Well if projectiles and lag weren't issues them selves !!!
Why not just make it to where Doubleshot could scale up to 400% while never giving us the ability to reach past 230% or w.e .
Then you can make it where every 120 seconds you can hit Manyshot which would just be an automatic doubleshot at 400% for 20 seconds then back to whatever your static Doubleshot is .
Doubleshot penalty would only apply to 10k stars since they still would have the ability to manyshot as well !
And if you wanted to balance Slayer arrows for rangers and other classes i would revert slayer arrows back to on 20's and give 20 lvl rangers improved slayers which would crit on what ever your crit profile would be
Or just give 18 rngr lvls or so a version of improved slayer arrows !! maybe a use every ten seconds instead of 20 or whatevs !
Rangers should of never suffered from doubleshot penalty it should of only been applied to other classes who had more ranged features then the ranger class had !
Im litterally in the wing now for two years !!
I wanted to come back multiple times but it seems like im coming back to the same expletive !!
I read the forums all the time , I have been waiting for this for years . I'm a little nervous for the outcome but atleast if its bad i will continue not to play !
Im a purist by heart , but i played a monkcher for a year when it first started blowing up , fully geared all past lives .
to me it was Barb = all out melee dps
paladin = a mix of divine melee great at fighting demons and devils and stuff
fighter = great melee with tactical advantages
cleric = best at healing .
You get the theme so why is it thet when you got to ranger it was best at nothing , are spells are wack we dont have dc's are melee is garbage we wouldnt even touch unarmed . And were like 3rd best with ranged dmg output !!
ARCANE ARCHER STANCE -Banishment, smiting, DISRUPTION - CHOOSEABLE SPELLS 4 ARROWS?
... All these thoughts are provided as a player who was playing arcane archers before enhancement trees and when raid groups would toss you if the words 'arcane archer' were uttered. There are many years of experience in my comments, all from playing my favorite character, the elven arcane archer ... currently a 12 cleric / 6 monk / 2 pal.
I really like flavor builds and having options to do something more than pew pew pew pew DPS. Also having the option to heal is very nice, and has saved more than one quest and raid.
Please open up the arcane archer to the more ARCANE aspects of its name. :)
With respect,
*** AHYMSA CELESTIAL***
*** The arcane arrows need to go up in enchantment value so at level 20 they are +5.
*** It seems odd for an arcane archer to have no way to deal with undead. If anything, disruption seems like a very plausible skill for an arcane archer ... right along line with smiting and banishment.
Perhaps give the option via a multiselector, where one can disrupt and is unable to smite.
*** Also, please make the elven arcane archer the same as the ranger arcane archer.
It's an ARCANE ARCHER, and the additional steps taken to be one by an elf (spending APs) to make a flavor build needs to be respected.
If arcane archer skills rely on ranger levels, then elven arcane archers are relatively pointless.
*** Also, some of the skills have been listed as requiring WIS for a DC.
As many others are expressing, we believe using the casters primary casting stat is clutch ... cha / int / or wis
*** OR perhaps make an ARCANE ARCHER STANCE
similar to swashbuckling, and there are a couple of tiers to it. A level 3 multi-selector that limits the choices its second tier.
*** Currently, the only real dps an arcane archer has is multi-shot/arrow of slaying/blah blah .... its really boring, honestly. As the only option to have high DPS as an arcane archer, its very limiting.
losing it as the ONLY option for DPS is a great thing ... give us MORE options!
Yet, those options needs to be interesting and actually playable.
Some ideas :
*** Elemental arrows have a lot of potential to be good if they add spellpower and have spell critical multipliers. It might bring the dps back.
*** Area of effect arrows make sense. like fireball / web.
*** Spell DCs and being able to choose spells would be nice.
*** Having a favored enemy feat can grant additional DC to DISRUPT, smite, paralyze, etc ... when targeting that enemy.
*** Being able to choose spells from my spellbook would be an awesome thing to do with arcane archers ... maybe have a 1% or 2% chance to proc a real spell.
So, an arcane archer who has fireball could enchant his arrows to once and a while have a fireball, or firewall.
An arcane archer who has heal spells might have arrows that trigger a mass cure light wound once in a while.
An elven arcane proccing an otto's dance sphere!
It might be extreme to make finger of death arrows.... yet it WOULD balance out the arrow of slaying for more caster type ARCANE archers.
Trying to wrap my head around the proposed changes.
Quote:
Originally Posted by
Aletys
You are missing the point: It should NOT be NECESSARY to multi-class to be able to use a core enhancement. With these proposals it will be. The alternative will be to gimp the rest of the build. Not acceptable.
I can build a ranger with 14 wisdom with not too much sacrifice. I might even be able to get to 16 Wisdom, though there would definitely be sacrifices. I would be willing to do that if that allowed me to achieve the necessary DC's. Right now it simply won't.
