Originally Posted by
MonadRebelion
I'm just going to rant here. Sorry that this isn't more composed.
I'm not sure I'm in favor of balance. My view of how character design should work is informed by my 20+ years of playing pnp dnd. If balance means making it so that barbarians don't really need healers, I'm against it. If balance means making pure class characters as powerful as finely tuned multiclass characters, I'm against it. In my view, characters that aren't based on archetypes that are supposed to have legendary skills at x should not be nearly as good at x as those characters. Moreover, I think the game should have moments when the disparity between these characters is evident and makes a real difference concerning what happens and what is even possible for a character/group without a specialist in x. I don't think there is a problem with pure class characters being viable in ee content. I think they are viable. I think the so-called viability problem is more about people having self-esteem issues when they see their characters being out preformed by multiclassers. I'll grant that multiclass characters are more powerful than pure class. It can still be true that when a pure class character enters a quest with multiclass characters they can contribute. I think it's fine for multiclass characters to have more overall survivability and power in general. Multiclassing to reduce weaknesses and enhance power has always been a part of dnd. The only complaint I have about multiclassing is that there is nowhere in the game where a pure classer's skill in x really outshines a multiclasser's and has a real impact on outcomes and possibilities. For example, there really is no place in the game where rogue mechanic show's he/she can do something no one else can. In my view, since this is a dnd based game, someone should be able to spend a lot of time perfecting a trap focused rogue and have that effort rewarded. That particular rogue should be able to do things with traps no one else can. If there are issues of 'balance' in the game that need to be addressed, I'd say it has nothing to do with dps and everything to do with how easy it to self heal, how easy it is to bypass traps, and how amazingly effective a small number of spells are against most of the environment (it's great that necro's are weak against undead, that fire sorcerers are weak against fire-based creatures, and I think we need this spread out more generally).