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  1. #4461
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by painkiller3 View Post
    i ran a 12 rogue/5 barb/3 bard shadarkai build with handaxes and while the damage was good, i would like to be more durable. 17 barbarian/3 bard? i'm okay with using a +1 heart
    Define "more durable." Higher PRR/MRR? More self-healing? More self-buffs? Without knowing what kills you the most, it's hard to say what you need the most to survive better.
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  2. #4462
    Community Member Myrrae's Avatar
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    Default Trapping Alchie?

    Looking for a solo / duo character who can trap, and alchemist looks fun. Probably a 34 point build with a monk PL, but it's mostly something to tool around on when my friends are unavailable. Starting at level 1, probably would like to run on Elite. Can boost stats with tomes if the build calls for it. Returning player so gear is pretty much outdated,but something to figure out!

    I've heard artificer > rogue for the splash because alchemist can get evasion? I can also pick up Inquisitive tree, but first trying to figure out the right class split, and then working out specifics of build. Bombs sound fun.

    Thanks!

  3. #4463
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Myrrae View Post
    I've heard artificer > rogue for the splash because alchemist can get evasion?
    Alchemists can take the Liquid Luck feat: "You gain Evasion (requires Alchemist 12)." So you can run a pure Alchemist and still get Evasion; or in your case, Alchemist 18 / Artificer 2 with Inquisitive. [Alchemist 18 / rogue 2 still works fine for those without Artificer.] You can go into Bombardier as your secondary DPS tree; or Vile Chemist to take advantage of poison damage applying to your crossbows.

    Alchemists can also take the Battalion Brew feat - "INT to hit and damage with Simple weapons (requires Alchemist 4)" - which saves a few APs in Harper. Might not sound like much of an advantage, but it would allow you to take e.g. 41 Inquisitive (capstone) / 31 Vile Chemist or Bombadier (level 18 core Enhancement) / 8 Harper (still want Know the Angles).

    Finally remember that Alchemists take full arcane spell failure so plan accordingly if you want to equip light / medium armor.
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  4. #4464
    Community Member Annex's Avatar
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    Hey. About 8 months ago, after asking for advice in this thread, I rebuilt my Paladin to modern standards based around Two Weapon Fighting. She is just about to complete her third Epic go round and will soon have all her Destiny Spheres filled. While she inflicts decent damage and generates excellent self healing, she is rather boring to play and not nearly as sturdy as I had hoped. I fear the Epic Destiny overhaul will significantly reduce her survival potential.

    While I intend to keep the aforementioned Paladin, I am now planning to create a different character for solo play with significantly improved durability. I have only played 6 classes--Bard (okay so far), Cleric (horrible), Fighter (sucked), Paladin (boring but decent), Rogue (fun but weak), and Wizard (terrible)--and want to try something new.

    I would like to create a character with as many Hit Points as possible, excellent self healing, high Physical Resistance Rating, good Magical Resistance Rating, good damage output, and one or more level of Artificer or Rogue for traps. She needs to function in Epic levels under the new rules. A ranged character would increase survival potential but I do not own Inquisitive. Another melee character is fine. The character must be a Good Human.

    I do not need a full build but would appreciate suggestions for a class (or classes) along with the high points I should strive for.

    Thank you for your consideration.
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  5. #4465
    Community Member painkiller3's Avatar
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    Quote Originally Posted by unbongwah View Post
    Define "more durable." Higher PRR/MRR? More self-healing? More self-buffs? Without knowing what kills you the most, it's hard to say what you need the most to survive better.
    more durable = higher PRR/MRR and hp to me

  6. #4466
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Annex View Post
    Bard (okay so far), Cleric (horrible), Fighter (sucked), Paladin (boring but decent), Rogue (fun but weak), and Wizard (terrible)

    . . .

    I would like to create a character with as many Hit Points as possible, excellent self healing, high Physical Resistance Rating, good Magical Resistance Rating, good damage output, and one or more level of Artificer or Rogue for traps.
    Uhh you pretty much just described "paladin but with a trapper splash." Without knowing what you liked and disliked about those classes, it's difficult to make specific suggestions.
    A ranged character would increase survival potential but I do not own Inquisitive.
    What about Horizon Walker? Or Vistani Knife Fighter? Or Alchemist?
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  7. #4467
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by painkiller3 View Post
    more durable = higher PRR/MRR and hp to me
    Did you want to stick to handaxe Swashbuckler? That's going to constrain your options, since you need to use light armor for Swashbuckling.
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  8. #4468
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    Quote Originally Posted by unbongwah View Post
    Define "more durable." Higher PRR/MRR? More self-healing? More self-buffs? Without knowing what kills you the most, it's hard to say what you need the most to survive better.
    Quote Originally Posted by Annex View Post
    I would like to create a character with as many Hit Points as possible, excellent self healing, high Physical Resistance Rating, good Magical Resistance Rating, good damage output, and one or more level of Artificer or Rogue for traps.
    Maybe this helps.
    Last edited by Tilomere; 10-09-2021 at 12:33 PM.

