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  1. #21
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    I rolled out a slightly different version of this build, using the hammers for stunning, but switched to dwarven axes (mostly because I've come across some nice ones lately). After running a few quests, my guildies started calling it "The Chef." I asked him why, and he said, "Because first you tenderize (stun) them with the hammer, then ya cut 'em up like a roast!"

    Can't argue with that, I suppose. Thanks for posting the build, might try the actual build someday down the line.

  2. #22

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    Quote Originally Posted by Thescalybard View Post
    I rolled out a slightly different version of this build, using the hammers for stunning, but switched to dwarven axes (mostly because I've come across some nice ones lately). After running a few quests, my guildies started calling it "The Chef." I asked him why, and he said, "Because first you tenderize (stun) them with the hammer, then ya cut 'em up like a roast!"

    Can't argue with that, I suppose. Thanks for posting the build, might try the actual build someday down the line.
    Cool. I've seen a few builds a lot like this one, and was playing with a hammer/dwarven axe stunner in my guild the other day. He was very effective. I think the hammers&Axes plan is a good one and with quick draw you can swap pretty fast if you want to go all hammer then all axe once stunned.

    I just rolled up a hammer half orc kensei that just goes for all hammers all the time and is using high strength instead of the extra dwarven tactics enhancements. I just love stunning blow, its DPS and crowd control rolled into one, but it does take some dedication to make it work consistently.
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  3. #23
    Community Member Roaringdragon's Avatar
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    sigtrent, is this still a good build even at 2011? You could try to update it once in a while, other then that, I think its a great build.
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  4. #24
    Community Member Culindar's Avatar
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    Realizing this is an old build, I wanted to give it a go as a Hammer/DWA version using a 32 pt build with a +3 Supreme Tome at level 11. Because Imp TWF and Greater TWF had to wait, there was a little re-ordering of the feat progression, but the end result was the same. In the planner, I tried to distribute ranks between jump, balance and intimidate. This may get adjusted as I go.

    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Grabthars Hammer
    Level 25 Neutral Good Dwarf Male
    (20 Fighter \ 5 Epic) 
    Hit Points: 537
    Spell Points: 0 
    BAB: 20\20\25\30\30
    Fortitude: 20
    Reflex: 12
    Will: 8
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 25)
    Strength             16                    28
    Dexterity            16                    19
    Constitution         18                    22
    Intelligence         10                    13
    Wisdom                8                    11
    Charisma              6                     9
    
    Tomes Used
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 25)
    Balance               3                    21
    Bluff                -2                     7
    Concentration         4                    14
    Diplomacy            -2                     7
    Disable Device        n/a                   n/a
    Haggle               -2                     4
    Heal                 -1                     5
    Hide                  3                     9
    Intimidate            0                    30
    Jump                  7                    26
    Listen               -1                     5
    Move Silently         3                     9
    Open Lock             n/a                   n/a
    Perform              n/a                    n/a
    Repair                0                     6
    Search                0                     8
    Spot                 -1                     5
    Swim                  3                    14
    Tumble                4                    11
    Use Magic Device     n/a                    4
    
    Level 1 (Fighter)
    Feat: (Selected) Stunning Blow
    Feat: (Fighter Bonus) Two Weapon Fighting
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Haste Boost I
    Enhancement: Dwarven Spell Defense I
    Enhancement: Fighter Strategy (Stunning Blow) I
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Oversized Two Weapon Fighting
    Enhancement: Dwarven Tactics I
    Enhancement: Fighter Strength I
    
    
    Level 3 (Fighter)
    Feat: (Selected) Weapon Focus: Slashing Weapons
    Enhancement: Dwarven Constitution I
    Enhancement: Fighter Critical Accuracy I
    
    
    Level 4 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Strategy (Stunning Blow) II
    
    
    Level 5 (Fighter)
    Enhancement: Fighter Attack Boost II
    Enhancement: Dwarven Spell Defense II
    
    
    Level 6 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    Feat: (Selected) Toughness
    Enhancement: Kensei Dwarven Waraxe Mastery I
    Enhancement: Fighter Kensei I
    
    
    Level 7 (Fighter)
    Enhancement: Fighter Strength II
    
    
    Level 8 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    Enhancement: Fighter Strategy (Stunning Blow) III
    Enhancement: Fighter Dwarven Waraxe Specialization I
    
    
    Level 9 (Fighter)
    Feat: (Selected) Greater Weapon Focus: Slashing Weapons
    Enhancement: Dwarven Tactics II
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Quick Draw
    Enhancement: Fighter Strategy (Stunning Blow) IV
    
