points: 300
    Spell Points: 265 
    BAB: 19\19\24\29\29
    Fortitude: 15
    Reflex: 16
    Will: 7
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             14                    19
    Dexterity            14                    18
    Constitution         13                    15
    Intelligence         14                    14
    Wisdom               12                    12
    Charisma              8                     8
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                    11
    Bluff                -1                    -1
    Concentration         1                     2
    Diplomacy            -1                    -1
    Disable Device        6                    26
    Haggle               -1                    -1
    Heal                  3                     9
    Hide                  5                     8
    Intimidate           -1                    -1
    Jump                  6                    10
    Listen                1                     3
    Move Silently         6                     8
    Open Lock             6                    23
    Perform              n/a                   n/a
    Repair                2                     2
    Search                6                    30
    Spot                  5                    23
    Swim                  2                     4
    Tumble                3                     5
    Use Magic Device      3                    22
    
    Level 1 (Rogue)
    Feat: (Selected) Point Blank Shot
    Enhancement: Elven Ranged Damage I
    Enhancement: Rogue Disable Device I
    Enhancement: Rogue Improved Trap Sense I
    
    
    Level 2 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Reptillian
    Enhancement: Ranger Energy Resistence Boost I
    Enhancement: Ranger Skill Boost I
    Enhancement: Ranger Sprint Boost I
    Enhancement: Ranger Search I
    
    
    Level 3 (Ranger)
    Feat: (Selected) Toughness
    Enhancement: Racial Toughness I
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Dexterity I
    
    
    Level 4 (Rogue)
    Enhancement: Rogue Haste Boost I
    Enhancement: Elven Dexterity I
    Enhancement: Elven Perception I
    
    
    Level 5 (Barbarian)
    Enhancement: Barbarian Damage Reduction Boost I
    Enhancement: Valenar Elf Melee Damage I
    Enhancement: Barbarian Toughness I
    
    
    Level 6 (Barbarian)
    Feat: (Selected) Weapon Focus: Ranged Weapons
    Enhancement: Barbarian Extend Rage I
    Enhancement: Barbarian Extra Rage I
    Enhancement: Racial Toughness II
    
    
    Level 7 (Ranger)
    Enhancement: Rogue Damage Boost I
    Enhancement: Ranger Spot I
    Enhancement: Barbarian Constitution I
    
    
    Level 8 (Ranger)
    Enhancement: Rogue Open Lock I
    Enhancement: Ranger Search II
    Enhancement: Ranger Energy of the Wild I
    
    
    Level 9 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Giant
    Feat: (Selected) Mental Toughness
    Enhancement: Elven Arcane Archer I
    
    
    Level 10 (Ranger)
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Ranger Favored Damage II
    Enhancement: Rogue Sneak Attack Training I
    
    
    Level 11 (Ranger)
    Enhancement: Ranger Skill Boost II
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    
    
    Level 12 (Rogue)
    Feat: (Selected) Improved Critical: Ranged Weapons
    Enhancement: Elven Ranged Damage II
    
    
    Level 13 (Ranger)
    Enhancement: Elven Dexterity II
    
    
    Level 14 (Ranger)
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Valenar Elf Melee Attack I
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    
    
    Level 15 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: Ranger Dexterity II
    
    
    Level 16 (Ranger)
    Enhancement: Ranger Favored Damage III
    
    
    Level 17 (Barbarian)
    Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Barbarian Hardy Rage I
    Enhancement: Barbarian Power Rage I
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    
    
    Level 18 (Barbarian)
    Feat: (Selected) Power Attack
    Enhancement: Barbarian Toughness II
    
    
    Level 19 (Barbarian)
    Enhancement: Barbarian Extend Rage II
    
    
    Level 20 (Barbarian)
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Barbarian Extra Rage II
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Enhancement: Barbarian Constitution II
    Play
    Playing this permadeath will require skill and awareness. It has a lot of little tools to aid survival but you have to use them wisely and you need to shop smart to get healing supplies as early as you can manage to. Also keep those rogue skills up as much as you can with item boosts. Blowing a trap box could be bad times and permadeath tends to push the envelope.

    Variations
    A non perma-death 32pt version of this would be more robust and focused, starting with lower wisdom and higher strength/con.
    Last edited by sigtrent; 07-13-2010 at 11:43 AM.
    Former Host of DDOcast
    Member of The Madborn of Thelanis
    Streaming sometimes on twitch as SigTrent

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