  9. #4469
    Community Member Annex's Avatar
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    Quote Originally Posted by unbongwah View Post
    Uhh you pretty much just described "paladin but with a trapper splash." Without knowing what you liked and disliked about those classes, it's difficult to make specific suggestions.
    Hello unbongwah and thank you for responding. You are right and I will try to figure something out for myself.

    Edit: I made a L7 Barbarian using a two handed sword but she played too much like a Paladin so I deleted her. Next I made an unarmed L7 Monk, then an unarmed Monk 6 Rogue 1, then a staff Monk 6 Rogue 1.

    After a couple hours of play I still could not figure out how to use the Monk Builders to compose and execute a Finishing Move. I was expecting it to work like a Warden in The Lord of the Rings Online but never found the equivalent of a Gambit Panel. Staff attacks basically work the same as two handed sword attacks and are not terribly interesting.

    Quote Originally Posted by Tilomere View Post
    Maybe this helps.
    Thank you for the reply, Tilomere. Most of that character was over my head and I want to play a Good Human, but perhaps I can learn something from it.
    Last edited by Annex; 10-10-2021 at 04:37 AM.
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  10. #4470
    Community Member painkiller3's Avatar
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    Quote Originally Posted by Tilomere View Post
    Maybe this helps.
    i saw your build in the barbarian thread, but it doesn't have any barbarian or swashbuckler I am hoping to leverage the extra DPS of the swashbuckler bonuses and the FB bonuses as well as the bonus dps from shadar kai chain attack.

  11. #4471
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Annex View Post
    After a couple hours of play I still could not figure out how to use the Monk Builders to compose and execute a Finishing Move. I was expecting it to work like a Warden in The Lord of the Rings Online but never found the equivalent of a Gambit Panel.
    https://ddowiki.com/page/Finishing_Moves

    tl;dr summary: Make three basic ki attacks in the right combination to "prime" a finishing move, then activate it when you want to use it. Usually I will map the finisher and ki attack buttons to my main toolbar; the finisher button will be inactive until it is "charged" with a move you can use.

    All monks start with the same four elemental ki attacks (Earth/Air/Fire/Water). At level 3 you choose your Path which grants an unique ki attack and added finishing moves based on it. Light is focused on self-healing and intended for Shintao (unarmed); Dark is (supposedly) focused on DPS and intended for Ninja (weapons); Henshin is for staff monks and can go with either path (they also get Void Strike from their tier-5 Enhancements).
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  12. #4472
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    Quote Originally Posted by painkiller3 View Post
    i saw your build in the barbarian thread, but it doesn't have any barbarian or swashbuckler
    You aren't trying to do the exact same thing, but expect a different result are you?
    Last edited by Tilomere; 10-10-2021 at 03:13 PM.

  13. #4473
    Community Member Myrrae's Avatar
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    Quote Originally Posted by unbongwah View Post
    Alchemists can take the Liquid Luck feat: "You gain Evasion (requires Alchemist 12)." So you can run a pure Alchemist and still get Evasion; or in your case, Alchemist 18 / Artificer 2 with Inquisitive. [Alchemist 18 / rogue 2 still works fine for those without Artificer.] You can go into Bombardier as your secondary DPS tree; or Vile Chemist to take advantage of poison damage applying to your crossbows.

    Alchemists can also take the Battalion Brew feat - "INT to hit and damage with Simple weapons (requires Alchemist 4)" - which saves a few APs in Harper. Might not sound like much of an advantage, but it would allow you to take e.g. 41 Inquisitive (capstone) / 31 Vile Chemist or Bombadier (level 18 core Enhancement) / 8 Harper (still want Know the Angles).

    Finally remember that Alchemists take full arcane spell failure so plan accordingly if you want to equip light / medium armor.
    OK, trying to adapt the Vile Thrower build you listed elsewhere... copied it and made some edits... Is this reasonable? Also not sure what to do with enhancements.

