Let's Talk: Enhancements!
Some of you might dismiss this as ‘fixing something that isn’t broken’ and that’s fine – it’s totally subjective – but, hey, I’m giving you a heads up just the same.
We hate the Enhancement UI. It’s been 4 years and I still cringe every time I see it, let alone use it. It does a poor job of letting players plan out character goals and you need the patience of a saint to use it. I could go on and on, but I won’t (feel free to use this thread to vent your frustrations with it if you share our opinion).
We’re re-doing it – replacing it with a tree-based design that should make character planning and advancement much better and also have the added benefit of making it easier for us to implement new enhancements (PrE’s anyone?).
It will also be the foundation for some future work.
It does mean that when this goes live, all of you will have your enhancements reset and you will have to re-spend your action points. Some enhancements will remain the same, but many will be new. The changed enhancements will also help balance out many classes (think augmentation here, not nerfs). I appreciate that forced change can be very stressful and realize that this will be major inconvenience for those who don’t enjoy having to make a ton of decisions – especially when there are ‘new’ enhancements to digest, but have no doubt it will be worth it in the end.
I hope that many of you will welcome this sort of change, but either way, feel free to share your thoughts and concerns. Again, I invite PMs for those who prefer to voice their opinions that way.
EDIT: See a mockup/explanation on page 29 of this thread: http://forums.ddo.com/showpost.php?p...&postcount=578
One thing I would like to see...
One thing I would like to see is the ability to swap out a few enhancements -- get rid of one or two things without having to re-do all of your enhancements... a perfect example is my air savant who is maxed out on his electrical spec and his cold spec, I'd like to be able to hop back and forth from air to water savant without having to re-do everything.
And well another nifty thing would be the ability to build from the top down... select say Frenzied Berserker 3 and work backwards...
Thx.
The UI Has Never Been That Troubling (To Me)
Quote:
Originally Posted by
MadFloyd
Some of you might dismiss this as ‘fixing something that isn’t broken’ and that’s fine – it’s totally subjective – but, hey, I’m giving you a heads up just the same.
We hate the Enhancement UI. It’s been 4 years and I still cringe every time I see it, let alone use it. It does a poor job of letting players plan out character goals and you need the patience of a saint to use it. I could go on and on, but I won’t (feel free to use this thread to vent your frustrations with it if you share our opinion).
We’re re-doing it – replacing it with a tree-based design that should make character planning and advancement much better and also have the added benefit of making it easier for us to implement new enhancements (PrE’s anyone?).
It will also be the foundation for some future work.
It does mean that when this goes live, all of you will have your enhancements reset and you will have to re-spend your action points. Some enhancements will remain the same, but many will be new. The changed enhancements will also help balance out many classes (think augmentation here, not nerfs). I appreciate that forced change can be very stressful and realize that this will be major inconvenience for those who don’t enjoy having to make a ton of decisions – especially when there are ‘new’ enhancements to digest, but have no doubt it will be worth it in the end.
I hope that many of you will welcome this sort of change, but either way, feel free to share your thoughts and concerns. Again, I invite PMs for those who prefer to voice their opinions that way.
What hurts is the points where it takes 6-AP to move an enhancement... that means sitting for 1-and-one-half of a level before getting to see character advancement. That is... depressing
The story of a Crit Rage II Barb
I like the idea of updating the enhancements UI, but if you force a reset, I will lose one of my favorite characters.
I have a Crit Rage II Barb. Before the ability to get additional character slots, I deleted him (cap was 14 at the time). The day that the ability to undelete characters came out, I paid to have him undeleted. I was then left with a 12 barb / 1 fighter / 1 ranger toon that I couldn't GR, and couldn't reset the enhancements on. I was ok with that, because I knew that I could still make a toon that I would enjoy playing if I was careful. That toon is now capped, with a 3 piece Abashai set and a +3 supreme tome (As I planned on never TRing him). I have been incredibly careful to ensure that I don't lose the enhancement, as it makes that character different to play, and that is what I find the most enjoyment in; making toons that people wouldn't normally make, and making them 'somehow' work.
With a forced enhancement respec, I lose what makes Ognwe- special.