Originally Posted by
licho
It will be overpowered if:
- It has a very melee feeling, so medium armor, sword, full BAB.
- It could really switch its combat time between offensive casting (blasting) and swinging stick.
- Channeling spell! Ability to trigger spell effect with succesful blow (like eneveracion on hit, or shocking grasp, or chain lighting) or just channel raw eldrich energy into to power blows (burning mana to have some +nd of force dmg similar to Paladin)
- I really like the debuffing aspect, simply becouse debuffing in this game is nearly no existing, since fights are short, and if you can debuff you could be easier to just instakill it. And if the curse will be scalling with the class level to something like: -10 to all stats, -5 to all saves, and cut the hp by half + slow, this will be something worth using,. So this class should have lots of debuffs.
- Generally the casting aproach should be similar to Artificer, so some 1or2 cc spells, maybe more blasting than buffing, and some utylity spells.
- Some interesting abilities like Mantle will be a asset.