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Level 20 Lawful Neutral Human Male
(18 Fighter \ 2 Monk)
Hit Points: 405
Spell Points: 0
BAB: 19\19\24\29\29
Fortitude: 18
Reflex: 12
Will: 9
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 17 28
Dexterity 15 17
Constitution 16 18
Intelligence 11 13
Wisdom 8 10
Charisma 10 12
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 26
Bluff 0 1
Concentration 3 5
Diplomacy 0 1
Disable Device n/a n/a
Haggle 0 1
Heal -1 0
Hide 2 3
Intimidate 2 34
Jump 7 14
Listen -1 0
Move Silently 2 3
Open Lock n/a n/a
Perform n/a n/a
Repair 0 1
Search 0 1
Spot 3 11
Swim 3 9
Tumble 6 7
Use Magic Device n/a n/a
Level 1 (Monk)
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Fighter
Feat: (Monk Bonus) Power Attack
Feat: (Human Bonus) Stunning Blow
Feat: (Selected) Toughness
Level 2 (Fighter)
Feat: (Fighter Bonus) Two Weapon Fighting
Level 3 (Fighter)
Feat: (Fighter Bonus) Shield Mastery
Feat: (Selected) Weapon Focus: Slashing Weapons
Level 4 (Fighter)
Ability Raise: STR
Level 5 (Fighter)
Feat: (Fighter Bonus) Improved Shield Bash
Level 6 (Fighter)
Feat: (Selected) Weapon Specialization: Slashing Weapons
Level 7 (Monk)
Feat: (Monk Bonus) Toughness
Level 8 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Exotic Weapon Proficiency: Bastard Sword
Level 9 (Fighter)
Feat: (Selected) Improved Two Weapon Fighting
Level 10 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Level 11 (Fighter)
Level 12 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Feat: (Selected) Oversized Two Weapon Fighting
Level 13 (Fighter)
Level 14 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
Level 15 (Fighter)
Feat: (Selected) Combat Expertise
Level 16 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Improved Shield Mastery
Level 17 (Fighter)
Level 18 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Feat: (Selected) Improved Trip
Level 19 (Fighter)
Level 20 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Improved Sunder
Enhancement: Fighter Armor Class Boost I
Enhancement: Fighter Armor Class Boost II
Enhancement: Fighter Armor Class Boost III
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Haste Boost III
Enhancement: Fighter Haste Boost IV
Enhancement: Fighter Stalwart Defender I
Enhancement: Fighter Stalwart Defender II
Enhancement: Fighter Stalwart Defender III
Enhancement: Fighter Bastard Sword Specialization I
Enhancement: Fighter Bastard Sword Specialization II
Enhancement: Human Adaptability Strength I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Improved Recovery III
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Human Versatility IV
Enhancement: Fighter Item Defense I
Enhancement: Fighter Item Defense II
Enhancement: Way of the Patient Tortoise I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Intimidate I
Enhancement: Improved Intimidate II
Enhancement: Improved Intimidate III
Enhancement: Improved Intimidate IV
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Strength III
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Fighter Toughness III
Strength: 17 Base + 5 levels +4 enhancements +7 item +6 stance, +3 exceptional +2 Yugoloth +2 ship buffs +2 tome = 48
Constitution: 16 base +2 tome +7 item +3 exceptional +2 yugoloth +6 stance +2 ship = 38
Hitpoints: 180 fighter + 16 monk + 20 heroic durability +10 argo favor + 380 constitution + 55 enhancements + 44 toughness feats +20 yugopots +45 green steel +20 Toughness item +40 superior false life = 830*20% = 996
Armor Class: I haven't ran the numbers for this yet since I don't know what gear I'm shooting for yet. If anyone has numbers lying around for armor class I'd love to see it. I hear you need about 80-95 for it to be useful, and I can get mine up to about 55 or so on my paladin. Any help would be loved.
Saves: Also haven't done the checking.
Gear: Once again, haven't decided.
Rules: Please do not advise me to use +3/+4 tomes. I will use them if I find them, but because of their rarity, I cannot except to see any. My feat/enhancement picks are my biggest concerns. I would greatly appreciate someone giving me advice on these.
My hope here was to create a very sturdy hate/AC tank that could make normally difficult boss fights into easy skirmishes, while maintaining reasonable DPS, keep a high hitpoints score(I'm 4 off my desired 1000 T_T) and be able to avoid 90% of all reflex based damage through Evasion and a decent dexterity score.
Thanks in advance ladies and gents! I'm eagerly looking forward to your posts.