Whoosh
https://tvtropes.org/pmwiki/pmwiki.p...adraticWizards
https://static.tvtropes.org/pmwiki/p...elees_9442.jpg
Melee's damage is
way below casters because melee damage scaling is linear while casters is quadratic. When a melee swings their sword, they aren't doing [1D4+4] * [Melee Level + Melee Level Bonus]. A "good" melee build will have about 200 melee power at rest that then spikes to 300~350 with the right conditions. Melee crit rate is about 20~30% depending on weapon with 2.0 ~ 2.05 being a "good" total damage multiplier from crits. Casters on the other hand get 70~100% crit rate with a 40~70% crit damage bonus along with ~1000 spell power.
As a caster's level rise's not only do they get spells that are stronger, their caster level also increases, their SP increases, their spell power increase's, spell crits increases, DC's increases and so forth. This gives casters an exponential power growth rate while melee's are limited to one that's more of a line with occasional spikes as milestones are met.
This isn't a DDO problem it's a problem every RPG based on Vancian magic has.
But please continue to do the same thing those who supported Inquisitive did.