I think you highly overestimate the ease of coding your system into the spaghetti code of such an old game.
Type: Posts; User: Letrii; Keyword(s):
I think you highly overestimate the ease of coding your system into the spaghetti code of such an old game.
If it's an item that can be passed, then yes.
Some items are specifically blocked from passing to others in chest.
That's a different version of game. This is based on 3.5.
What option did he not list?
My problem is having no clue what my real damage dice is for unarmed attacks.
Didn't seem very ragey to me. Seems more finesse with all deflecting.
Talking about the people making the changes to store on break.
I play on Thelanis and given I'm not real high level, but I only see 3-4 LFM open when checking only show what I am eligible for. Never see more than 8-10 when that is unchecked.
@Chilldude Are...
Are you VIP?
Thanks, will check it out.
Talking about challenging quests, I never even made it up to prison in the Twelve quest where you use wand to make anti-gravity pads.
https://www.ddo.com/forums/forumdisplay.php/175-Custom-Character-Builds seems like it would be the spot
Never heard of it. Is that an area available to low levels and FtP accounts?
Maybe another checkbox to make zone respawn so I don't have to keep zoning out (and increase my chance of client crashing).
I thought you were talking about Phantasy Star Online at first.
Es?
Assuming you don't get kicked out of the restaurant.
There are servers besides Landy?
You can TR and repeat on same character, so yes you can unlock everything on one character.
The problem can be somewhere in between server and player, meaning neither party is at fault. That's what it was in past when they had to get traffic rerouted around some chokepoints.
Best weapon to use against ooze is to dual wield halfling monks.
Skill window is what tells you. It's on you to check what you have before buying again.
But what about the VI part?
Does it only count once character is actually loaded? I have to load client 3-4 times to actually get into game and also randomly crash when zoning.
One off attack, treated as improverished throwing weapon that does 1d3 damage with -4 on attack roll.
If they are feeling nice, the weapon falls to ground after bouncing off and can be picked back...