Close, but MRR doesn't service the purpose you want it o
Quote:
Originally Posted by
Severlin
MRR is intended to be an alternative to Evasion, and the highest levels are reserved for armor types that cannot obtain Evasion, even from a two level splash. We don't want players to be able to layer Evasion with high levels of MRR.
That said, one thing we have planned is to continue to add increases to Maximum MRR to caster sets and to the highest cores of caster trees.
Sev~
MRR may help those without Evasion to mitigate incoming magic damage, but MRR doesn’t operate on the same parallel as Evasion. Nor to does it serve as a fix. MRR sole purpose SHOULD be to give players a mean of managing damage from non-physical (magic) sources of damage that players otherwise have no mean of dealing with, because that is what it accomplishes. Or mostly accomplishes, as players in light or no armor are basically penalized with an arbitrary cap because someone believed that Evasion should be a part of the balance equation when it shouldn’t be.
Let me explain, Evasion acts more like a miss chance. Its calculated a bit differently, but end result of the player taking no damage from a specific source type is the same. It’s in important tools for the likes of rogues who need to bypass terrain that would otherwise heavily damage the less nimble. In DDO, its essentially needed in some content as the goal is sometimes inside dangerous areas with no safe spot to stand. Without such a spot, it’d otherwise be impossible to disable that trap, open that door, pull that lever, etc… as damage interrupts the progress bar.
MRR acts like PRR. A way to manage the damage you take regardless if it was avoidable or not.
Now, I don’t think you’re going to see anyone complain that a more heavily armored characters can obtain MRR more easily and are able to reach a higher total. Under PRR you have this dynamic, but if an evasion armored character chooses to, they can invest to reach a viable number. MRR should act the same way. Right now it doesn’t with the cap.
If you want a mechanic to allow more heavily armored character to take zero damage from reflex based sources, then add a mechanic that adds that.
Secondly, what fear is there with layering high MRR with Evasion? They take small amounts of damage all the same, but sometimes take zero? Who cares? The higher the MRR value the less value Evasion has. Double dipping in this instance doesn't yield a synergistic benefit. If the MRR gets high enough you can get to basically take zero magic damage with or without evasion.
Remove Armor Max Dex Caps + Evasion for everyone
Situation:
Anyone spending time in Legendary content has experienced being absolutely decimated by obscene damage.
* Big mean monsters smacking you with their pseudopods.
* Small mean archers needling with their needles.
Background:
The primary mitigation mechanic to avoid damage is:
* Dodge
* Evasion
Haha, many melees are hosed. Look my tower shield, max dex 1. No evasion for me, boo.
When dodge was redesigned, there were only a handful sources of dodge. Now it's commonplace for medium and heavy armor wearers to hit the cap by equipping one item.
Reference:
http://ddowiki.com/page/Category:Dodge_items
http://ddowiki.com/page/Maximum_dexterity_bonus
Assessment:
The problem with Dodge (and Evasion) is the arbitrary artificial cap based on armor type. Heavy armor wearers are all too keenly aware of this. Dodge cap is easily met by equipping just one item, it doesn't even have to legendary. There's no point in considering an Insightful, Quality, Mythic or Artifact item bonus, or enhancements that increase Dodge. This does not align with DDO's core principle of character customization.
No Dodge benefit from Shadar-Kai past lives can be realized at level cap for heavy armor wearers, unless they invest into zillion of expensive enhancements in obscure tank trees. Not even sentient filigrees or Ravenloft item sets help with this unfortunate situation. Three past lives is a considerable investment not to reap the rewards from. DDO thrives because of the TReadmill. Don't give players another reason to not TR. There are enough of those already.
Recommendations:
1. Remove artificial max dex caps based on worn armor type. And Evasion for everyone!