I have read through the proposed changes and am trying to make sense of the changes. I have a pure AA Ranger. He is a Half-elf Ranger with 23 AP in Race tree for Half-elf Dilettante Cleric and 57 AP in AA.
Base Stats:
Str: 12
Dex: 24
Con: 14
Int: 8
Wis: 14
Cha: 8
This toon was built for running with party as back-up healer. I only get to add to dps to the party with MS and in Epic, in Fury Destiny. I didn't build this toon for dps, but to work as back up healer.
My question is with the proposed changes, am I now going to have to reroll and drop the Dilettante to be a competant AA Ranger since so much is now going to be dependant on DC's to be effective? Serious Question, no Bashing please?
Compare tied five AA to Deepwood
I really think Deepwood tier five comes out stronger than tier five for AA.
Runebow vs heavy draw - deepwood
Improved elemental arrows vs strike like lightening - deepwood
Moonbow vs extra favored enemy - deepwood
Slayer arrows vs headshot - depends. Do you crit? Then slayer. But headshot will ensure a crit on every shot with +5w. Outside of fury, I will always choose deepwood tier five over AA. Especially since can still take AA core five for better crits. Now with no way to replenish adrenaline effectively while in fury, slayer really loses its luster. Going into melee to replenish is not the answer - getting into tier five AA really puts damper on melee damage. Because whose going to give up deepwood totally in favor of tempest. If I want to build Archer I should be able to. But where is the benefit of tier five AA??
Suggestion Elemental arrows
Suggestion : Could be interresting to get special effects as tier 5 or as core for elemental arrows : DC = 20 + Wisdom Modifier + Evocation or conjuration Spell focus (dunno which could be the best)
Something like : Each time you hit a target with elemental arrows, it apply a stack. When the target reach 5~10 stacks, it s doing an AoE of the elemental for a special effect.
Flaming Arrows = AoE damages / Corrosive Arrows = AoE Earth Grab (Reflex DC) / Frost Arrows = AoE Freezing Ice ( Fortitude DC) / Shock Arrows = AoE Hold (Will DC)
Why ?
- 10k star and manyshot are reworked so monkchers are not the best anymore. That means Wisdom builds need some boost to keep it interesting for AA. Like this we can imagine some good cleric and druid AA builds.
- Wisdom will never give you extra damage when intelligence and dexterity can. Let s have something special and different for wisdom and spell focus builds.
- We need a real arcane archer, getting stronger with spell power/lore and spell focus (for more variety, the DwS is already the physical power for bow users)
- Elemental Arrows and Paralyzing arrows are the same kind of imbue, that means you can only have one activate at once. Could be nice to have some AoE (damage/CC) on Core or Tier 5 for elemental arrows.
- Paralyzing, smiting and banishing arrows are scaling with enchantement and Elemental arrows are more like evocation or conjuration in some way. Could be interresting to have effect for elementl arrows scaling with theses spell focus.
Any News ??? I have some questions in mind...
Elemental arrows scaling with spell power :
- Does Metamagic Feats can improve damage of elemental arrows ???
- Does elemental arrows can do critical damage based on the spell critical ??? ---> working with spell lore ??? (could be a really good thing for variety and interesting builds because if you are working to get some specific stuff to get elemental damages with your AA, most of stuff with spell power got also spell lore. It could be great to get the FULL interest to get spell power/lore stuff).
- Does Elemental Arrows will be considered as spells for items like http://ddowiki.com/page/Item:Epic_Robe_of_Dissonance ??? If I shot with force Arrows, will it work to get the bonus from this item working "only" on spells ????
- Does Rangers will now have "Spellcraft" as class skills ???
Hope we ll have answers :)
How much do Elemental Arrows scale with Spell Power?
Has anyone else tried to run some numbers/tests as to determine how much Elemental Arrows are currently scaling with Spell Power?
I am running a Favored Soul AA build at mid-level and seem to have hit a cap as to how much Spell Power is affecting damage from Elemental Arrows. I picked Acid as the element, currently have 2 enhancements (should be +5d8) and have around 96 Acid Spell Power using a +15 Alchemical Potion. After shooting a bunch of mobs that take 100%/regular acid damage in GH, I noticed that I couldn't get a number higher than 65 and sometimes the bad rolls as low as 12.
1) Does the Alchemical boost from the potion affect the damage?
2) If I am doing the math correctly, shouldn't I be seeing numbers in the 70s once in a blue moon? Maybe just bad dice?
Improved elemental arrow enhancement should work with DC imbues
Aside for the fact that I feel that the AA capstone should allow you to use both elemental imbues together with DC imbues since dps damage goes way down when using DC imbues, I think that it should be a matter of course that the fifth tier improved elemental imbues should be a constant and work while using DC imbues. It is a fifth tier which is a waste when you are using DC imbues.
This becomes much clearer when the deepwood tier five builds use DC arrows and have access to all of their tier fives simultaneously. Why should an AA who specializes to tier five be penalized to not make use of their tier five abilities just because they want to use DC arrows?