U49 Bow Max DPS Build Complete Guide
Complete write up is available in Google Docs because 12 pages is too much for the forum software. It includes race selection and attributes, feats, gear, filigree, enhancements, epic destiny information, and a thorough breakdown of sources for all the important stats.
Highlights:
100 DEX
098 INT for Know the Angles
364 Ranged Power (402 boosted) without mythic/reaper items
142 Doubleshot (190 boosted)
128 Fortification Bypass (158 for red/purple named)
213 To-Hit
220 Base weapon damage
021 Favored enemy damage (9 different types)
121 Sneak attack damage (136 boosted)
037 Critical damage
198 PRR without mythic/reaper items
100 MRR
AA is not worth taking over VKF
Quote:
Originally Posted by
Montegue
Instead of going into Vistani for haste, why not just twist it over from LD? Then you can do elemental damage from Arcane Archer and also have haste.
Because math.
Dropping VKF for T4 AA means loss of: 10% dshot, 2 favored enemy damage, Haste Boost, Deflect Arrows and 1 RP. Let's assume you're dropping Meld Into Shadows (instead of Whirling Wrists) in order to twist Haste Boost, even though that's a really poor idea in reaper. Gearing for spellpower means dropping Thorn Boots and Belt of Sure Strikes for Stone Shoes and Burnscar Sash, which is a loss of 5 damage and 10 crit damage.
Acid spellpower:
202 Item
107 Insightful item
053 Quality item
020 Elemental Arrows IV
010 Soul Magic
030 Implement bonus
004 Remnant tome
004 Morale - Greater Heroism
025 Potion of Spellpower
050 Artifact - Touch of Power (replaces +4 CON)
019 Spellcraft augment (replaces +20 Vitality)
011 Spellcraft ranks
005 Spellcraft tome
031 Spellcraft INT bonus
010 Spellcraft epic level skill bonus
060 USP epic levels
015 Ship buff acid spellpower
015 Deep Gnome past life x3
002 Completionist
002 Racial Completionist
001 Tiefling racial past life
001 Dragonborn racial past life
001 Harper core 1
006 USP Reaper’s Arcana I
006 USP Reaper’s Arcana II
006 USP Reaper’s Arcana III
012 USP Reaper’s Arcana IV
012 USP Reaper’s Arcana V
002 USP Reaper’s Arcanum V
004 USP Reaper’s Arcanum VI
TBD USP Mythic/Reaper Gear
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726 acid spell power
045 Profane Reaper boost
I may have missed some minor sources, but that's a pretty reasonable spell power.
Let's assume we're hitting a mob on a dice roll of 1 or 2 since we've got extremely high attack and +11% to hit.
4d8 acid arrow damage * (1 + 7.26 spellpower) = 148.68 acid damage per hit.
5 damage from Thorn Boots: 5 damage * (1 + 3.65 ranged power) = 23.25. On a 17-18, that's 232.5 dmg and 19-20 it's 372 damage. 37.5 dmg on average for all hits.
10 seeker from the Belt of Sure Strikes: It's an average of 14.44 dmg per hit.
10% doubleshot: 227.87 damage * (1 + 3.65 ranged power) * (.10 doubleshot) = 105.95 dmg. Without even calculating the damage loss from crits, sneak attack damage, and favored enemy damage with reduced doubleshot, elemental arrow damage already falls behind. And that assumes elemental arrow lands fully on every creature without immunity or resistances.