    Code:
    Drow Artquisemist
    18/2 Alchemist/Artificer
    True Neutral Drow
    
    
    Level Order
    
    1. Artificer
     -> Alchemist
    Not sure when to take second level of Arti.
    
    
    Stats
    Supreme Tome +2
    
    Stats before Tome:
    Str: 8
    Dex: 18
    Con: 12
    Int: 18
    Wis: 10
    Cha:12
    
    Skills:
    Priority skills: 
    Concentration
    Spellcraft
    Disable Device
    Search
    Spot
    UMD
    
    After others are maxed:
    Open Lock, Balance, Jump, Swim as available. 
    1 point in Tumble for trained.
    
    
    Feats
    
     1        : Point Blank Shot
     3        : Precise Shot 
     5 Alchemi: Battalion Brew
     6        : Rapid Shot
     9        : Precision
     9 Alchemi: Liquid Luck
    12        : Improved Critical: Ranged
    14 Alchemi: Maximize Spell
    15        : Spell Focus: Conjuration
    18        : Improved Precise Shot
    18 Alchemi: Empower Spell OR Alchemical Studies: Orchidium
    21 Epic   : Overwhelming Critical
    24 Epic   : Combat Archery
    26 Destiny: Holy Strike OR Pierce Damage Reduction: Silver
    27 Epic   : Epic Damage Reduction OR Intensify Spell
    28 Destiny: Doubleshot
    29 Destiny: Arcane Warrior OR Deific Warding
    30 Epic   : Epic Reflexes OR Watchful Eye
    30 Legend : Scion of: Arborea
    
    
    Enhancements:
    Um - inquistor stuff and anything that gives me more Int / Dex / Haste boost?
    Last edited by Myrrae; 10-10-2021 at 11:58 PM.

  14. #4474
    Community Member Annex's Avatar
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    Quote Originally Posted by unbongwah View Post
    https://ddowiki.com/page/Finishing_Moves

    tl;dr summary: Make three basic ki attacks in the right combination to "prime" a finishing move, then activate it when you want to use it. Usually I will map the finisher and ki attack buttons to my main toolbar; the finisher button will be inactive until it is "charged" with a move you can use.

    All monks start with the same four elemental ki attacks (Earth/Air/Fire/Water). At level 3 you choose your Path which grants an unique ki attack and added finishing moves based on it. Light is focused on self-healing and intended for Shintao (unarmed); Dark is (supposedly) focused on DPS and intended for Ninja (weapons); Henshin is for staff monks and can go with either path (they also get Void Strike from their tier-5 Enhancements).
    Thank you again, unbongwah. Last night, I finally figured out that a Monk plays like a low level Warden from The Lord of the Rings Online. Unfortunately, that does not suit my needs.

    So...

    I am once again looking for a new character to play. I intend to create three new characters that will stay at Level 30 for group and solo play, mostly gathering equipment.

    After considering what you wrote previously, character one will be an 18 Paladin / 2 Rogue, built for two hand fighting. She will follow the pattern of my existing 20 Paladin.

    For character two, I want something that can solo a quest but also support a group. Once or twice a week, I would like to host a group running Legendary Quests on Reaper Mode 1. Once a week, I wish to host some of the easier Raids, the ones I know. My hope is to find other pleasant players like myself, wishing to gain a foothold into Reaper Mode while playing in a meaningful group. Once upon a time, I hosted Epic Daily groups on a regular basis. From that experience, I know that sometimes I must lead from the front while other times, it is best to support from a trailing position. Most of the time, I will need to handle traps. Therefore, I need a character who can safely serve as the tip of the spear, provide support, disable traps, and raise fallen group members. That last is super important. A Ring of the Ancestors only has one charge and I only have a few of them.

    There is an additional complication. My current stockpile of Legendary equipment is extremely limited. Initially, this character must make due with (the best possible) Cannith Crafted equipment. It seems likely her first Legendary equipment will come from Epic Crafting, then Saltmarsh. At this time, she cannot access Feywild, Ravenloft, Saltmarsh, or Sharn.

    If you are now thinking, "That Paladin Rogue can do everything you just described.", you are _right_. That was a very good suggestion and I am already working on that character. Now I am looking for something else for variety.

    I kinda wanna play another ranged character. They are not the best for leading from the front but a fast ranged character can circle kite. Is there a fast ranged character with high defenses that can shoot on the move, heal, raise, and ward?

    As before, the character must be a Good Human. She cannot be a Pale Master or any Warlock accept Celestial Pact. I own all Classes accept Alchemist. The only extra tree I own is Vistani Knife Fighter.