    
    Level 11 (Fighter)
    Enhancement: Racial Toughness I
    Enhancement: Fighter Toughness I
    
    
    Level 12 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    Feat: (Selected) Improved Two Weapon Fighting
    Enhancement: Kensei Dwarven Waraxe Mastery II
    Enhancement: Fighter Kensei II
    
    
    Level 13 (Fighter)
    Enhancement: Fighter Strength III
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    Enhancement: Fighter Haste Boost II
    Enhancement: Racial Toughness II
    
    
    Level 15 (Fighter)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    Enhancement: Fighter Critical Accuracy III
    Enhancement: Fighter Toughness II
    
    
    Level 16 (Fighter)
    Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons
    Enhancement: Fighter Attack Boost III
    
    
    Level 17 (Fighter)
    Enhancement: Fighter Haste Boost III
    Enhancement: Fighter Dwarven Waraxe Specialization II
    
    
    Level 18 (Fighter)
    Feat: (Selected) Weapon Focus: Bludgeoning Weapons
    Feat: (Fighter Bonus) Weapon Specialization: Bludgeoning Weapons
    Enhancement: Kensei Dwarven Waraxe Mastery III
    Enhancement: Fighter Kensei III
    Enhancement: Fighter Warhammer Specialization I
    
    
    Level 19 (Fighter)
    
    
    Level 20 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Bludgeoning Weapons
    Enhancement: Fighter Weapon Alacrity
    Enhancement: Dwarven Tactics III
    
    
    Level 21 (Fighter)
    Feat: (Selected) Epic Toughness
    
    
    Level 22 (Fighter)
    
    
    Level 23 (Fighter)
    
    
    Level 24 (Fighter)
    Feat: (Selected) Bulwark of Defense
    
    
    Level 25 (Fighter)

  5. #25
    Build Constructionist unbongwah's Avatar
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    Have a look at this build. IMHO, there's not much point in splitting your focus anymore; either go for hammers / Mornh or stick with (duergar) d.axes
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  6. #26
    Community Member Culindar's Avatar
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    Quote Originally Posted by unbongwah View Post
    Have a look at this build. IMHO, there's not much point in splitting your focus anymore; either go for hammers / Mornh or stick with (duergar) d.axes
    I like the Mornh, thanks. But I think, rather than scrapping the build to redesign and build for a weapon I can't even use until level 23, I will continue down this road and do a lesser resurrection when I get the hammer.

    One of my guildies suggested that OTWF is kinda a wasted feat, that I might be better served by taking improved trip or sunder instead.

  7. #27
    Build Constructionist unbongwah's Avatar
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    There have been a couple of key changes which have nerfed this build since it was first made: namely Stunning Blow / helplessness only provide +50% dmg rather than free auto-crits (bye-bye massive heavy pick DPS vs stunned mobs ); and +Stunning is now available on non-blunt weapons at higher lvls, so you don't have to equip a warhammer to get it, so why invest 3 feats into blunt weapons you don't need? Better to pick a weapon type, stick with it, and use those extra feats to pick up CL/GC/Overwhelming Crit, IMHO.

    Also, if you're planning on +3 Supreme tome, you don't need so much base DEX. In fact, if you can spare a +1 DEX tome early, you could do something like this:
    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Level 25 True Neutral Dwarf Female
    (20 Fighter \ 5 Epic) 
    Hit Points: 512
    Spell Points: 0 
    BAB: 20\20\25\30\30
    Fortitude: 17
    Reflex: 9
    Will: 6
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 25)
    Strength             18                    30
    Dexterity            14                    17
    Constitution         17                    21
    Intelligence         10                    13
    Wisdom                8                    11
    Charisma              6                     9
    
    Tomes Used
    +1 Tome of Dexterity used at level 3
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    +4 Tome of Constitution used at level 23
    
    Level 1 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    Feat: (Selected) Toughness
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 3 (Fighter)
    Feat: (Selected) Stunning Blow
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Two Weapon Fighting
    
    
    Level 5 (Fighter)
    
    
    Level 6 (Fighter)
    Feat: (Selected) Cleave
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Haste Boost I
    Enhancement: Dwarven Axe Damage I
    Enhancement: Dwarven Spell Defense I
    Enhancement: Dwarven Spell Defense II
    Enhancement: Dwarven Tactics I
    Enhancement: Kensei Dwarven Waraxe Mastery I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Strategy (Stunning Blow) I
    Enhancement: Racial Toughness I
    Enhancement: Fighter Strength I
    Enhancement: Fighter Toughness I
    
