What are the weapon choices?
Ive had a few people ask me what items am I using. Looking for a good combo of weapons is the secret to effective crowd control. Years of playing my crowd control specialist Frobozz taught me that...
At level 8, Im wielding a Spell Penetration V heavy mace of Wizardry II and a Superior Devotion III shield of stability. Great combo for the low-mid levels. I also have a Power IX dagger I purchased real cheap (of course!:)) that I use when I'm playing the role of cleric. Mississippee has 591 spell points at this level. Not too shabby at all. Back yourself up with a couple of Cure Serious wands and some cleansing wands (curse, disease, neutralize poison, lesser restore, etc) and you'll be a pretty potent healing bard.
Anyone else use(d) a better combo during this level range? How about suggestions for end game gear?
The secretive House D collectors
Quote:
Originally Posted by
sisterjinx
Ok so I've been away a long time and this may sound like a really stupid question but I have a bard and I'm trying to get my haggle a bit higher. What are house D pots? And where in house D do I get them? lol sorry if that is kind of silly but it's driving me nuts.
thanks
Shybright
Good Question Shybright,
Most self-professed "elites" dont even know how to answer this one, trust that I asked ;) Heres the real dope on the "mysterious" House D collectors.
Drow Artifact Collector - Zolor drexxian - Top of House Deneith
Chipped Bone Talismans --- 3 --- +1 Potion of Skill (effects skills) or Influence (Stat increase) (both stack with other enhancers).
Ivory Scorpion Icons --- 2 --- +2 Potion of Skill (effects skills) or Influence (Stat increase) (both stack with other enhancers).
Tear of Vulkoor --- 1 --- +3 Potion of Skill (effects skills) or Influence (Stat increase) (both stack with other enhancers).
Collectable Nodes: Cabinets, Crude Altars from Desert Quests
Text Collector - Mayda Yarrowmill - Top of House Deneith
3 Mystical Formulae --- 3 --- +1 Potion of Skill (effects skills) or Influence (Stat increase) (both stack with other enhancers).
Academic Treatises --- 2 --- +2 Potion of Skill (effects skills) or Influence (Stat increase) (both stack with other enhancers).
Tome: Alchemist's Chapbook --- 1 --- +3 Potion of Skill (effects skills) or Influence (Stat increase) (both stack with other enhancers).
Collectable Nodes: Bookshelves, Rubble
Fungus Collector (from Restless isles) - Tarbox - Top of House Deneith
Ruddy Fungi --- 3 --- +1 Potion of Skill (effects skills) or Influence (Stat increase) (both stack with other enhancers).
Bloodfest Fungi --- 2 --- +2 Potion of Skill (effects skills) or Influence (Stat increase) (both stack with other enhancers).
Sanguine Moth --- 1 --- +3 Potion of Skill (effects skills) or Influence (Stat increase) (both stack with other enhancers).
Collectable Nodes: Mushrooms from the Restless Isles Quests
Ritual Paraphernalia Collector - Maxon Dreamwalker - Top of House Deneith
Blessed Candles --- 3 --- +1 Potion of Skill (effects skills) or Influence (Stat increase) (both stack with other enhancers).
Silver Bowls --- 2 --- +2 Potion of Skill (effects skills) or Influence (Stat increase) (both stack with other enhancers).
Ritual Athame --- 1 --- +3 Potion of Skill (effects skills) or Influence (Stat increase) (both stack with other enhancers).
Collectable Nodes: Cabinets, Crude Altars
*NOTE 1* Skill Potions provide a bonus to skills based on the relavent Stat.
*NOTE 2* Influence Potions provide a bonus to the relavent Stat.
*NOTE 3* Skill and Influence Potions provide an appropriate Alchemal bonus to the appropriate Skill or Attribute. This bonus is CUMULATIVE with other bonus of different types.
Example: Eagle's Skill will combine with Command (+2 to CHA skills), while Eagle's Influence will provide a bonus to your CHA Stat.