Originally Posted by
newmart
A good example is the immunity bypass. Otherwise, Sorcer would be useless in many quests and even in Lv 32 EE raid bosses. They created this mechanism to allow the sorcer build to become viable in any situation.
At moment builds aiming to drain lvs, do stat dmg, entirely furtive builds, charm builds, pet/summon builds (If there is a legendary feat solely to pets, should be a viable thing), along with many spells and effects such as Displacement are completely useless in Epic content, EE included and even worse in reaper.
Note that, in my opinion, a rogue should be able to sneak an entire quest, just killing the bosses. Its his gameplay, as a necromancer will instakill the quest or a cleric will turn all undead with no problem doing as fast as he. No issues in blocking this possibility in some, like 25% of the quests putting exigencies like "kill all mobs in the room to proceed". But today 90% of the quests are impossible to just pass unnoticed.
It is understandable why they don't want a rogue finishing quests in 3 minutes and ignoring all mobs but he should be allowed to do this at least 50% of the time, and in reaper, he is basically never allowed. Even some sneaky quests, like Blokade Buster, the reapers true sight makes it impossible. In the same way, charmers are severely crippled in Epics, with duration reduced to 6 seconds no matter what, tunning down their utility a lot. Most parties even hate if a mod is charmed since there are so many rooms where killing all to advance is a must.
Better saves, improved perception range of the mobs can all be challlenges to talented players, but impossibility is not.