*snicker* understood
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AS I am reading this post, I'm actually a bit affraid to log into my static group tomorrow night, when I am fully expecting to hear that two of the founding members of the guild/group will be leaving DDO for good over this update and the changes resulting fro mthe move to F2P over the last 9 months.
Spot on.
The idea to give powerful stacking buffs to damage and abilities is ill-conceived. The above list, however, is a list of reasonable perks.
The reasoning is that, if you don't remain active, people will slowly forget about you. Personally, I think that make sense. From a gameplay perspective, it's to make achieving and staying at 100 renown "special" which is quite fine by me. The only issue I have is that it starts too early. It should be put after most of the really desirable stuff has been acquired so to not lock out casual guilds out of most of the goodies, not at 25 renown.
One guild to rule them all.
Game design does not work as a democratic endeavor. If you let players vote on changes then everything will just get buffed to absurdity.
Developers need to understand that only a few of the survey respondents will have really thought through the consequences of the changes they request. (And the people who considered it that deeply probably won't be able to fit their position in a neat little survey form)
And in 6 months when every guild has a ship, no on will care who has what.
/signed
Please don't destroy small guilds by giving significant advantages to larger guilds. Storage, shopkeepers, etc. are fine... but stacking buffs are not.
Please re-think this before launch turbine.
Par for the course at Turbine, put something in with little to no thought on how the user base will feel about it.
I guess in this case Turbine wants less money, because seriously who is ever going to spend money to buy a guild charter again?
The idea that I can get extra stackable +DCs on my wizard yeah me, oh wait that toon is in a small guild guess she will have to move.
Extra bonus xp for my toons, man that TR gird just got easier, fell sorry for all of you that TRed before this happens.
Just in case anyone missed it, IMO this whole thing is a very bad idea!
May I ask why this thread was moved? Because the overwhelming support was just too much to bear, and it needed to go to a less used forum?
I'm not sure the moderators understand the concept of an underused forum, which is unfortunate.
Don't like the implementation but I also don't feel it will have a large long term effect. I don't like the Gold Seal turbine point options and when this game requires TP to enjoy I will retire again.
I somewhat feel like there's a bit of jumping the gun on some of this (or maybe I'm a bit behind on the information flow)...
Do we have a clear understanding now of the "decay" mechanics associated with renown? If decay is tied to the number of guild members in some way, then this may not be so brutal on small guilds as is being assumed.
I am very excited about the airships and would rather have them in their current form than not have them. With that being said, I do agree with the following (which seem to be a common theme)...
1. Stackable resists of +30 to me are game changing, and not cool IMO
2. Stackable +2 to all stats, and +2 to damage, isn't game breaking but could become highly annoying
Here's my concern. I don't want to feel like have to run to the airship before very darn quest. I can just hear it now...."does everyone have their buffs? No? Please go to the airship and come back." This has the risk of going from being a nice bonus to being an expectation that is a chore to always have to do.
HOWEVER, the rest of the items (navigation, crafting alters, xp bonus, training dummy, guild chest) totally rock and I'd be very disappointed if those got removed or "alter"ed (pun intended).
So, to me it's rather easy...reconsider stacking buffs (resistance, stats and damage). Resistances are really the big problem, while the other two are more just a potential annoyance IMO.
One last shot...I haven't noticed all the "please don't nerf our dps" threads taking the new buffs into account. Granted they don't make up for the reduction, but it's another bit of power creep the other way that will probably continue to slowly keep rolling in.../ducks.