Originally Posted by
Lormyr
This pretty much sums up how I feel about things too.
I won't claim to speak for anyone else here, but this is how I feel, and I am going to here and now speak it bluntly:
80% of the joy I get out of playing my wizard is not questing, or adventure, or the challenge of the game. The vast majority of my joy for that character is knowing that the 6 years I have put into TR'ing him, gearing him out, and coming up with the perfect character build have made him so powerful that he is able to trivialize 80% or so of the game's content.
That's right. I said it. I love having my super badass. The challenge that I enjoyed in this was the journey to reaching that point of capability - not the challenge of the gameplay.
Now, this is what I want to know. Some folks claim that a powerful PM trivializes alot of gameplay, and can potentially make that gameplay unfun for others by effectively handling the quest all on their own. Those are fairly reasonable views, but to those views I say this:
You don't have to group with those characters.
If a well built and geared PM is ruining your fun questing, don't group with them. It's really that simple. Or when they join your pug, tell them you like to take your time and enjoy the quest and participate heavily in it. If they don't want to be part of that, let them find another group.
No other player can ruin your fun. Only you are responsible for your fun. You have complete control over it. Between squelch and simply not grouping with someone, other people have absolutely no ability to impact your gameplay at all unless you allow them too.
Perhaps their needs to be an adjustment. That is not an easy point to discern or find a solution too. But if an adjustment occurs, don't do it for the wrong reasons. Make sure it is what the game needs to grow, and not what the players need to feel like they do more than smash crates. They already have full control over that issue.
And whatever you do, do not trivialize the great effort and years of time that some folks have put into making their characters unique and capable. That goes as much for the AC changes as the insta death issues.