Quote:
Originally Posted by
dkyle
And I don't like this, because it make racial choices obvious and inflexible.
Racial benefits tend to be obvious choices for builds now in some cases. Some people might not like the change but it does open up opportunities.
Quote:
Racial PrEs provide absolutely no benefit to 12/6/2 splits that 18/2 splits also don't get. It's backwards to look at that tier III racial PrE, and pretend it somehow encourages 12/6/2 splits. An 18/2 could have the same tier III racial PrE, plus possibly another Tier III class PrE, plus, perhaps, another tier I class PrE.
I'm not saying encourages or discourages; I'm saying it opens up an option that was not previously there and I can see that making it good for some builds. The 18/2 would not have the same benefits, however. The 18/2 split provides for a racial PrE and 1 class PrE. Could be 2 tier III's possibly but not even 3 tier I's because of the level limitations. The multi-classes have more opportunities for actual PrE's.
How good they are remains to be seen.
Quote:
The more back-loaded PrEs get, the more deep-multiclasses become non-viable. Again, you're looking at it backwards. A deep multiclass gets less access to higher level enhancements. If high level enhancements are the best, it encourages 20 and 18/2 builds.
I would agree they could. They have that issue now however as well. A 12/8/2 does not have access to any 13th+ level enhancements. The new system overcomes this with racial PrE's. This could place a huge stress on race but overlooking how important that becomes it still opens up those high level enhancements that would not otherwise be available.
If human can select from a wide variety then human might be the new race of choice in a lot of ways just for that reason.
Quote:
My reading is, pure builds gain a ton, with little loss. Deep Multiclass builds gain the same benefits from racial PrE, but lose out severely due to the three-tree limit, for a net loss compared to pure builds.
Pure builds are risking losing the existing capstones. It looks like only 1 PrE will be carrying it even if it does remain in it's current form. That is a potential loss for some.
Pure builds might also be risking losing access to higher level enhancements in the PrE's within their own classes due to AP cost requirements within the specified skill tree. Spending 41 in one tree and 20-30 in a second tree doesn't leave a lot for the third tree. To hit the top row of enhancements we need 20 spent in either of the other 2 to hit that 5th row. That means by taking any capstone we are locking out the best enhancements available in 1 tree regardless, let alone developing them.
Pure builds have a 3 tree limit too. Not splashing locked out a lot of options. ;)
Quote:
I really see absolutely nothing about the new system that encourages deep multiclasses in comparison to pure or nearly pure builds, and many things to discourage it. We might see front-loaded PrEs that encourage deep multiclasses, but they would be even more desirable if we were keeping the current system.
I think that is the key right there. What we will see will be because race will still open up higher enhancements. Those classes might not be worth the deep splash depending on what the PrE's do offer at what level. I can't really dispute that without seeing; I can only note what the racial PrE's look like they might open.
It's hard to say what is gained or lost yet because it's all still speculation. I can definitely see your concern on the deep splashes not getting higher tier enhancements but they don't get those now anyway.
I would also like to point out that isn't really different from what could happen introducing new PrE's and finishing them using the existing enhancement system. That would be just as likely to produce some higher level PrE enhancements that invalidate existing builds. That can't be avoided IMO. That would also be true of pure builds with the addition of more PrE's and capstones -- they would get more than the splashes. The tree system or not doesn't change that.
I don't think we can finish off all the PrE's and introduce more capstones without seeing some builds lose effectiveness in comparison no matter the change to the interface or not. I'm not about to advocate not finishing those off because of it unfortunately.