Champion Spawn rate percentage Suggestion - more champions for over level players
Change the spawn rates on Champions.
Base it on level of players vs level of quest.
To me the old quests/raids were well designed for level appropriate content, where it falls apart is when you have level 20-28 zerg running content that was meant for much lower levels.
This change would mean that Level appropriate quest/raid runs would have very low if any champions.
As players run over level and higher difficulty increase percentage of Champion spawn rates.
Encourages at level running for regular players and still adds challenge for those going back and power running low level content.
so a party of level 28 players jumping into Elite Shroud.. a hell of a lot of champions.
This change would allow content to be appropriate for at level players and loaded with champions when over level players enter the fray.
Holy Sword Nerf is unnecessary- revert back to original design.
Quote:
Originally Posted by
Qhualor
so that +1(W) makes or breaks Paladins?
Conversely, then why not leave it as it was? They stack master's blitz with 3 stacks for all the barbs and fighters and other melee classes out there now to start a blitz (way OP...), but they can't leave the Pally's with a simple +W for Holy sword? By your logic if it not game changing then why on earth not leave it as it was? There were, and still are, very good reasons why they increased Holy Sword in U23, they should revert back to that original well thought out design if they don't want to lose many Pally players (again). There are several I play with that are truly ****ed about this nerf to the point of quitting the game. Why the reaction you ask? Because they waited years for them to finally make Pallys on par with other melee classes, then as soon as the next update comes out they yank the rug out from Pallys (again). When will be the next pally update? 3 years from now (again?)
Revert back to original well thought out design and get rid of the Holy Sword nerf!