don't necro 1 year old polls please, that may be missleading
don't necro 1 year old polls please, that may be missleading
GOBLINS all the way!
Goblins are all we want :P.
If we were to add goblins, than we need to keep them at low level. A goblin has always been knows as a weak monster, so we need to keep it like that. Max level for goblins i would say 5.
I think goblins will work well in the steam tunnels in the Marketplace. :)
Great idea, but I doubt that they would like changing old content to include goblins.
I agree that Steam Tunnels would really be a great place for goblins instead of kobolds. Snce the whole Shan-To-Kor pack is about hobgoblins, maybe goblins as their lesser kin could be sharing their living space instead of kobolds. Kobolds already infest the whole Harbor.
http://eberron.wikia.com/wiki/Goblin
"Goblins are a simple race of small and numerous goblinoids common throughout Eberron often living in underground caverns near the surface known as lairs. The race is often, though not always, dominated by other goblinoids, most commonly hobgoblins."
Both the Steam Tunnels area and Shan-To-Kor quests could be changed to feature goblins instead of kobolds. There are some dungeon master voiceovers that would need to be changed too ("Kobolds ahead" warning in one quest).
With the Shan-To-Kor named loot pass, this would be a nice refreshing of the old content.
I'd like to see some of the original classic monsters like the Otyughs, Rocs, and water weirds
and Goblins definitely
This thread is from DECEMBER!
So WHERE ARE THE GOBLINS Devs?
Ropers, Nightwing, Nightwalker, Nightmare, Hydra, Kyton, Ice Devil, Barbed Devil, Bone Devil, Lemure, all the misisng monstrous Vermin, Camels for Menechtarum... just because. Ah yes, screw Goblins, can't distinguish them from Gnomes and Halflings anyway....
It's nice to see some of these past poll results come to life in the new content, along with things that were never really discussed publicly.
Please keep the new additions coming!
Kenku as long as when you find the cavern in the under dark they chant Doom! Doom! Doom!
Goblins should have been the first monster ever implemented in DDO. Seriously. We're talking bread and butter here.
Goblins - But please don't do what you did with Kobolds - they should only be for low levels imho.
If you need higher level mobs bring in different races there are tons still to choose from. Do not make a rock hard Goblin as they really are not !
-Looks at Results-
-Notices the Flameskulls (3rd) in Ravenloft, still no sign of Goblins (first by a huge margin)-
...Nothing to see here
Goblins, thousands of them Mr Cordo! (misquote but you get the drift)
Goblins
Only if the Devs finally put Climb as a skill, so the players have to climb over the mountains of corpses they leave. Killing thousands of goblins is fun and games, but at some moment you might be surrounded by so many corpses, if you don't climb you'll die of isolation!
I vote for Shambling Mound.
Well, a year and a half after the poll, we actually have the #2 choice (shambling mounds) and #3 choice (flameskulls). However we still don't have the overwhelming #1 choice (goblins).
It seems to me that kobalds have taken the place of goblins. I know the poll is closed, but had to pass my thoughts along.