My attempt to make the dwarven marks useful. Strategy is before every big fight you lay down all of your dragonmark uses in one spot. You then train the boss or pack of monsters around so that they hit the motherload.
Dwarf 13 Fighter/1 Wizard (taken at level 3)
S 18 + levels
D 14
C 16
I 12 (jump & balance with either spot or listen to tab to unseen targets)
W 8
C 6
Feats:
1 least dragonmark
3 empower spell
6 lesser dragonmark
9 greater dragonmark
12 toughness vs greater two handed fighting
1 two handed fighting
2 weapon focus slash
4 weapon spec slash
6 improved two handed fighting
8 improved crit slash
10 power attack
12 greater two handed fighting vs greater weapon spec slashing
1 maximize spell
Enhancements:
Fighter Toughness IV (10) if you don't take greater 2HF
Dwarven Toughness IV (10) if you don't take greater 2HF
Dwarven Axe Attack II (6)
Dwarven Axe Damage II (6)
Extra Dragonmark IV (10)
Dwarven Spell Defense III (6)
Wizard Fire I (1)
Wizard Lightning I (1)
Item Defense I (1)
Fighter Strength I (2)
Critical Accuracy I (1)
Total 54 out of 56 accounted for.
You have 20 extra action points to work with if you don't take toughness (and 116 hp less), for beefing strength, etc.
9 least fire traps: 1d4+14 = 16.5*9 = 148.5
7 lesser glyphs: 5d8 = 22.5*7 = 157.5
6 greater glyphs: 7d8 = 31.5*6 = 189
Total = 495
Maximized & Empowered = 495 * 3 = 1485
Wizard Enhancements (10%) & Superior Potency 6 (50%) = 1485 * 1.6 = 2376 (many reflex saves for half) DAMAGE, finish with your two hander!
Note: Resists will cut down significantly on the overall damage (resist 30 fire and resist 30 lighting would drop the total by about 660, so ~ 1716 damage before saves). Evasion will also significantly lower the damage. In a lot of cases the damage will be overkill anyway.
Alternatively you could do 1 Barbarian/12 Fighter/1 Wizard if you are like me and love being fast.
A pure wizard/sorcerer (a sorcerer would have significantly higher DCs) could potentially get 1485 * 0.3 (445.5) extra damage plus crits but I figure the feats are more important for a wizard/sorcerer than for a fighter.
I've only tested this at level 1 (works fine) and the fire traps appear to last a very long time. I haven't tested it with glyphs.