Originally Posted by
Sheneran
This is what MMO's are about. The specific problem of DDO is, as I pointed out in the last page, that the wheel doesn't reset, but keeps getting bigger and bigger, widening the gap between old and new players, and between old players who play a lot and who play less. In DDO the "wheel" is not actually a wheel, they simply move goal higher. This doesn't happen that much with other MMO's because their "wheels" are acutally wheels, i.e., the benefit from farming doesn't keep accumulating and accumulating via inherent benefits you get from XP (past lives, fate points, reaper trees), but the wheel is more about item farm, that can't be really accumulated.
There are some forms of solving the problem, and if they really want to fix it they need to implement a little of all of them:
1) nerfing the benefits from past lives, reaper trees and fate points
2) raising the power creep so high that they become trivial
3) actions like this sharing power mechanic the devs are presenting