Hm, but isn't it far more fun when you actually have to think about it before jumping
Quote:
Originally Posted by
gypsythief
So I've been away for 10 months, playing a few other games. Came back just before update 24 hit, and had a blast finishing my wizard off to level 20 to TR, just as u24 landed.
Since then I've just died and died and died.
I've been playing this game for 4 years, and our guild is at level 57. We have never had any ship buffs, partly from principle, and partly because we've never needed them. Until now. It's been about the only way to mitigate some of the constant dying, but it certainly hasn't stopped it. I would sincerely hope that the game is not going to be balanced on the assumption that you have ship buffs, because surely a lot of newbies won't have them.
As an example of this idiocy, just now we started on Venn's Trail, (the third of the Waterworks chain.) Two of us at level 6 running the quest on elite. We cleared both sides to unlock the central shaft; I dropped over the edge into the shaft, came out the bottom and floated towards one of the walkways. As soon as I land:
And as I only have 98 HP as a level 6 Bard, and I was down a few from engaging a couple of melee's when I landed:
All in around a second, and far faster than I could cast any sort of heal.
It's gone waaaay beyond funny, and as the title says, I'm sick of it.
Sorry, but isn't it far more fun when you actually have to think about it before jumping down a shaft into a room full of casters, throwers and melee? Try to think back to the first couple of times you played it, when it actually mattered to you what you were doing. Are you sure it was not more interesting than just enjoying a bit of banter on voice while you guys storm the dungeon?
Yes, I have also had moments when I suddenly realized that lower lvl quests weren't just a cakewalk I could do without even having to think about it (like kobold shaman champs hitting for 38+78 electric damage with rebound) But I embraced it as a positive and a wake up from "grind" and "farming".
I think i agree with Jalont's point there
Quote:
Originally Posted by
gypsythief
Floating down the shaft behind me; I was dead by the time they had landed on a platform, which is the issue I have with the current implementation of the Champions: they are regularly killing me far faster than I or any other party members can react.
"Look out, champi..."
/dead.
Look, I understand what you are saying. But that is exactly the point. We have become so complacent (bored?) with these quests that we just do not expect anything that can kill us to be behind the corner, so instead of carefully going arount the corner (or down the shaft in this case) one by one, we just jump in and are annoyed to get killed.
But the point is, that this little drop of randomness/ thougher mobs should make you think about it before acting like that. Its far more exciting if you feel there actually might be something dangerous down that shaft, like it was the first times we went in there and got killed (where are the times i dreaded going down there and getting shot before I got out of the water!).