Summary of acrobat response
Full commentary in this thread.
What I'm perceiving acrobats lost:
- The promise of actual 20% staff alacrity
- 4d6 SA capstone
- Dexterity mod to sneak attack damage
- Enhancement to run/walk speed--where did that go?
- Showtime clicky. Mostly useless only the dex portion stacked and it consumed a haste boost, which is 99% more useful
- A whopping 4% dodge, unless you count a -30% fortification debuff and +3% dodge a net gain. It's not.
- THE OBVIOUS SYNERGY BETWEEN STRENGTH-ACROBATS AND TACTICAL DCs, OVERWHELMING CRITICAL QUALIFICATION, EASY-TO-ACQUIRE STRENGTH BOOSTS, LEGENDARY DREADNOUGHT, AND POWER ATTACK THF 1.5(DAMAGE).
That's huge. That's terrible. That's really crappy. Shame on you, devs. The only way to rectify this is to craft an enhancement that allows dex to be used if it's higher than strength for to-hit and damage, the use of dex for 1.5 damage with power attack, and the use of dex for all tactical abilities--particularly stunning blow and trip. The cost of the dex to-hit/damage that people shouldn't be forced to purchase anyway should be cut in half or autogranted.
They gained:
- Vault, which is neat
- No Mercy (except almost no ability to induce helplessness themselves)
- Snazzier defensive roll (though I suspect most won't train this)
- Ephemeral post-tumble buffs (which are functionally useless since you're reducing your DPS to pause forever and tumble, reposition relative to enemy, and take advantage of the nanosecond of buff that you get from tumbling)