Originally Posted by
Ephemeral
I'm going to be blunt here. If you're talking about the thread that you started Borror0 where you took credit for the changes, and we had a whole bunch of people eulogizing the changes before they'd even tried them out, the one *big* problem with that thread is that it starts out with a lot of vapidly positive comments about the changes.
Its only later on in the thread, once people actually you know, played the **** game with the changes, that they realised what a major disaster this patch was.
The key issue with that thread then is that some idiot in Turbine could well take it as a 'balanced' reaction from the playerbase, with some liking the changes and some not.
Such an interpretation would be disastrous.
Far better to have a thread like this one that starts on topic, and succinctly tells Turbine that they screwed up.
Impaqt is right; if the mobs were reduced in speed, then the change might be bearable (even then, its still a dramatic reduction in twitch requirements from players and goes against one of the big strengths of ddo).
Turbine didn't just drop the ball on this one; this patch has too many changes in it to be considered a post-mod 9 quick fix. They have deliberately released a major set of gameplay changes without getting any QA feedback. The goodwill that they got when we all discovered they were suing Atari is rapidly being destroyed by moves like the changes to the store-bought bags, and this change around combat.
The changes were unnecessary and they are harming the game. They need to be reverted out quickly, and Turbine needs to consider implementing a mandatory requirement that it QAs gameplay changes like this on beta servers before they're ever released in production.