Originally Posted by
Riggs
Two - If people are willing to bypass the 'challenge' of certain encounters, and pay Turbine cash to do it...well as long as that cash is going into more content and staff - then great.
Three - The two examples given from the OP, Beholders and Mummies - are overpowered and have never been changed. Beholders do not have an 'anti magic ray' as per pnp - they have a dispelling ray, that is ALSO and anti magic ray. When a beholder turns around, your buffs or any duration spells are supposed to come back. Also - the ray is like a paladin aura - it is a timed debuff - so even if a beholder turns away - you have to WAIT to actually be able to cast spells say, which makes the AI of beholders constantly spinning in circles to coat the room in lasting, dispelling, antimagic rays extremely more powerful than they are actually supposed to be.
Mummy Rot as per pnp - yes it prevents healing until a remove curse is applied, UNLESS a caster beats the caster dc check. I am not aware of any healing curse getting a caster check to be able to override the curse, and healing curse is way overused and overpowered in high level content - like say New Invasion - making what would be a challenging encounter cause 90% of groups to wipe unless one of two specific classes go in and solo the end fight - which is totally obnoxious design.
So yeah its great you can buy items to make those encounters easier in the Store - but those examples are of encounters that are made far more dangerous than they should be. So unless you are WF, are super lucky and/or run Invasion 50000 times for an optic nerve, or grind all the Tombs quests to upgrade a trinket, and I dont know of anyone that does not hate those quests with a passion, you run into a beholder - after a couple neg levels, you die from whatever spell it throws at you next. Fun eh?
Four - A bit more Meta, and regarding Pugs.
Pugging at even high levels now is very, very painful. There are people who are even capped after a TR - that are very, very bad players, and know very little about the game - because they DONT HAVE TO to pike and cap out.
Many people want to see new players 'forced' to actually have to fight their way up like everyone else did before the game kept getting made easier at low to mid levels, and now adding in all sorts of goodies to the store that lets you just skip all sorts of 'learning experiences'.
It would be really nice to accept a level 20 into your group knowing the fact that they reached level 20 meant they had some skill in the game at least - and that is increasingly not the case - and the more easy buttons in the store just make the situation worse.
.