OP or slight nerf, lesser healing spells?
Very informative MF. Thanks for taking the time to write this up. I know we werent entitled to this information :p but you all provided it anyways.
I read through the entire thread.... and please correct me if I'm wrong. I played a divine for a life well before U14, and haven't played divine since.
It seems that Turbine was faced with a choice: Either let heal/mass heal (and others listed) receive the full benefits from SP and be MUCH more powerful than before U14, or nerf them some. It doesn't seem that there was a viable way, with SP implemented for them to just "stay the same". They were going to change somehow... and increasing the effectiveness of these spells by that much was the greater of two evils.
Which leads me to the question: as a divine, for healing purposes, are other forms of healing (cure X wounds/mass cure x wounds) more viable as your go to healing spells? I know for things like shroud where you would have to fire off several masses back to back (usually alternating between mass csw, mass ccw, mass heal in harder difficulties).
Are these other healing spells able to pick up the slack where heal/mass heal have fallen a bit short now? Just wondering, because it seems like this should be the case... and that you should be just as capable as a healer, when using the appropriate gear/metamagics with these "lesser" healing spells.
And I apologize if I'm demonstrating my ignorance here, not having played divine post U14 again yet... just trying to find out if the sky really is falling for divines, or if there are alternative means to cope just as well.
Thoughts?