    Simple enough, right?
    Last edited by Annex; 10-12-2021 at 08:41 PM.
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  15. #4475
    Community Member wax_on_wax_off's Avatar
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    Default Dragonborn Wolf?

    So I read the patch notes for today and saw that Dragonborns will now be able to use Cold Breath druid spell while in Wolf Form so I'm wondering what is the best way to leverage that into a build.

    Does Cold Breath get Breath and Evocation DCs? How do the DCs for Relentless Breath work?
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  16. #4476
    Community Member DaviMOC's Avatar
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    Got a dwarf ranger at lvl 8 axe user. I was thinking about multiclass as Tempest capstone is so Dex focused . Any suggestions? Maybe Barb, what split? Get me a link if you have one. thx.

  17. #4477
    Community Member Oliphant's Avatar
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    Makes something powerful at endgame taking advantage of named loot with more than average number of augment slots and fancy augments.
    Please consider the environment before printing this post

  18. #4478
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    Smile Inquisitive?

    Returning Player here, Haven't touched the game in over two years.

    I have +8 Tomes across the board from a sale when they came out I have 4 TRs (3 Rogue Life, 1 Monk Life) and I last played an 18/2 Rogue/Arti Split Inquis so that's what I have the gear for hence that's what I want to make, Edit: I also have access to 36 pt build and I think Vet I and II status.

    I always liked trapping and generally being a utility player and I would love to get back in to end game raiding but am looking for a build that fits the current meta and nerfs without needing to farm 4 sets of gear between heroic and legendary.

    What do you have for me? Theres 224 pages as of this posting on this thread. gotta be something.
    Last edited by dccoston1991; 10-22-2021 at 10:57 PM.

  19. 10-29-2021, 07:49 AM


  20. #4479
    Community Member Tymani's Avatar
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    Default Iconic Past life artificer sharar Kai

    It will probably be some type of inquisitive, but do I splash some fighter or ranger to go with rogue? Artificer has to have the most levels.

  21. #4480
    Community Member C-Dog's Avatar
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    (@ new(er) players - Inquisitive tree is the current META, and you can earn Inquis via Favor if 1) you have the Masterminds of Sharn pack, and 2) you run them all (late Heroics, Level 15++).

    Without Inquis, you can still be strong with a Repeater build (& if you do have/acquire Inquis, just change the AP spread for any repeater build, done.)


    @ Tymani...
    Quote Originally Posted by Tymani View Post
    ome type of inquisitive, but do I splash some fighter or ranger to go with rogue?
    Either can work. Arti can be a medium (or heavy!) armor-user, relying on PRR. 2 levels of Rogue swap that to light armor & Evasion, but either works well (just differently).

    With Fighter, you go Stalward Defender and get even more PRR with free Fighter Feats, and Kensai's Damage Boost is money (start w/ +8/+8 for low heroics, respec later).

    With Ranger, again, free Feats (tho' you have to plan your leveling in advance to use them to best effect), similarly both some good offensive and defensive AP tree options, a lot more skill points than Fighter, and a (very) few additional spells (spec. Jump).

    Both work (see below)


    @ dccoston...
    Quote Originally Posted by dccoston1991 View Post
    ... without needing to farm 4 sets of gear between heroic and legendary.
    No one "needs" that - but it helps! All depends how strong you want to be, whether the time to swap to "the best" gear and then crushing content is worth the time savings to you.

    But, admittedly, Inquis "needs" it even less - it's strong, so strong that you can literally overlay it over almost(?) any class mix and it will carry the build with just a decent droploot crossbow and typical droploot gear for any Ranged build.


    Anyway, here are a few:

    o discussion "best Inquis splits" https://www.ddo.com/forums/showthrea...=1#post6236801

    o https://www.ddo.com/forums/showthrea...uisitive-build (also gear)

    o FvS w/ Inquis is popular: https://www.ddo.com/forums/showthrea...=1#post6245173
    & Cleric https://www.ddo.com/forums/showthrea...=1#post6231819

    @ Tymani & dccoston - these:
    o front-loaded, specialized for Heroic RR/TR (not optimized for Epic) https://www.ddo.com/forums/showthrea...=1#post6079661 & https://www.ddo.com/forums/showthrea...=1#post6215664
    (swap out Monk for Rogue if Iconic)



    o & 3 Repeaters suggested earlier in this thread, not spec'd as Inquis (easy AP swap): https://www.ddo.com/forums/showthrea...=1#post6127671

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