    
    Level 7 (Fighter)
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 9 (Fighter)
    Feat: (Selected) Great Cleave
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Improved Sunder
    
    
    Level 11 (Fighter)
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    Feat: (Selected) Improved Two Weapon Fighting
    Enhancement: Fighter Haste Boost II
    Enhancement: Dwarven Axe Damage II
    Enhancement: Dwarven Spell Defense III
    Enhancement: Kensei Dwarven Waraxe Mastery II
    Enhancement: Fighter Kensei II
    Enhancement: Fighter Dwarven Waraxe Specialization I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Strength III
    
    
    Level 13 (Fighter)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    
    
    Level 15 (Fighter)
    Feat: (Selected) Precision
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    
    
    Level 17 (Fighter)
    
    
    Level 18 (Fighter)
    Feat: (Selected) Combat Expertise
    Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons
    
    
    Level 19 (Fighter)
    
    
    Level 20 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Improved Trip
    Enhancement: Fighter Attack Boost III
    Enhancement: Fighter Extra Action Boost I
    Enhancement: Fighter Haste Boost III
    Enhancement: Fighter Haste Boost IV
    Enhancement: Fighter Weapon Alacrity
    Enhancement: Dwarven Tactics II
    Enhancement: Kensei Dwarven Waraxe Mastery III
    Enhancement: Fighter Critical Accuracy III
    Enhancement: Fighter Kensei III
    Enhancement: Fighter Strategy (Stunning Blow) II
    Enhancement: Fighter Strategy (Trip) I
    Enhancement: Fighter Dwarven Waraxe Specialization II
    Enhancement: Racial Toughness II
    Enhancement: Fighter Toughness II
    
    
    Level 21 (Fighter)
    Feat: (Selected) Overwhelming Critical
    
    
    Level 22 (Fighter)
    
    
    Level 23 (Fighter)
    
    
    Level 24 (Fighter)
    Feat: (Selected) Epic Toughness
    
    
    Level 25 (Fighter)
    You can use a Stunning warhammer in your offhand while leveling, then swap it for another d.axe w/Stunning later. If you LR into hammer Kensei for Mornh someday, naturally you'd swap Slash feats for Blunt.
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  8. #28
    Community Member Culindar's Avatar
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    The build is based on the character's name, Grabthars Hammer (homage to the movie Galaxy Quest.) I know the enhancements for dwarven fighters are slanted towards axes, but why have a toon named Hammer that doesn't wield hammers?? So with unbongwah's help, I think I can put this build forward as a better plan than the first.

    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Grabthars Hammer
    Level 25 Neutral Good Dwarf Male
    (20 Fighter \ 5 Epic) 
    Hit Points: 512
    Spell Points: 0 
    BAB: 20\20\25\30\30
    Fortitude: 17
    Reflex: 9
    Will: 6
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 25)
    Strength             18                    30
    Dexterity            14                    17
    Constitution         17                    21
    Intelligence         10                    13
    Wisdom                8                    11
    Charisma              6                     9
    
    Tomes Used
    +1 Tome of Dexterity used at level 4
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    +4 Tome of Constitution used at level 23
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 25)
    Balance               2                    23
    Bluff                -2                     7
    Concentration         3                    13
    Diplomacy            -2                     7
    Disable Device        n/a                   n/a
    Haggle               -2                     4
    Heal                 -1                     5
    Hide                  2                     8
    Intimidate            2                    24
    Jump                  6                    26
    Listen               -1                     5
    Move Silently         2                     8
    Open Lock             n/a                   n/a
    Perform              n/a                    n/a
    Repair                0                     6
    Search                0                     8
    Spot                 -1                     5
    Swim                  4                    15
    Tumble                3                     9
    Use Magic Device     n/a                    4
    
    Level 1 (Fighter)
    Feat: (Fighter Bonus) Stunning Blow
    Feat: (Selected) Toughness
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Strategy (Stunning Blow) I
    Enhancement: Fighter Toughness I
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    Enhancement: Dwarven Spell Defense I
    Enhancement: Dwarven Tactics I
    Enhancement: Fighter Strategy (Trip) I
    
    
    Level 3 (Fighter)
    Feat: (Selected) Weapon Focus: Bludgeoning Weapons
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Strategy (Sunder) I
    Enhancement: Racial Toughness I
    
    
    Level 4 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Bludgeoning Weapons
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Haste Boost II
    
    
    Level 5 (Fighter)
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Toughness II
    
