Originally Posted by
Shade
How much an increase is some pretty basic math and not a big amount:
Say you do 100 base damage per swing, and 40 glancing blow.. Fairly typical maxed out endgame figures.
Over 4 normal attacks with GTHF (3 glancing blows)=
400 main damage, 120 glancing blow, 520 total dmg. If we wanted a 10% increase of that, we'd need 52 more damage, so 52/3 = 18 more damage per glancing blow
So mainhand 100, glancing blows 58
= 400 main, 174 glancing
= 574 total, 10% increase
18-20 more damage on glancing blows would be fair and really what should have happened. Could even round up to 25 to account for the fact they can't crit.
When a good programmer opens up a bugged file for a feat/enahncement/etc.. He would fix it entirely and for once to match it's description and be balanced. Not partially nerf it, leave i still broken and try to claim it was a bug fix.
That's the sloppiest coding I've ever seen.