It was overhyped; Not that it was "ONLY" hype. As said, there was improvements, just not the "oh hey, there's no more lag anymore in DDO!" that was being hyped by some corners of DDO.
J1NG
Type: Posts; User: J1NG; Keyword(s):
It was overhyped; Not that it was "ONLY" hype. As said, there was improvements, just not the "oh hey, there's no more lag anymore in DDO!" that was being hyped by some corners of DDO.
J1NG
Are you able to tell us which components this happens to be? Can run it here and see if it's isolated to them only, or if it's more widespread and what may be cause of it. (Specific vendors? etc)
...
I think this is most likely the actual answer.
Just after the update, I ran some content with others and ran into the same lag issues (Reaper Point aquisition still lags a run, quest ending also...
Unless you had "material" damage flags added onto the summoned energy weapons, they will function as normal. Once the physical damage flags is added, that's when it goes to pot and it begins to work...
It's not just Void, but all the "Energy" Weapons have been affected by this since the update.
My guess is, previously the fix that made it work, needed the way the stuff was working (Enhancements,...
Try Alt+Z
J1NG
Just a bit of fun before the forums get updated.
Would you be interested in alternative Character selection screens? And which one below would you prefer more? :)
Barovia?
...
There is of course also a negative use from this item, and why I have warned my entire family off of using items with these proc effects; if you play a healer, and have a persistent effect like the...
It's very much this. Once RNG becomes a factor, statistics no longer matter and you are basically gambling on chance every time at that point (and you can lose all the time as well, especially if...
In your particular situation, you could try and petition a GM to restore one for you by entering a ticket in. It might take a while, but there's a chance, if you can explain what happened and you'd...
There was some users back when Ravenloft came about that complained that empty Sentient Jewels were worthless. Guess what happened? 50SXP.
So it's a matter of placing appropriate blame. Did the...
Sentient Jewels can provide Sentient XP, 50SXP per, so just asking for more (unlimited amounts) was just giving away free (unlimited) SXP at that point. Hence why the decision to limit to 1.
...
Approximately when OP posted, which was when the group XP bonus ended, I too noticed that my usual walkthroughs of content (that I run routinely, daily, for a long time now, using same toons and...
Yes, highest of both will stack with each other as Concealment and Incorporeal are different defences, so the highest of both will apply at the same time. It is only those effects in the same...
Yes that's what it means, but I'll do a breakdown explanation to help:
Outside of Reaper, when I did the test with a Blindness condition on an enemy and had Displacement on yourself (both of which...
So I would say currently that the following are in the same Typed bonus grouping and will hence not stack with each other:
Concealment:
Blur 20%
Displacement 50%
*** Legendary Dreadnaught...
Unfortunately, during a double check just now, the SD Mantle and the Action Boost haste does "NOT" stack. I unforunately wrote that in with the wrong test section. It was actually stacking with a...
So, further tests on the Tabaxi Escape Artist Incorporeal, it definitely doesn't stack and only sets it to 25%, like Ninja Spy's fade, the Shadowdancer's Improved Mantle, etc. Suggesting all of these...
So, good news. In Reaper, there is a check on which is giving the greater amount of Concealment and will switch to checks to that greater amount if there is an indentical amount of (before debuffing...
Indeed, clouds in Reaper do not get impacted (as it is a negative condition on enemies causing them to experience Concealment check instead), hence their superior application (especially if you have...
I may need to redo the Shadowdancer Mantle test, as Concealment was definitely checked, so that is definitely confirmed. The Incorporeal aspect I may need to double check as I checked it with one...
Try switching to the 32bit client and use the store preview in that client version and see if that helps.
J1NG
*Looks at posting date*...
*walks away from thread*
:D
J1NG
My guess is, it's likely something to do with the way Rune Arms (and cosmetics) are coded to work.
Rune Arms specifically disables certain types of fighting stlyes when equipped, and also adds the...
This is normal after swapping between established (has raid/end game style loot on them) toons. This is especially problematic if you're still using the 32bit client version instead of the 64bit...