    
    Level 6 (Fighter)
    Feat: (Fighter Bonus) Cleave
    Feat: (Selected) Two Weapon Fighting
    Enhancement: Kensei Warhammer Mastery I
    Enhancement: Fighter Kensei I
    
    
    Level 7 (Fighter)
    Enhancement: Fighter Strength I
    
    
    Level 8 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons
    Enhancement: Fighter Warhammer Specialization I
    Enhancement: Fighter Strength II
    
    
    Level 9 (Fighter)
    Feat: (Selected) Great Cleave
    Enhancement: Dwarven Spell Defense II
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Improved Sunder
    Enhancement: Dwarven Spell Defense III
    
    
    Level 11 (Fighter)
    Enhancement: Fighter Strength III
    
    
    Level 12 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Bludgeoning Weapons
    Feat: (Selected) Improved Two Weapon Fighting
    Enhancement: Kensei Warhammer Mastery II
    Enhancement: Fighter Kensei II
    Enhancement: Racial Toughness II
    
    
    Level 13 (Fighter)
    Enhancement: Fighter Strategy (Stunning Blow) II
    Enhancement: Fighter Strategy (Trip) II
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    Enhancement: Dwarven Tactics II
    
    
    Level 15 (Fighter)
    Feat: (Selected) Greater Weapon Focus: Bludgeoning Weapons
    Enhancement: Fighter Critical Accuracy III
    Enhancement: Fighter Strategy (Sunder) II
    
    
    Level 16 (Fighter)
    Feat: (Fighter Bonus) Precision
    Enhancement: Fighter Attack Boost III
    
    
    Level 17 (Fighter)
    Enhancement: Fighter Haste Boost III
    Enhancement: Fighter Warhammer Specialization II
    
    
    Level 18 (Fighter)
    Feat: (Selected) Combat Expertise
    Feat: (Fighter Bonus) Superior Weapon Focus: Bludgeoning Weapons
    
    
    Level 19 (Fighter)
    
    
    Level 20 (Fighter)
    Feat: (Fighter Bonus) Improved Trip
    Enhancement: Fighter Weapon Alacrity
    Enhancement: Dwarven Tactics III
    Enhancement: Kensei Warhammer Mastery III
    Enhancement: Fighter Kensei III
    Enhancement: Fighter Item Defense I
    
    
    Level 21 (Fighter)
    Feat: (Selected) Overwhelming Critical
    
    
    Level 22 (Fighter)
    
    
    Level 23 (Fighter)
    
    
    Level 24 (Fighter)
    Feat: (Selected) Epic Toughness
    
    
    Level 25 (Fighter)

  9. #29
    Community Member pappo's Avatar
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    [QUOTE=Culindar;4881184]

    Level 10 (Fighter)
    Feat: (Fighter Bonus) Quick Draw
    Enhancement: Fighter Strategy (Stunning Blow) IV

    QUOTE]

    Why do you take Quick Draw, at level 10, on this toon ? Isn't Quick Draw just for ranged weapons ?

  10. #30
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by pappo View Post
    Why do you take Quick Draw, at level 10, on this toon ? Isn't Quick Draw just for ranged weapons ?
    QD also reduces the delay on Action Boosts to help max out your burst DPS. It's more useful to HEs & humans who have Haste Boost + Dmg Boost (Versatility), though.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  11. #31
    Community Member pappo's Avatar
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    Quote Originally Posted by unbongwah View Post
    QD also reduces the delay on Action Boosts to help max out your burst DPS. It's more useful to HEs & humans who have Haste Boost + Dmg Boost (Versatility), though.
    Unbongwah - Thanks. that is good information to know.

  12. #32

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    Quote Originally Posted by unbongwah View Post
    QD also reduces the delay on Action Boosts to help max out your burst DPS. It's more useful to HEs & humans who have Haste Boost + Dmg Boost (Versatility), though.
    Why not just use cleave or great cleave after you activated your boost?
    Thelanis - Ethforged - Etherar - Fjirty --- Mitis Mors
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  13. #33
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Eth View Post
    Why not just use cleave or great cleave after you activated your boost?
    That's an option too. By the time you get to epics, the idea would be to do something like "Power Surge -> Dmg Boost (from Versatility, so HE/human-only) -> Haste Boost -> Lay Waste -> Momentum Swing -> Great Cleave -> Cleave" when you really need to put the hurt on.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  14. #34
    Hatchery Hero Sonos's Avatar
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    One or a couple of these would be sweet for this build too no?



    9-90 dmg on crit PLUS seeker +10 and red slot. mmmm

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