Originally Posted by Originally Posted by FestusHood View Post
Currently we have the following difficulties. I don't include casual as i honestly know nobody that runs this difficulty.
n,h,e = 3.
If they implemented Champions with the ability to opt out of it, it would look like this.
n,h,h+,e,e+ = 5. Most important is that nothing currently available is removed. *Snip*
Implemented without an opt out, it would look like this.
n,h+,e+ = 3. The important thing here, is that they are different options from the ones that are currently on live.
*Snip*
With an option, you can have what you want, and i can have what i want. You check the box, i don't. Or maybe i do sometimes, and sometimes you don't. Choices. It's a beautiful thing.
*Snip*
The above sums up my feelings for why there should be a check box.
In heroic levels it keeps the games current difficulty for those who are still challenged by HH and HE. It also gives the players who are TRing and bored with HE something to spice things up with.
In epic levels it keeps the games current difficulty for those who are still challenged by EH and EE. It gives a solution to the problem of too much of a jump in difficulty between EH and EE. It also gives a difficulty level over EE for those who have been asking for it.
The reward needs to be something besides trash loot.
I think a system based like the Sagas is a good idea.
Every time you kill a Charmion you get X Champion Points1. Put a Champion Vendor in the game so the player can pick the reward they want instead of some random junk that is useless to them. Have the reward list be XP, Guild Renown, Commendation of Valor, Token of the Twelve, a selection of +5 or +6 Stat Tomes, and/or other similar items. I do not think it should be ingredients from a specific quest pack though.
Some of the players still find trash loot useful for plat and cannith crafting. This does not seem like those are the players this is designed for though.
1. Make the Champion Points be a behind the scenes tracker like the Sagas, not something that goes in inventory. Make them character specific and show them on either the character sheet or character inventory for easy tracking. Make them like Guild Renown so if the character is too high of a level they do not get any points for killing a Champion.