Originally Posted by
zooble
how is that any different. they are both consumables. 1 is easier to get. the main reason you'd pot is to cast more heals. lets face it... if someone wants a death ward you are not going to pot.
the end result is that they both cost alot of gold for frequent use and 99% of the time no other group member will give their healer gold/scrolls/pots... all this despite the fact that many end game healers use more $ worth of scroll than the sell value of loot they find in any given run.
what does that mean? every1 profits but the healer. too many rich veteran clerics running around giving the impression that 1 cleric groups (2 cleric raids) are still viable endgame. fact is they arn't unless you gear yourself to the point where running that particular quest isn't a challenge anymore. and the only way they pull it off now is through consumables which is unfortune for ALL clerics/fvs as this is now the norm. you can forget the days of when you never even heard of heal scrolls or wands... enter the money sink.
it gets to the point where people stand in aoe, obvious powerful attacks, totally ignore the fact that an enemy blade barrier is up n take damage from it, go toe to toe with a hard hitting melee (eg: mummy wiz king) they simply cannot match etc etc and thinking the healer can cope with it...guess who heals the damage and with what consumable? all to get as many big numbers in as possible. ive seen alot of people not kite through fw/bb despite how much easier it would make the fight for everyone.
you might as well take no cleric and get a umd to do all the healing. asides from buffs the only difference would be they would be the one spending all the gold.
imo the only characters you should take are defensive based melee (eg: monks etc), casters and 2 healers. all self sufficient and specced in crowd control where possible.