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  1. #1
    Founder FrodoCorleone's Avatar
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    Feb 2006
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    Default Cost of Healer's Friend

    Am I the only one that feels that the 2-4-6 point progression for HF is out of wack? Asking a WF character to invest 12 APs to get 20% more healing comes out to be 3 levels worth of APs. I had to stop after HF I because I can't justify spending 4 APs for only a 5% increase in healing. That's hardly a blip on my barb's health bar. A change would be good for WFs and meatbags alike.

    Devs, how about a 1-2-3 progression?
    Byrd of Prey WF Frenzied Barbarian Mithrill Defender WF Sorcerer Fiddler Human Warchanter
    Kubah Ironfist Dwarf Paladin/Fighter Alchemyst Prime WF Wizard/Rogue

    Khyber... via Riedra

  2. #2
    Founder RemoJr's Avatar
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    Talking

    agreed. My belief on cost-V-benefit has been:

    1.) arcaine casters- nothing, use repair
    2.) semi-melee(bard, cleric, rogue, ect.)- HF 1, not worth it for HF2
    3.) melee focused (fighter, barbarian, ect.)- HF2, HF3 isn't worth the cost
    Quote Originally Posted by Sir Lawrence View Post
    Remember to have your kobolds spayed or neutered.

  3. #3
    Community Member wemery73's Avatar
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    Default

    ya they need to fix the ap cost
    Ghallanda Guild Keepers of the Asylum & Plague -[ Beowulfs 14 fighter/3 pal / 3rog Drow]


  4. #4
    Founder Hvymetal's Avatar
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    Default

    Aye I never go above HF II, just costs too much, rather invest in DR (which also is of dubious usefullness considering how much high level mobs hit for)
    R.I.P. E.G.G. 3/4/08

  5. #5
    Community Member hammerstriker1's Avatar
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    and i'm right that they dont stack, correct? start at 50%, Healer's I +15%, II +20%, III +25%=75% total.

  6. #6
    Founder Hvymetal's Avatar
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    Default

    Quote Originally Posted by hammerstriker1 View Post
    and i'm right that they dont stack, correct? start at 50%, Healer's I +15%, II +20%, III +25%=75% total.
    Yup you are correct.
    R.I.P. E.G.G. 3/4/08

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